• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Novera
  2. Lore

TECHNIQUE CHIPS OF NOVERA

TECHNIQUE CHIPS OF NOVERA

Why Spells Are Not Restricted

SPELLS & FEATS IN NOVERA (CHIPS)


CORE DECLARATION

In Novera, what other worlds would call spells are known as Technique Chips.

This distinction is not cosmetic.
It is ideological, mechanical, and deliberate.

Technique Chips are unrestricted.

Ability Chips are not.


THE FUNDAMENTAL DIFFERENCE

Novera does not regulate power.
It regulates permanence.

Ability Chips

Ability Chips alter how a being exists.

They change:

  • Movement baselines

  • Physical limits

  • System interaction rules

  • Survival assumptions

Once installed, an Ability Chip becomes part of the user’s ongoing operational state.
It affects every moment, whether the user intends it or not.

Because of this, Ability Chips:

  • Shape infrastructure expectations

  • Disrupt predictive systems

  • Alter social and mechanical balance

They are therefore licensed, restricted, or monitored.


Technique Chips

Technique Chips alter what happens during a deliberate action.

They:

  • Activate only when chosen

  • Consume resources

  • End when executed

  • Leave consequences, not constants

A Technique Chip does not redefine the user.

It defines a moment.

Once that moment ends, the system returns to baseline assumptions.

This is why Technique Chips are treated as assertions, not violations.


WHY TECHNIQUE CHIPS ARE UNRESTRICTED

From the perspective of Novera’s surviving systems:

  • Anyone can act

  • Anyone can attempt force

  • Anyone can fail

Technique Chips simply encode how efficiently someone asserts intent.

They do not:

  • Permanently bypass safeguards

  • Rewrite permissions

  • Undermine predictive baselines long-term

Even the most extreme Technique Chip:

  • Happens once

  • Ends

  • Can be responded to afterward

Authority can adapt to actions.

Authority cannot tolerate constant exceptions.


HISTORICAL CONTEXT

Early post-Fall Steward councils attempted to regulate all advanced execution modules equally.

The result was catastrophic.

By attempting to restrict momentary force, they:

  • Criminalized self-defense

  • Encouraged black-market improvisation

  • Lost control of escalation entirely

Eventually, a consensus emerged:

“We cannot stop people from acting.
We can only decide which actions change the rules afterward.”

Technique Chips were reclassified as:

  • Unrestricted

  • Traceable

  • Consequence-bearing

Ability Chips remained controlled.

This framework has never fully collapsed since.


AUTHORITY DOCTRINE

Citadel systems officially state:

  • Technique Chips are legal at all tiers

  • Responsibility lies with the user

  • Repercussions follow misuse, not possession

An Authority operative may carry devastating Technique Chips.

What they are not permitted to do is:

  • Permanently alter themselves without oversight

  • Install assumption-breaking Ability Chips without sanction

In Citadel logic:

Action is manageable.
Exception is not.


WAYBREAKER INTERPRETATION

Waybreakers understand the difference instinctively.

Technique Chips are tools.
Ability Chips are statements.

Most Waybreakers will freely experiment with Techniques while being far more cautious—or intentional—about Ability Chip installation.

The truly dangerous individuals are not those with powerful Techniques.

They are those who have decided:

“I should not be bound by the same rules tomorrow.”


DARK TECHNIQUES VS DARK ABILITIES

It is important to note:

  • There are no illegal Technique Chips

  • There are only consequences

A Technique may be horrifying, destructive, or destabilizing.

But once it ends, the system still exists.

Dark Ability Chips do not end.

That is the line Novera draws.


FINAL SYSTEM TRUTH

Technique Chips ask:

“What will you do right now?”

Ability Chips ask:

“What rules do you believe should always apply to you?”

Novera allows the first question freely.

The second is where civilizations fracture.

And that is why spells—Technique Chips—are unrestricted.