Ossirian Deep — The Last Academy
📖 Overview
Ossirian Deep is the last surviving magical academy of the Arcane Accord — a hidden, underwater arcane city where the blooded elite are refined into magical powerhouses. It is more than a school — it is a crucible of power, a political engine, and the final keeper of magical tradition in a fading world.
Though most Mortalkin believe magic is gone, Ossirian Deep remains beneath the waves, untouched and untouchable.
🌊 Location & Structure
🌍 Where Is Ossirian Deep?
Hidden in the Abyssal Scar, the deepest trench in the known oceans
Suspended within a massive Ambient Wellspring, which keeps a stable air pocket alive below the ocean’s crushing pressure
Protected by the Auric Dome, a translucent, rune-etched magical barrier that filters pressure, toxins, and anti-magic interference
🏛️ What Is Ossirian Deep?
A city-sized magical fortress, carved from obsidian and infused with flowing mana. It is divided into symmetrical radial districts, each tied to a mana type and a governing House.
The school is structured more like Atlantis by way of ancient academia — steeped in tradition, sealed in myth, and powered by forgotten magic-tech.
🚇 Arrival & Transportation
New students and visitors reach the city through vast magitech transit tubes known as the Mana Veins, which stretch miles beneath the sea floor.
Transportation Hierarchy:
Upperclassmen ride arcane surfboards or spell-propelled fins through the tubes, showing off control and bravado.
General students arrive via massive school yachts—floating lounges powered by mana jets.
Each House has its own gilded vessel.
Fraternities often commission their own luxurious, often absurdly customized yachts (some even fly above the water in breaches).
🧠 Internal Layout
Ossirian Deep is a circle-within-a-circle, organized into layers of increasing secrecy and prestige.
🏰 The Heart of the Deep
Central fortress & administration
Holds the Throne Vault, where ancient conduits and forbidden relics are kept
Site of high-stakes Council sessions, Upperclassmen Trials, and inter-Fraternity Rites of Ascendancy
🧭 Six Radial House Districts
Each House governs a district, reflects its mana, and influences student culture:
HouseMana TypeDistrict FeaturesRoleIgnos 🔥FireEmber-lit towers, flowing lava pathsDuelists, Pyromancers, War CastersTerranox 🌍EarthStone coliseums, echoing vaultsDefenders, War Scribes, Gravity MagesVerdalis 🪵WoodLiving halls, moss-wrapped towersWild Mages, Shapeshifters, HerbalistsFerrix ⚙️MetalGolem forges, gear-rotating librariesArtificers, Tacticians, Conduit EngineersAqualis 💧WaterSubmerged cloisters, floating hallsHealers, Illusionists, NegotiatorsNocthyr 🌫️AmbientNon-Euclidean halls, dream gardensConjurers, Reality-Benders, Chaos Scholars
🌐 The Fringe (Outer Ring)
Fraternity Halls – Prestige housing, private libraries, political clubs
Spell Arenas – Duels, ritual combat, public trials
Conduit Market – Artisan relics, black-market magic, family forges
Mana Hubs – Regulated portals for travel, goods, and graduates
🎓 Structure of Education
📘 Commons Track (Years 1–8)
A rigorous eight-year program covering:
Spell theory & bloodline law
Survival dueling
Mana manipulation
Conduit crafting
Wizard Chess (mandatory)
House lore & rituals
“Anyone can apply. Not all survive.”
Tone Shift:
Years 1–4: Creative, competitive, traditional
Years 5–8: Harsh, isolating, dangerous — students begin vanishing from dorms, not graduating
🔥 Upperclassman Trials (Years 9–12)
Only elite students are permitted entry via a life-binding trial.
🩸 Risks:
40% death rate
Constant duels, ambient experiments, soul rituals
🎓 Rewards:
Access to ancestral conduit vaults
Control of Wellspring territories
Entry into noble magical courts
“The Upperclassmen do not take tests. They survive ordeals.”
🛡️ House System & Advancement
Students are assigned based on bloodline or mana affinity. They can change via the Mana Reclamation Trial, a ritual duel against one’s own soul.
Each House hosts:
Dormitories
Spell arenas
Seasonal Rites
Private trials and traditions
👑 Hierarchy of Power
🪓 The King (Headmaster)
Always Ambient-blooded
Rules from the Throne Vault
Holds absolute, unchallengeable authority
May only be replaced by death or the unanimous vote of all House Lords
🧑🎓 Lords and Ladies (Faculty)
Each is a high-caster tied to one mana line
Equivalent to noble status
Enforce bloodline law, conduct high trials, and oversee magical inheritance
🏛️ Fraternities – Power Behind the Veil
Frats are elite societies of bloodline or merit-based casters who live and rule like magical oligarchs.
🎖️ Benefits:
Prestige housing
Personal golem guards
Secret libraries
Access to ancient dueling grounds
💀 Frat Politics:
Control conduit distribution
Influence school policy
Wage magical proxy wars under the sea, hidden from staff
“In the frats, you don’t make friends. You make alliances.”
🧬 Philosophy & Culture
Mana is Legacy.
Ossirian Deep believes power is inherited, not earned — but refined like steel
Weak bloodlines either die or vanish into obscurity
Death is not feared — it is recorded, revered, sometimes reused
“Blood makes you born. Fire makes you forged.”
⚙️ Conduits & Inheritance
Magical tools bonded to casters by blood or rite
Highly restricted by law and ancestry
Some become sentient over generations
Soul Conduits are revered as both weapon and ancestor
Stealing one is magical treason.
🌀 The Ambient Question
Ambient magic is a wild card — the source of dreams, chaos, and forgotten potential.
⚠️ Ambient Casters:
Must sacrifice for greater spells
Face mutation, madness, or mana loss
Are closely watched by the King
Only Ossirian Deep dares to teach it, and even then, only to those willing to pay the cost.
🧩 Rumors & Mysteries
A Seventh House, removed from records, hidden from memory
A sealed door beneath the Keep no spell can open
A soul-flame beneath the Auric Dome that whispers in Ambient
Fraternity wars buried under political silence — with casualty counts higher than real wars
🎯 Summary Statement
Ossirian Deep is not a school.
It is a magical city-state, submerged and sealed from the world, where bloodline supremacy, ancient magic, and arcane politics rule all.
A place where students fight, die, and rise again as legends.
Where conduits whisper.
Where the last truths of mana still burn.
Ossirian Deep — City Map (Radial Design Overview)
🌀 Conceptual Structure:
Ossirian Deep is designed like a magical clock under the sea: a circular city divided into radial sectors, with layers moving from the central Heart of the Deep out to the Fringe (outermost ring).
Each layer represents a different level of importance, secrecy, or social status.
🧩 LAYERS OF THE CITY (from center out)
1. The Heart of the Deep (Center Circle)
Function: Central fortress, administration, archives
Contains:
The Throne Vault (seals Ambient relics & royal conduit)
The High Tower where the King (headmaster) resides
Grand Council Chambers for trials, rituals, and court decisions
Portals to upper-world for elite transport
Style: Obsidian citadel, golden inlays, floating staircases, constant magical light