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  1. Novera
  2. Lore

THE UNBOUND PATHS OF NOVERA

THE UNBOUND PATHS OF NOVERA

A Class Compendium

The Term for Adventurers: Waybreakers

In Novera, those who operate outside sanctioned civic roles are not called adventurers.

They are called Waybreakers.

A Waybreaker is an individual—organic or synthetic—who has stepped beyond predefined function. They do not simply reject control; they forge routes where none were permitted, breaking paths through systems that assumed compliance.

Waybreakers are not a faction.
They do not share allegiance.
They share one trait:

They act without authorization—and the world changes because of it.

All classes outside Authority and Citizen are formally categorized as Waybreaker Disciplines.


SYSTEM ROLES

Defined by Novera’s Infrastructure

These classes exist within the world’s intended structure.


AUTHORITY

System Enforcer | Interpretive Executor

Authority agents are the visible hand of stewardship doctrine. They are granted elevated permissions within city systems, surveillance networks, and enforcement protocols. Authority is not about cruelty—it is about certainty.

To an Authority operative, chaos is a solvable equation.

They do not ask if something should be controlled.
They ask how efficiently.

Authority units often believe deeply that without enforced order, Novera will fragment beyond recovery. Many are sincere. Some are frighteningly correct.

Authority in the World

  • Citadel Cities

  • Orbital governance

  • Quarantine zones

  • High-priority intervention sites

How Others See Them

  • Protectors, jailers, or gods—depending on who you ask


CITIZEN

Integrated Survivor | Adaptive Specialist

Citizens are the backbone of Novera’s lived reality. They are workers, traders, technicians, pilots, medics, and survivors who know the systems well enough to bend without breaking.

A Citizen does not command power.
They outlast it.

Citizens thrive in gaps—between oversight, between doctrines, between wars. When systems fail, Citizens improvise. When cities collapse, Citizens rebuild.

Many Waybreakers begin as Citizens.

Citizen in the World

  • Open Belts

  • Hybrid cities

  • Trade routes

  • Infrastructure maintenance zones

How Others See Them

  • Ordinary people—until they aren’t


WAYBREAKER DISCIPLINES

Those Who Move Beyond Permission


STRIKER

Precision Ranged Combatant

Strikers are masters of motion and distance. They treat the battlefield as a vector map—angles, momentum, verticality, and timing all matter more than raw force.

A Striker does not dominate space.
They deny it.

Often scouts, hunters, or rapid-response operatives, Strikers are feared for how quickly they end conflicts before escalation becomes possible.

Strikers Believe

  • Speed is survival

  • Precision is mercy

Common Origins

  • Belt runners

  • Aerial couriers

  • Former Authority marksmen who refused constraints


MEDICANT

Restoration Specialist | Outcome Stabilizer

Medicants are not passive healers. They are interventionists—individuals trained to prevent cascading failure in living systems.

They don’t restore the past.
They secure the future.

Medicants are revered in the Open Belts and distrusted by centralized systems, as their work often enables survival beyond sanctioned parameters.

Medicants Believe

  • No system deserves to fail just because it was abandoned

  • Life is worth preserving—even when inconvenient

Common Origins

  • Emergency response units

  • Belt triage crews

  • Null Zone survivors who learned the hard way


SILHOUETTE

Infiltrator | Surgical Eliminator

Silhouettes are specialists in removal—of threats, obstacles, or individuals whose continued existence destabilizes everything around them.

They do not seek chaos.
They prune it.

Silhouettes operate in blind spots: between sensors, beneath doctrines, outside prediction models. Entire Citadel operations have collapsed without ever identifying the Silhouette responsible.

Silhouettes Believe

  • Some systems cannot be reasoned with

  • Silence is the cleanest solution

Common Origins

  • Intelligence ghosts

  • Blacksite escapees

  • Unbound Stewards who learned to hide


VANGUARD

Frontline Pressure | Line Breaker

Vanguards advance where others hesitate. They do not merely defend—they force reality to respond.

A Vanguard is not subtle.
They are undeniable.

Often used to punch through fortified positions or hold collapsing fronts, Vanguards thrive under pressure and grow stronger the longer conflict persists.

Vanguards Believe

  • If the world resists, push harder

  • Momentum is everything

Common Origins

  • Failed enhancement programs

  • Reinforced Citizens

  • Heavy assault divisions that stopped following orders


RESONANT

Presence Amplifier | Morale Architect

Resonants weaponize belief.

Through voice, signal modulation, and emotive resonance, they alter how people—and systems—feel about reality. Resonants can unify crowds, fracture enemy cohesion, or turn hesitation into action.

They don’t command.
They inspire inevitability.

Entire movements have risen or fallen around a single Resonant.

Resonants Believe

  • Meaning shapes action

  • Systems respond to conviction as much as code

Common Origins

  • Performers

  • Revolutionaries

  • Diplomatic failures who learned persuasion beats policy


CIPHER

Systems Manipulator | Reality Intruder

Ciphers see Novera as it truly is: layered permissions, legacy code, and assumptions no one bothered to update.

They don’t fight enemies.
They redefine the rules those enemies rely on.

Ciphers are the reason Citadel systems fear decentralization. One skilled Cipher can unravel years of enforced order in minutes.

Ciphers Believe

  • Control is an illusion maintained by ignorance

  • Every system can be rewritten

Common Origins

  • Infrastructure engineers

  • Null Zone scavengers

  • Stewards who learned too much


BREAKER

Close-Range DPS | Impact Specialist

Breakers turn aggression into output. They are not tanks—they are catastrophic pressure points, converting momentum, proximity, and risk into overwhelming damage.

Breakers thrive in chaos because they create it.

Breakers Believe

  • Hesitation is death

  • If something won’t move, hit it again

Common Origins

  • Street fighters

  • Gladiatorial circuits

  • Unbound Stewards with unstable combat cores


FINAL WORLDVIEW

In Novera, classes are not professions.

They are answers to a question:

When the system no longer agrees with itself—what do you become?

  • Authority enforces an answer

  • Citizen survives between answers

  • Waybreakers create new ones

And Novera is still deciding which of them is right.