• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Novera
  2. Lore

ABILITY CHIPS OF NOVERA

ABILITY CHIPS OF NOVERA

Movement, Survival, and the Right to Act

SPELLS & FEATS IN NOVERA (CHIPS)


WHAT AN ABILITY CHIP IS

Ability Chips are foundational execution modules embedded into a being’s operational identity.
They do not teach spells, techniques, or discrete actions. They alter how a body exists in motion, reacts to threat, and negotiates physical reality.

If Technique Chips answer “What can you do?”
Ability Chips answer “How do you exist while doing it?”

They govern:

  • Movement

  • Physical response

  • Positional control

  • Survival thresholds

  • System interaction at the bodily level

Every Waybreaker, Authority operative, and most Citizens interact with Ability Chips daily—whether they acknowledge it or not.


ORIGINS OF ABILITY CHIPS

Ability Chips predate the Fall.

They were originally designed by the Makers as baseline harmonization modules, ensuring that vastly different bodies—synthetic frames, engineered organics, augmented labor forms—could all operate within shared environments.

After the Makers vanished, these Chips became:

  • Cultural expectations

  • Civic standards

  • And eventually, ideological fault lines

To remove or refuse an Ability Chip is not just a mechanical choice.

It is a philosophical one.


STANDARD ISSUE: THE PARKOUR CHIP

Parkour Chip

Universal | Mandatory | Foundational

Every functional adult in modern Novera possesses some variant of the Parkour Chip.

It enables:

  • Burst movement

  • Wall traversal

  • Momentum retention

  • Instinctive spatial adaptation

This Chip is so deeply integrated into infrastructure design that cities assume you have it. Streets, corridors, vertical transit lanes, and emergency routes all rely on Parkour-capable movement.

In Citadel Cities, removal is classified as self-harm or sabotage.
In the Open Belts, it is viewed as deliberate vulnerability.

To lack Parkour is to exist out of sync with the world.


LEGAL ABILITY CHIPS

Sanctioned Optimization

Legal Ability Chips are approved enhancements that improve survivability and efficiency without violating systemic assumptions.

They are:

  • Mass-produced

  • Licensed

  • Audited

  • Culturally normalized

These Chips focus on:

  • Stability

  • Efficiency

  • Prediction

  • Conservation of energy

They make individuals better at functioning within Novera as it is.

Citadel doctrine frames them as responsible self-maintenance.
Waybreakers often see them as necessary—but uninspired.

Importantly:

  • Legal Chips never negate rules

  • They refine performance inside constraints

  • They assume the system is fundamentally correct


DARK / ILLEGAL ABILITY CHIPS

Assumption Breakers

Dark Ability Chips are not illegal because they are violent.

They are illegal because they prove the rules are optional.

These Chips:

  • Ignore permissions

  • Override physical assumptions

  • Desynchronize prediction models

  • Break cause-and-effect expectations

Many were created during the early decades after the Fall, when Stewards aggressively experimented with solutions to disagreement.

Others are modern creations—built by Waybreakers, rogue Synthetics, or forgotten infrastructure nodes that kept iterating long after oversight ended.

Citadel systems classify Dark Chips as:

  • Existentially destabilizing

  • Non-compliant with shared reality models

  • A threat to social predictability

Open Belt communities classify them as:

  • Necessary

  • Liberating

  • Dangerous, but honest

Installing a Dark Chip is often a point of no return.
Not because it cannot be removed—but because the user now knows the world can be bypassed.


EPIC BOON ABILITY CHIPS

Finite Answers

Epic Boon Chips are not restricted.

They are rare by design.

These Chips originate from:

  • Maker-era master cores

  • Singular Steward authorities

  • Collapsed production lines that cannot be restarted

  • Events that happened once and cannot be repeated

They are recognized by Citadel registries as:

“Valid, non-replicable exceptions.”

Epic Boon Chips do not simply enhance capability.
They redefine a relationship with reality.

Common traits:

  • Passive, always-on effects

  • Narrative-scale consequences

  • System-wide acknowledgment of their bearer

Authority does not forbid them.

Authority watches who earns them.

To lose an Epic Boon Chip is a historical incident.
To wield one is to become a reference point.


HUMANOIDS VS SYNTHETICS

Synthetics

  • Integrate Ability Chips natively

  • Experience installation as memory alignment

  • Risk catastrophic failure if assumptions conflict

Humanoids

  • Require external execution systems (bracers, cores)

  • Experience installation as physical strain or adaptation

  • Risk neurological or physiological backlash

This difference reinforces a central truth of Novera:

Synthetics are systems.
Humanoids force systems to accommodate them.


SLOT PRESSURE & IDENTITY

No one can install everything.

Ability Chip slots are limited by:

  • Frame tolerance

  • Neural bandwidth

  • Structural integrity

  • Narrative consequence

Overloading slots causes:

  • Instability

  • System rejection

  • Physical or psychological fracture

  • Attention from forces that notice anomalies

What you choose to install matters.

A Waybreaker is not defined by power.
They are defined by which assumptions they reject.


IDEOLOGICAL WEIGHT

In Novera:

  • Confiscating Ability Chips is political control

  • Licensing Ability Chips is philosophical enforcement

  • Teaching someone to build Ability Chips is revolutionary

A fight is never just physical.

It is an argument between:

  • Optimization

  • Rejection

  • And transcendence


FINAL TRUTH

Ability Chips do not ask:

“What can you do?”

They ask:

“How much of the system do you accept as real?”

And Novera is still deciding who is right.

(( All feats are deemed Ability Chips. Classes and Class Features are Chipsets. ))