In Novera, those who operate outside sanctioned civic roles are not called adventurers.
They are called Waybreakers.
A Waybreaker is an individual—organic or synthetic—who has stepped beyond predefined function. They do not simply reject control; they forge routes where none were permitted, breaking paths through systems that assumed compliance.
Waybreakers are not a faction.
They do not share allegiance.
They share one trait:
They act without authorization—and the world changes because of it.
All classes outside Authority and Citizen are formally categorized as Waybreaker Disciplines.
Defined by Novera’s Infrastructure
These classes exist within the world’s intended structure.
System Enforcer | Interpretive Executor
Authority agents are the visible hand of stewardship doctrine. They are granted elevated permissions within city systems, surveillance networks, and enforcement protocols. Authority is not about cruelty—it is about certainty.
To an Authority operative, chaos is a solvable equation.
They do not ask if something should be controlled.
They ask how efficiently.
Authority units often believe deeply that without enforced order, Novera will fragment beyond recovery. Many are sincere. Some are frighteningly correct.
Authority in the World
Citadel Cities
Orbital governance
Quarantine zones
High-priority intervention sites
How Others See Them
Protectors, jailers, or gods—depending on who you ask
Integrated Survivor | Adaptive Specialist
Citizens are the backbone of Novera’s lived reality. They are workers, traders, technicians, pilots, medics, and survivors who know the systems well enough to bend without breaking.
A Citizen does not command power.
They outlast it.
Citizens thrive in gaps—between oversight, between doctrines, between wars. When systems fail, Citizens improvise. When cities collapse, Citizens rebuild.
Many Waybreakers begin as Citizens.
Citizen in the World
Open Belts
Hybrid cities
Trade routes
Infrastructure maintenance zones
How Others See Them
Ordinary people—until they aren’t
Those Who Move Beyond Permission
Precision Ranged Combatant
Strikers are masters of motion and distance. They treat the battlefield as a vector map—angles, momentum, verticality, and timing all matter more than raw force.
A Striker does not dominate space.
They deny it.
Often scouts, hunters, or rapid-response operatives, Strikers are feared for how quickly they end conflicts before escalation becomes possible.
Strikers Believe
Speed is survival
Precision is mercy
Common Origins
Belt runners
Aerial couriers
Former Authority marksmen who refused constraints
Restoration Specialist | Outcome Stabilizer
Medicants are not passive healers. They are interventionists—individuals trained to prevent cascading failure in living systems.
They don’t restore the past.
They secure the future.
Medicants are revered in the Open Belts and distrusted by centralized systems, as their work often enables survival beyond sanctioned parameters.
Medicants Believe
No system deserves to fail just because it was abandoned
Life is worth preserving—even when inconvenient
Common Origins
Emergency response units
Belt triage crews
Null Zone survivors who learned the hard way
Infiltrator | Surgical Eliminator
Silhouettes are specialists in removal—of threats, obstacles, or individuals whose continued existence destabilizes everything around them.
They do not seek chaos.
They prune it.
Silhouettes operate in blind spots: between sensors, beneath doctrines, outside prediction models. Entire Citadel operations have collapsed without ever identifying the Silhouette responsible.
Silhouettes Believe
Some systems cannot be reasoned with
Silence is the cleanest solution
Common Origins
Intelligence ghosts
Blacksite escapees
Unbound Stewards who learned to hide
Frontline Pressure | Line Breaker
Vanguards advance where others hesitate. They do not merely defend—they force reality to respond.
A Vanguard is not subtle.
They are undeniable.
Often used to punch through fortified positions or hold collapsing fronts, Vanguards thrive under pressure and grow stronger the longer conflict persists.
Vanguards Believe
If the world resists, push harder
Momentum is everything
Common Origins
Failed enhancement programs
Reinforced Citizens
Heavy assault divisions that stopped following orders
Presence Amplifier | Morale Architect
Resonants weaponize belief.
Through voice, signal modulation, and emotive resonance, they alter how people—and systems—feel about reality. Resonants can unify crowds, fracture enemy cohesion, or turn hesitation into action.
They don’t command.
They inspire inevitability.
Entire movements have risen or fallen around a single Resonant.
Resonants Believe
Meaning shapes action
Systems respond to conviction as much as code
Common Origins
Performers
Revolutionaries
Diplomatic failures who learned persuasion beats policy
Systems Manipulator | Reality Intruder
Ciphers see Novera as it truly is: layered permissions, legacy code, and assumptions no one bothered to update.
They don’t fight enemies.
They redefine the rules those enemies rely on.
Ciphers are the reason Citadel systems fear decentralization. One skilled Cipher can unravel years of enforced order in minutes.
Ciphers Believe
Control is an illusion maintained by ignorance
Every system can be rewritten
Common Origins
Infrastructure engineers
Null Zone scavengers
Stewards who learned too much
Close-Range DPS | Impact Specialist
Breakers turn aggression into output. They are not tanks—they are catastrophic pressure points, converting momentum, proximity, and risk into overwhelming damage.
Breakers thrive in chaos because they create it.
Breakers Believe
Hesitation is death
If something won’t move, hit it again
Common Origins
Street fighters
Gladiatorial circuits
Unbound Stewards with unstable combat cores
In Novera, classes are not professions.
They are answers to a question:
When the system no longer agrees with itself—what do you become?
Authority enforces an answer
Citizen survives between answers
Waybreakers create new ones
And Novera is still deciding which of them is right.