Layout

House Ignos District (Fire Mana)

Design Theme: Controlled volcanic citadel
Color Palette: Obsidian black, ember orange, brass red
Climate: Dry, warm, and pressurized

Key Features:

  • Dormitories: Vaulted stone barracks built into heat-insulated towers. Temperature-controlled for comfort, but still radiate warmth from mana vents.

  • Commons Garden: A lava-lit central atrium with fireproof stone benches and animated flame murals. Warm air circulates via enchanted vents.

  • Class Areas: Heat-hardened halls with built-in emergency barriers and high-temperature workspaces.

  • Child Safety: Flame wards and cooling bubbles surround beginner zones to prevent accidental burns.

  • Mana Pools: Circular hot springs infused with Fire mana — used for meditation and recovery.

Design Note: Resembles an underwater version of a fire-temple fortress, with open thermal plazas safely suspended above controlled lava channels.


🌍 House Terranox District (Earth Mana)

Design Theme: Subterranean monastic stronghold
Color Palette: Deep gray, moss green, crystal amber
Climate: Cool, dry, and grounded

Key Features:

  • Dormitories: Built directly into the trench wall, like stone capsules with curved roofs and crystal lanterns.

  • Commons Garden: Tiered rock terraces covered with moss and glowing crystal flora. Ideal for quiet study or meditation.

  • Class Areas: Low-ceilinged chambers carved from solid stone with embedded runes and dustless floors.

  • Child Safety: Passive defense wards stop collapses or tremors; softer stone floors in kid dorms to prevent injury.

  • Mana Pools: Reflective crystal ponds with sediment-rich bottoms, believed to stabilize mana focus.

Design Note: Think ancient dwarven city meets deep-ocean pressure dome — stable, quiet, and solid.


🪵 House Verdalis District (Wood Mana)

Design Theme: Bio-luminescent arboretum nestled inside a kelp-forest dome
Color Palette: Teal, glowing green, warm wood tones
Climate: Humid, oxygen-rich, warm

Key Features:

  • Dormitories: Living trees hollowed and grown into spiral-staircase homes with soft bark floors. Rooms respond to mood.

  • Commons Garden: Bioluminescent gardens that glow at night, with climbing vines and soft walkways.

  • Class Areas: Floating platforms or walkways woven from vines, suspended in midair or above shallow marshes.

  • Child Safety: Guardian plant-constructs assist lost or hurt children; low-hanging vines can act as cushions.

  • Mana Pools: Tree-ringed hot springs that release calming spores.

Design Note: A vertical, living forest cocoon inside a magically supported dome — feels like sleeping in a jungle grove.


⚙️ House Ferrix District (Metal Mana)

Design Theme: Arcane industrial campus
Color Palette: Steel silver, rust orange, oil-black, arc-blue
Climate: Dry, well-ventilated, low humidity

Key Features:

  • Dormitories: Modular hexagonal pods with metal-and-glass walls. Self-adjusting climate and soundproofing.

  • Commons Garden: A clockwork park with rotating sculpture trees and kinetic art powered by ambient motion.

  • Class Areas: Glass-floor labs, conveyor-based libraries, and projection rooms that simulate battlefield strategies.

  • Child Safety: Magitech security drones monitor movement and automatically block off dangerous workshop zones.

  • Mana Pools: Gear-shaped mana wells that pulse with magnetic rhythm — used for resonance tuning.

Design Note: Like a steampunk tech-college in a submerged Dyson sphere, but with underwater motion dampening and clean industrial layout.


💧 House Aqualis District (Water Mana)

Design Theme: Dreamlike sea-palace with flowing architecture
Color Palette: Pearl white, coral pink, deep blue
Climate: Moist, cool, and serene

Key Features:

  • Dormitories: Dome-shaped pods made of coral-reef stone and curved glass. Some are semi-submerged with dry cocoons.

  • Commons Garden: Tidal pool courtyards with soft waves, floating lanterns, and water-curtains that respond to touch.

  • Class Areas: Echo-acoustic rooms built into soft bubble architecture with seamless wall-to-ceiling curves.

  • Child Safety: Softwater zones in all walkways — kids can fall into pools safely. Surface tension fields prevent drowning.

  • Mana Pools: Stillwater chambers used for scrying, divination, and breathing exercises.

Design Note: Think Atlantis meets spa temple — elegant, open, and filled with perpetual ripples of ambient movement.


🌫️ House Nocthyr District (Ambient Mana)

Design Theme: Fractal dream complex at the edge of spatial understanding
Color Palette: Opalescent black, ultraviolet shimmer, smoky gray
Climate: Cool, dry, with subtle distortion

Key Features:

  • Dormitories: Rooms shift slightly based on the user’s subconscious. Younger students get stability wards to anchor space.

  • Commons Garden: A hall of mirrors and illusions that reflects inner mana — used for quiet contemplation or guided trance.

  • Class Areas: Geometric halls that rearrange weekly; time slows in study cells.

  • Child Safety: Anchoring stones are carried by kids at all times to prevent spatial drift. Visual landmarks help navigation.

  • Mana Pools: Anti-reflective basins where magic “bleeds inward” — used for deep internal focus or memory access.

Design Note: Like a dream-temple inside a gravity bubble — unpredictable, quiet, mesmerizing.


⚓ Central Dock & Transport Layout (Shared Entry Points)

  • Each district has its own tube gate dock, where magictech yachts arrive and depart.

  • House Yachts are color-coded, crest-emblazoned, and semi-living ships — arriving on schedule, guided by ambient current-lines.

  • General Student Yachts dock at a neutral platform in the outer ring, with smaller craft ferried in through House Channels.

  • Upperclassmen Tubesurfing Routes spiral through the vertical strata, ending in House-specific elevators or landing pads.

The City Shape & Dimensions

  • Total city radius: Let’s say 1 unit = the city radius (you can assign any scale later)

  • Central Keep: radius about 0.2 units (a solid circle in the center)

  • Radial Districts: Each district occupies a 60° wedge (1/6th of the circle), spanning radius 0.2 to 0.8 units

  • Outer Ring: radius 0.8 to 1.0 units (this is the fringe)


2. Angular Boundaries for Districts

  • District 1 (Ignos): from 330° to 30°

  • District 2 (Verdalis): 30° to 90°

  • District 3 (Aqualis): 90° to 150°

  • District 4 (Nocthyr): 150° to 210°

  • District 5 (Ferrix): 210° to 270°

  • District 6 (Terranox): 270° to 330°

(Adjust as you like; this gives a clockwise order starting slightly left of “top”)


3. Zones Within Districts

  • Each district is a fan-shaped wedge:

    • Inner Zone (0.2 to 0.4 radius): Mostly dormitories and child-safe areas

    • Middle Zone (0.4 to 0.6 radius): Classrooms, study halls, mana pools

    • Outer Zone (0.6 to 0.8 radius): Workshops, practice areas, advanced labs


4. Outer Ring (0.8 to 1.0 radius)

  • Divided into 6 segments matching each district, plus some neutral segments for general student docks and shared spaces.

  • General student dock at ~0° (top center)

  • House docks aligned with each district center angle (15°, 75°, 120°, etc.)

  • Fraternity halls spread evenly but clustered near the general dock for accessibility

  • Spell arenas and golem stables between docks


5. Transport Tubes

  • Tubes run from the outer docks into the city core through the district wedges, narrowing as they reach the central keep

  • Upperclassmen tubes spiral inward on the edges of each district, while general student tubes take more central paths