The Atlantis

THE ATLANTIS // 2097: THE MERCURY HEART OF NIGHT CITY

Motto: "Everything sinks here. Everything surfaces here."
Clientele: A volatile ecosystem of high-profile fixers, freelance solos, unshackled netrunners, hedonistic corpos, and the joytoys, informants, and hustlers who feed off them.


THE VIBE: CONTROLLED ANARCHY

The Atlantis is the living, breathing, and often bleeding heart of Night City's mercenary underworld. It is a grand bazaar of violence and information, a temple where the only true sin is being broke or uninteresting. The air is a thick cocktail of ozone, synth-whiskey, high-end perfume, and the coppery scent of fresh bio-lube from the ripperdoc clinic tucked away in the back. It’s a place where legends are minted, empires are toppled, and careers are zeroed—all between rounds of drinks.

THE LAYERS: A VERTICAL BAZAAR

The club is a multi-level testament to the city's social hierarchy.

  • The Main Floor (The "Trench"): A sea of throbbing bodies and flickering holos. This is where new talent hustles for gigs, joytoys negotiate contracts, and the ambient chaos provides cover for a thousand whispered conversations. The dance floor is a primal release, a necessary pressure valve for the city's pent-up aggression.

  • The Mezzanine (The "Bourse"): The real engine of The Atlantis. Here, in plush booths and at sleek alloy tables, the city's elite fixers—legends —broker the gigs that shape the city's destiny. Deals for corporate assassinations, data heists, and convoy hijacks are made with a handshake over obscenely expensive champagne.

  • The Data Dive (Netrunner Lounge): A dimly lit, cooler annex where netrunners jack into isolated subnet ports. Here, they trade in pure information, run silent penetration tests for clients, or engage in "neural duets"—intimate, high-stakes data exchanges that are both a professional service and a form of intense cybernetic intimacy.

  • The VIP Rooms (The "Abyss"): Soundproofed chambers for the most sensitive meetings. This is where corp execs hire deniable assets, warring gang lords negotiate temporary truces, and media magnates trade blackmail. What happens in The Abyss is meant to stay there. Permanently.

THE ECONOMY: BLOOD AND DATA

The currency of The Atlantis is a mix of eddies, reputation, and leverage.

  • The Job Board: A massive, real-time holographic feed constantly streams lower-tier gigs—bodyguard work, courier runs, petty sabotage.

  • The Fixer's Nod: The real high-stakes work never hits the board. It comes from a quiet word, a passed datashard, or a meeting arranged by the club's legendary, unseen owner.

  • The Price of Admission: You don't just pay for drinks. You pay with information, with a display of skill, or by being a known quantity. A nobody gets stopped at the door.

A NIGHT CITY INSTITUTION

More than a bar, The Atlantis is a neutral ground, a living archive of the city's history. Its walls—adorned with vintage corporate logos, retired cyberware, and the handprints of legendary solos—tell the story of Night City itself. It is the one place where Arasaka and Militech agents can glare at each other from across the room but know that drawing steel here would make them enemies of every power broker in the city.

To have a reputation at The Atlantis is to have a reputation in Night City. And to be banned from it is a professional death sentence.