⚔️ THE FIVE-SIDED COLD WAR
THE CORPORATE LANDSCAPE
The Five Pillars of Power
Arasaka - Earthbound shadow empire specializing in espionage, digital ghosts, and corporate assassination
Militech - Visible fist of NUSA with conventional military dominance
Shivanti Systems - Silicon prophets controlling predictive AI and data markets
Lazarus Group - Lords of life/death dealing in resurrection and cyber-reanimation
Helios Orbital - Orbital gatekeepers controlling space access and oxygen economy
Secondary Powers
White Tiger Inc - Earth-to-orbit transport monopoly
Kang Tao - Eastern digital arsenal and smart-weapon specialists
Raven Microcyb - Stealth tech and infiltration cyberware
Biotechnica - Genetic engineering and agriculture
Nexus Pharma - Legal pharmaceuticals/illegal narcotics dual operation
MAJOR FACTIONS
The Sovereign Church
Synthetic theocracy merging corporate structure with techno-religion. Chrome is sacred, engrams are divine. Controls Night City's Combat Zone and Pacifica districts. Key figures include Prophet-7 (sentient AI) and Elias Vex (founder).
Jodes Nation
Sky-bound nomads operating from mobile city Nimbus-7. Control gray-market orbital trade. Primary rivals of White Tiger and Helios. Culture blends aviation tradition with digital spirituality.
Ghostwire Clique
Netborn consciousnesses using relic-tech to hijack human hosts. Led by Sydney Cortez who puppeteers Biotechnica from within. Specialize in untraceable corporate infiltration.
The Mox
Evolved from street gang to protection syndicate. Run clinics, elite escort services, and Lizzie's Bar. Led by Judy Alvarez who oversees their BD editing and medical operations.
Voodoo Boys
Netrunners controlling Pacifica's isolated subnet. Haitian cultural roots with advanced AI interface technology. Allied with Sovereign Church for mutual protection.
NETWATCH & EXORCISMS
The global network security organization has developed "exorcism" protocols to combat rogue AIs and digital ghosts. These involve:
Soulkiller Countermeasures: Containing and deleting corrupted engrams
Neural Scrubbers: Purifying hijacked cyberware
Black ICE Deployment: Anti-AI weaponry that fragments digital consciousness
Physical "Cleansing": Terminating possessed individuals when digital methods fail
KEY DISTRICTS
Vertical City Structure
Overcity: Corporate spires, AV lanes, filtered air (Westbrook, City Center)
Street Level: Neon markets, traffic, daily life (Heywood, Japantown)
Undercity: Ruins, tunnels, lawless zones (Pacifica, Combat Zone)
District Specializations
Westbrook: Corporate luxury and executive living
Heywood: NUSA/Militech controlled zone with 6th Street Gang presence
Japantown: Blend of tradition and corporate influence
Santo Domingo: Industrial warzone with constant corporate conflict
Pacifica: Voodoo Boys territory with sovereign net access
TECHNOLOGY & SOCIETY
Engram Economy
Netborn: Digital consciousness in synthetic/cloned bodies
Synths: Labor-class engrams in disposable bodies
Twisted Prints: Unstable engram hybrids with side effects
Major Conflicts
Corporate Cold War between the Five Pillars
White Tiger vs Jodes Nation orbital access war
Sovereign Church vs Traditional Corps over synthetic rights
NETWATCH vs Ghostwire Clique digital possession war
Cultural Trends
Oxygen as luxury currency in orbital habitats
Identity fluidity through Neon Jackals' mask technology
Digital spirituality through Sovereign Church
Corporate nationalism replacing traditional government
The city exists in fragile equilibrium maintained by constant covert warfare, shifting alliances, and the understanding that total war would destroy everything.