Layout
House Ignos District (Fire Mana)
Design Theme: Controlled volcanic citadel
Color Palette: Obsidian black, ember orange, brass red
Climate: Dry, warm, and pressurized
Key Features:
Dormitories: Vaulted stone barracks built into heat-insulated towers. Temperature-controlled for comfort, but still radiate warmth from mana vents.
Commons Garden: A lava-lit central atrium with fireproof stone benches and animated flame murals. Warm air circulates via enchanted vents.
Class Areas: Heat-hardened halls with built-in emergency barriers and high-temperature workspaces.
Child Safety: Flame wards and cooling bubbles surround beginner zones to prevent accidental burns.
Mana Pools: Circular hot springs infused with Fire mana — used for meditation and recovery.
Design Note: Resembles an underwater version of a fire-temple fortress, with open thermal plazas safely suspended above controlled lava channels.
🌍 House Terranox District (Earth Mana)
Design Theme: Subterranean monastic stronghold
Color Palette: Deep gray, moss green, crystal amber
Climate: Cool, dry, and grounded
Key Features:
Dormitories: Built directly into the trench wall, like stone capsules with curved roofs and crystal lanterns.
Commons Garden: Tiered rock terraces covered with moss and glowing crystal flora. Ideal for quiet study or meditation.
Class Areas: Low-ceilinged chambers carved from solid stone with embedded runes and dustless floors.
Child Safety: Passive defense wards stop collapses or tremors; softer stone floors in kid dorms to prevent injury.
Mana Pools: Reflective crystal ponds with sediment-rich bottoms, believed to stabilize mana focus.
Design Note: Think ancient dwarven city meets deep-ocean pressure dome — stable, quiet, and solid.
🪵 House Verdalis District (Wood Mana)
Design Theme: Bio-luminescent arboretum nestled inside a kelp-forest dome
Color Palette: Teal, glowing green, warm wood tones
Climate: Humid, oxygen-rich, warm
Key Features:
Dormitories: Living trees hollowed and grown into spiral-staircase homes with soft bark floors. Rooms respond to mood.
Commons Garden: Bioluminescent gardens that glow at night, with climbing vines and soft walkways.
Class Areas: Floating platforms or walkways woven from vines, suspended in midair or above shallow marshes.
Child Safety: Guardian plant-constructs assist lost or hurt children; low-hanging vines can act as cushions.
Mana Pools: Tree-ringed hot springs that release calming spores.
Design Note: A vertical, living forest cocoon inside a magically supported dome — feels like sleeping in a jungle grove.
⚙️ House Ferrix District (Metal Mana)
Design Theme: Arcane industrial campus
Color Palette: Steel silver, rust orange, oil-black, arc-blue
Climate: Dry, well-ventilated, low humidity
Key Features:
Dormitories: Modular hexagonal pods with metal-and-glass walls. Self-adjusting climate and soundproofing.
Commons Garden: A clockwork park with rotating sculpture trees and kinetic art powered by ambient motion.
Class Areas: Glass-floor labs, conveyor-based libraries, and projection rooms that simulate battlefield strategies.
Child Safety: Magitech security drones monitor movement and automatically block off dangerous workshop zones.
Mana Pools: Gear-shaped mana wells that pulse with magnetic rhythm — used for resonance tuning.
Design Note: Like a steampunk tech-college in a submerged Dyson sphere, but with underwater motion dampening and clean industrial layout.
💧 House Aqualis District (Water Mana)
Design Theme: Dreamlike sea-palace with flowing architecture
Color Palette: Pearl white, coral pink, deep blue
Climate: Moist, cool, and serene
Key Features:
Dormitories: Dome-shaped pods made of coral-reef stone and curved glass. Some are semi-submerged with dry cocoons.
Commons Garden: Tidal pool courtyards with soft waves, floating lanterns, and water-curtains that respond to touch.
Class Areas: Echo-acoustic rooms built into soft bubble architecture with seamless wall-to-ceiling curves.
Child Safety: Softwater zones in all walkways — kids can fall into pools safely. Surface tension fields prevent drowning.
Mana Pools: Stillwater chambers used for scrying, divination, and breathing exercises.
Design Note: Think Atlantis meets spa temple — elegant, open, and filled with perpetual ripples of ambient movement.
🌫️ House Nocthyr District (Ambient Mana)
Design Theme: Fractal dream complex at the edge of spatial understanding
Color Palette: Opalescent black, ultraviolet shimmer, smoky gray
Climate: Cool, dry, with subtle distortion
Key Features:
Dormitories: Rooms shift slightly based on the user’s subconscious. Younger students get stability wards to anchor space.
Commons Garden: A hall of mirrors and illusions that reflects inner mana — used for quiet contemplation or guided trance.
Class Areas: Geometric halls that rearrange weekly; time slows in study cells.
Child Safety: Anchoring stones are carried by kids at all times to prevent spatial drift. Visual landmarks help navigation.
Mana Pools: Anti-reflective basins where magic “bleeds inward” — used for deep internal focus or memory access.
Design Note: Like a dream-temple inside a gravity bubble — unpredictable, quiet, mesmerizing.
⚓ Central Dock & Transport Layout (Shared Entry Points)
Each district has its own tube gate dock, where magictech yachts arrive and depart.
House Yachts are color-coded, crest-emblazoned, and semi-living ships — arriving on schedule, guided by ambient current-lines.
General Student Yachts dock at a neutral platform in the outer ring, with smaller craft ferried in through House Channels.
Upperclassmen Tubesurfing Routes spiral through the vertical strata, ending in House-specific elevators or landing pads.
The City Shape & Dimensions
Total city radius: Let’s say 1 unit = the city radius (you can assign any scale later)
Central Keep: radius about 0.2 units (a solid circle in the center)
Radial Districts: Each district occupies a 60° wedge (1/6th of the circle), spanning radius 0.2 to 0.8 units
Outer Ring: radius 0.8 to 1.0 units (this is the fringe)
2. Angular Boundaries for Districts
District 1 (Ignos): from 330° to 30°
District 2 (Verdalis): 30° to 90°
District 3 (Aqualis): 90° to 150°
District 4 (Nocthyr): 150° to 210°
District 5 (Ferrix): 210° to 270°
District 6 (Terranox): 270° to 330°
(Adjust as you like; this gives a clockwise order starting slightly left of “top”)
3. Zones Within Districts
Each district is a fan-shaped wedge:
Inner Zone (0.2 to 0.4 radius): Mostly dormitories and child-safe areas
Middle Zone (0.4 to 0.6 radius): Classrooms, study halls, mana pools
Outer Zone (0.6 to 0.8 radius): Workshops, practice areas, advanced labs
4. Outer Ring (0.8 to 1.0 radius)
Divided into 6 segments matching each district, plus some neutral segments for general student docks and shared spaces.
General student dock at ~0° (top center)
House docks aligned with each district center angle (15°, 75°, 120°, etc.)
Fraternity halls spread evenly but clustered near the general dock for accessibility
Spell arenas and golem stables between docks
5. Transport Tubes
Tubes run from the outer docks into the city core through the district wedges, narrowing as they reach the central keep
Upperclassmen tubes spiral inward on the edges of each district, while general student tubes take more central paths