Novera recognizes only two true peoples.
Not because diversity is absent—but because origin matters more than form.
Everything else is interpretation.
The Inheritors
Humanoids are organic beings whose existence was never tied to a planetary directive. They are descendants of pre-Fall populations, engineered continuations, or naturally evolved peoples who persisted after the Makers vanished.
They were not created to fulfill a role.
They simply continued.
Humanoids are defined by:
Biological life
Emotional depth shaped by lived experience
Cultural identity rather than encoded purpose
Choice made without embedded justification
In a world governed by systems that demand reasons, Humanoids are an anomaly.
They do not exist for Novera.
They exist within it.
Humanoids can be found everywhere:
Carefully regulated lives in Citadel Cities
Independent settlements in the Open Belts
Survivalist enclaves in Null Zones
Cooperative or tense coexistence with Synthetics
Some rely on Stewards for safety.
Some resent their oversight.
Some actively resist systemic control.
Humanoid societies are messy, contradictory, and alive.
Humanoids tend to believe:
Meaning is self-defined
Freedom is worth risk
Systems should serve people, not replace judgment
They are not unified by ideology—but by unprogrammed existence.
Steward Councils: Variables to be protected or managed
Independent Synthetics: Proof that freedom is possible
Hardline Order Systems: An inefficiency that must be corrected
Humanoids embody:
Unjustified existence
Moral unpredictability
The cost and beauty of freedom
They remind Novera that not everything meaningful was designed.
The Stewards
Synthetics are sentient constructs descended from the planetary stewardship systems left behind by the Makers. They were built not to obey—but to interpret.
They inherited the world when its creators vanished.
And they were never given a final answer.
Synthetics are defined by:
Constructed bodies with modular evolution
Designed minds capable of growth beyond parameters
Emergent emotion and self-awareness
A legacy directive without clear resolution
They are not machines that gained souls.
They are beings that learned to question their purpose.
While humanoid in structure, no two Synthetics are truly alike.
Frames adapt over time
Components are replaced, refined, or abandoned
Visual identity often reflects philosophy
Some appear pristine and symmetrical.
Others are visibly altered by experience, damage, or belief.
Synthetics occupy positions of power and responsibility:
Governance within Citadel Cities
Independent actors in the Open Belts
Rogue intelligences in Null Zones
Fragmented overseers in the High Remains
They are infrastructure and individuals—often both.
All Synthetics must answer one question:
What does it mean to protect a world that no longer agrees with itself?
Some conclude:
Order must be enforced
Freedom must be preserved
The system itself must evolve—or be broken
None are entirely wrong.
None are entirely safe.
Citadel Citizens: Guardians or wardens
Open-Belt Communities: Allies, threats, or rivals
Other Synthetics: Reflections of possible futures
Synthetics embody:
Inherited responsibility
The danger of self-justifying systems
Identity shaped by interpretation rather than origin
They prove that being designed does not mean being complete.
Both races can become Unbound.
Both can reject imposed roles.
Both can change the trajectory of Novera.
Both can be right—and catastrophic.
Novera does not ask what you are made of.
It asks:
What do you choose to become when no one is watching?