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  1. Ossirian Deep
  2. Lore

Commons Track

@Ossirian Deep - The Last Academy
Primer of the First Descent
Commons Track (Years I–VIII)

Issued under authority of the Arcane Accord

—

There are schools. There are fortresses. There are cities.

Ossirian Deep is all three.

It is the final surviving academy of the Arcane Accord — the last institution formally licensed to teach structured mana law at scale. Beneath the deepest trench of the Ossirian Sea, shielded by layered arcane and mechanical defenses, it endures.

Above, the world debates whether magic is myth.

Below, it is regulated.

—

Location and Structure

Ossirian Deep exists within a stabilized atmospheric sphere known as the Ambient Wellspring. The Wellspring is a self-sustaining pocket of breathable air maintained by harmonic pressure locks and controlled Ambient resonance.

Encasing the city is the Auric Dome: a multilayered barrier of reinforced glass, steel lattice, and rotating runic arrays. The Dome filters crushing oceanic pressure, abyssal toxins, parasitic sea-magic, and anti-magic interference.

From outside, it appears as a distant golden distortion beneath the sea.

Very few have seen it from outside.

The city itself is arranged in concentric rings.

At its center stands the Heart of the Deep — an obsidian citadel veined with gold conduits. Within it lies the Throne Vault, seat of the King of Ossirian Deep and chamber of Upperclassman Trials.

Radiating outward are the six House Districts, each aligned to a primary Mana Line:

Ignos — Fire and combustion dynamics
Terranox — Stone, gravity, and structural force
Verdalis — Living systems and growth mana
Ferrix — Metal, mechanics, and kinetic transference
Aqualis — Fluid dynamics and current shaping
Nocthyr — Perception, shadow, and cognitive distortion

Beyond the Houses lies the Fringe — fraternity halls, regulated duel arenas, licensed markets, and independent research facilities.

The closer one resides to the center, the greater the prestige and oversight.

—

Admission and Age

The Commons Track spans eight years.

Standard entry age is between eight and ten, following confirmation of Mana Core stabilization. Rare late awakenings are admitted up to fifteen years of age.

Earlier instruction allows proper harmonic development. Untrained mana in adolescence increases volatility risk.

Applicants are evaluated on:

Mana Potential Index (MPI)
Core stability
Bloodline resonance (if declared)
Psychological resilience

Admission is not based on social status. It is based on survivability.

—

The Commons Track (Years I–VIII)

Years I–IV: Foundational Development

Students begin with internal control.

They learn to sense their Mana Core before projecting it. Breath discipline. Emotional regulation. Harmonic alignment.

Spellcasting begins with geometric tracing and low-output emissions. No student casts elemental projection unsupervised during Year I.

By Year II, structured emission is permitted. Small-scale elemental shaping under capped output. Inert training conduits are introduced.

Year III integrates controlled dueling simulations, civic rotations within the city, and predictive combat studies through Wizard Chess — a strategic modeling system used to train tactical foresight.

Year IV introduces stress testing. Multi-layer spell shaping. Defensive casting under distraction. MPI differentials become measurable.

Completion of Year IV requires passing the Foundational Comprehensive.

Years V–VIII: Autonomy and Escalation

Year V grants supervised dueling rights under Accord law. Binding duels within Academy jurisdiction become legally recognized.

Assignments grow less structured. Students are responsible for resource management and controlled overcast thresholds.

Year VI introduces political literacy. Fraternity structures, conduit law, and House resource allocation are studied in practice, not theory.

Year VII includes Threshold Exposure Testing. Students are brought near safe maximum output under monitored conditions. Ambient-adjacent resonance signatures are identified.

Year VIII is Declaration Year.

Students must demonstrate:

Sustained output control
Tactical adaptability
Civic responsibility
Psychological stability

Successful completion grants Adept Certification, authorizing licensed casting on the surface under Accord regulation.

A select portion receive invitation to the Upperclassman Trials.

Invitation is not automatic.

—

Upperclassman Trials (Years IX–XII)

Entry requires ritual pact within the Heart of the Deep.

These years are transformational rather than academic. They involve:

Advanced conduit inheritance
Ambient exposure experimentation
Territorial control simulations
Fraternity political conflict
Ascendancy Rites

Survival rate averages sixty percent.

Participation is voluntary.

—

Houses and Governance

Students are assigned to Houses based on resonance alignment and declared bloodline.

Reassignment is possible only through the Mana Reclamation Trial — a ritual confrontation with a manifested projection of one’s Mana Core.

Each House is governed by a Lord or Lady — high-MPI casters of noble standing.

The Academy is ruled by the King of Ossirian Deep, traditionally Ambient-blooded, serving as Headmaster and sovereign authority within Dome jurisdiction.

—

Conduits

Conduits are regulated amplification instruments. Many are blood-bound and respond only to specific harmonic signatures.

Improper bonding can result in rejection, neurological backlash, or combustion.

Theft of a conduit constitutes treason under Accord law.

Inheritance ceremonies are public and binding.

—

Ambient Mana

Ambient mana is structured imagination — raw potential shaped by intent.

It powers the Wellspring itself.

Ambient casting carries documented risks: memory degradation, sensory distortion, mutation, and psychological instability.

Instruction in Ambient theory is restricted and closely monitored.

—

Culture and Conduct

Ossirian Deep operates under Accord law.

Power is expected to be controlled.

Students are subject to:

Resonance monitoring
Duel regulation
Fraternity oversight
Conduit licensing audits

Violations may result in suspension, severance of conduit privileges, or expulsion.

Expulsion from the Deep carries lifelong casting restrictions on the surface.

—

The Purpose of the Academy

Ossirian Deep does not exist to glorify power.

It exists to prevent uncontrolled catastrophe.

A single unstable high-MPI adolescent can destabilize urban infrastructure. A poorly bonded conduit can fracture a bloodline. An unregulated Ambient surge can rupture the Wellspring.

The Academy ensures such events remain theoretical.

—

Closing Statement

Ossirian Deep is not nostalgic.

It is not ornamental.

It is a structured crucible designed to take children with potential and return licensed adepts — or, in rare cases, something greater.

Above the sea, magic is debated.

Below the Dome, it is measured.

End of Primer.