Edit
The Arcane Judiciary • The Sovereign Administration • The Living Mandate
The Court of the Wizard King is not a council, nor a senate, nor a cabal.
It is the mechanism by which arcane sovereignty becomes reality.
Where the Wizard King embodies ultimate authority over magic, the Court ensures that authority functions, persists, and does not fracture the world through inattention.
The Court does not rule instead of the Wizard King.
It rules because the Wizard King allows it.
Every member understands that their power exists on borrowed time—revocable at a word, erasable by precedent.
The Court exists to answer a singular problem:
How does one sovereign govern a world-scale arcane domain without becoming a tyrant, a god, or a catastrophe?
The answer is delegation—not of power, but of responsibility.
The Court:
Interprets arcane law and precedent
Executes sovereign decrees
Monitors magical stability across Ortherios
Acts when the Wizard King must not
They do not replace the Sovereign’s will.
They refine it.
The Court is divided into Circles, each responsible for a domain of arcane governance. Membership is strictly limited; promotion is not achieved through ambition, but through necessity.
(Direct Agents of the Sovereign)
The Inner Mandate consists of individuals who may act with the Wizard King’s authority in their absence.
They are not equals.
They are extensions.
Each holds a Mandate Sigil, an arcane construct bound directly to the Arcane Throne. These sigils allow them to:
Override regional magical restrictions
Enforce sovereign edicts
Temporarily suppress hostile spellcasting
The Mandate Sigils will fail if misused.
Those who attempt to circumvent this do not survive.
(Arcane Judiciary)
This Circle determines how magic is allowed to function within the kingdom.
They do not invent laws—they determine interpretations.
Responsibilities include:
Declaring spells forbidden, deprecated, or conditionally legal
Establishing rulings on magical liability
Reviewing experimental magic before public use
Their rulings are binding unless directly countermanded by the Wizard King.
They fear one thing above all else: being wrong after precedent is set.
(Succession and Stability)
This Circle prepares for what must never happen unplanned: the end of the Wizard King.
They:
Identify potential Arcane Sovereign candidates
Monitor archmages for destabilizing ascension patterns
Maintain contingency frameworks should the Throne fall vacant
They are forbidden from acting to remove the Wizard King.
They are permitted—quietly—to plan for it.
(Internal Security and Arcane Counterintelligence)
The most feared Circle.
They monitor:
Court members
Foreign arcanists
Cult activity
Unauthorized reality manipulation
Their methods are subtle: altered memories, rewritten spell formulas, vanishing names from archives.
If the Circle of Silence investigates you, you will never be told why.
(Diplomacy and Pact Enforcement)
This Circle handles treaties with:
Foreign kingdoms
Divine entities
Extraplanar powers
Ancient magical constructs
They ensure that agreements are not merely honored—but enforced by magic itself.
They are polite.
They are patient.
They are relentless.
(Arcane Systems and Leyline Management)
This Circle maintains the systems that keep Oberon—and by extension, Ortherios—functioning.
They oversee:
Leyline regulation
City-scale enchantments
Emergency magical suppression
They are technicians, not philosophers.
And they understand exactly how to shut everything down.
The Court’s guiding principle is known as The Doctrine of Necessary Rule:
Unchecked magic creates gods.
Unchecked gods create disasters.
Therefore, magic must be governed.
They do not believe themselves virtuous.
They believe themselves required.
To outsiders, the Court appears cold, distant, and terrifying.
To citizens of Oberon, the Court is simply… there.
Magic works.
Disasters are rare.
The sky does not break.
That is enough.