THE THIRD RING — THE CIVIC QUADRANTS
Between the central authority of the Deep and the House districts lies the Third Ring — four immense civic quadrants arranged like equal arcs around the city’s heart.
Students often mistake this ring for “extra campus.” It is not. It is the reason Ossirian Deep exists at all.
If the Houses are culture, rivalry, and bloodline — the Quadrants are survival.
Each quadrant contains:
• A core infrastructure system vital to the dome’s stability
• A sub-college offering elective specialization
• Residential blocks and student housing
• Retail streets, food markets, repair shops, cafés
• Athletic facilities and social spaces
• Internship and work-study placements
They are not restricted zones. They are mixed-use city districts. You can buy lunch there. You can take a class there. You can work there. You can break laws there.
And if one of them fails, the ocean comes in.
Students live here year-round. Faculty families live here permanently. Workers who are not part of any House live here full time. This is where Ossirian Deep becomes a functioning city rather than an academy wrapped in myth.
WHY THE QUADRANTS EXIST
Ossirian Deep survives beneath crushing ocean pressure inside the Auric Dome — a massive stabilized barrier reinforced by structural pylons and mana-regulation systems. Maintaining that environment requires constant oversight, engineering, filtration, regulation, and security.
The Quadrants divide that responsibility.
Each quadrant is responsible for a primary pillar of survival:
• Structural Integrity
• Life Support & Agriculture
• Mana & Energy Regulation
• Security & External Oversight
Students may elect to study within these systems through sub-colleges. Participation earns academic credit, civic merit, and political influence.
This structure ensures two things:
First, the city’s survival systems are never isolated from education.
Second, students understand that magic is not spectacle — it is maintenance.
DAILY LIFE IN THE QUADRANTS
From a practical standpoint, the Quadrants feel like neighborhoods.
They have:
• Bakeries, tea houses, and casual food halls
• Tailors specializing in reinforced academic robes
• Suit repair shops for HexRush athletes
• Instrument and conduit maintenance stalls
• Bookstores, stationery shops, and supply vendors
• Apartment blocks and dorm towers
• Public squares with seating and fountain structures
• Tram stops and radial transit lines
• Small theaters and viewing halls broadcasting Ossirian Network events
You do not enter a Quadrant to “access infrastructure.”
You enter because you live there. Because your elective class is there. Because your favorite noodle stall is there. Because your friend works late shift at the filtration spine café.
Students from different Houses mix most freely in the Quadrants. House rivalries soften here. Political alliances are made here.
This is also where most trouble starts.
QUADRANT I — @The Anchor Ward
Primary Function: Structural Integrity & Dome Reinforcement
Sub-College: Structural Magic & Environmental Engineering
The Anchor Ward maintains the Auric Dome’s pylons and load-bearing systems. Pressure differentials, microfractures, arc-stress in support ribs — all are monitored here.
Visually, the district is sturdy and grounded. Broad streets. Reinforced arcways. Visible structural ribs integrated into architecture. Glass observation corridors allow citizens to see the outer reinforcement columns descending into the trench floor.
Students studying here learn:
• Pressure stabilization
• Structural rune design
• Emergency reinforcement protocols
• Environmental barrier calibration
Daily Life:
Engineering cafés line the main plaza, filled with students arguing over dome schematics. Gear shops sell reinforced boots and work gloves. Public notice boards display maintenance schedules and internship openings.
Athletic training facilities, including gravity-conditioning arenas, are located here. HexRush athletes often live nearby for access to heavy conditioning pits.
The Anchor Ward represents stability. Its culture values discipline, precision, and reliability.
If this quadrant falters, structural collapse becomes possible.
@Quadrant II: The Current Exchange
Primary Function: Water Filtration & Atmospheric Cycling
Sub-College: Biotic Systems & Applied Restoration
The Current Exchange regulates breathable air, humidity, and food production. Massive filtration columns and hydroponic towers ensure the city remains habitable.
The district feels open and humid. Vertical gardens rise in tiered spirals. Transparent water shafts cycle slowly upward through filtration arrays.
Students studying here learn:
• Closed-loop ecosystem management
• Crop stabilization under mana exposure
• Air quality regulation
• Biotic disease containment
Daily Life:
The Tidemarket Hall sits at its center — a bustling food and trade complex. Fresh produce stalls, steam-heavy kitchens, communal tables. This is where students gather between classes.
Hydroponic internships are common. Many first-years take elective credits here before specializing elsewhere.
Non-magical sports — endurance swimming, climbing, aquatic obstacle racing — are popular in this district.
If this quadrant fails, the city suffocates or starves.
@Quadrant III: The Conduit Market Ward
Primary Function: Mana Distribution & Energy Regulation
Sub-College: Arcane Systems & Conduit Design
This quadrant manages energy flow throughout the city. Mana substations beneath public plazas regulate power distribution to districts, transit lines, and the Auric Dome.
The architecture here blends commercial polish with technical precision. Beneath transparent flooring, arc-lines pulse softly.
Students studying here learn:
• Conduit calibration
• Energy load balancing
• Mana safety protocols
• Broadcast signal integrity
Daily Life:
This district contains the Ossirian Network broadcast studios. HexRush matches stream from here. Students in data analysis electives monitor player metrics live.
Retail density is high. Tailors, enchantment repair shops, communication device vendors, and cafés cluster around the Arc Plaza.
It is politically active. Energy regulation affects everyone. Disputes over conduit licensing and power allocation begin here.
If this quadrant destabilizes, surges ripple through the entire city.
@Quadrant IV: The Sentinel Ring
Primary Function: Security, Dock Oversight, External Monitoring
Sub-College: Defense Strategy & Civic Governance
The Sentinel Ring monitors all inbound and outbound vessels. It enforces academy law and maintains surveillance beyond the dome perimeter.
Architecture is angular and formal. Watchtowers overlook docks. Checkpoints regulate traffic.
Students studying here learn:
• Defensive spell coordination
• Maritime inspection protocols
• Civic law and enforcement
• Strategic analysis
Daily Life:
Uniform tailors, legal consultation offices, and tactical equipment shops populate the streets. Debate halls host civic forums.
The HexRush Dome is located here. Championship matches draw city-wide attention. The sport is treated as controlled aggression training.
If this quadrant fails, the city becomes vulnerable to external threats.
THE SOCIAL FUNCTION OF THE QUADRANTS
The Quadrants dissolve House isolation.
A Fire student may live in Anchor Ward housing for proximity to athletics. A Wood student may intern in filtration systems. An Ambient scholar may take elective governance courses in Sentinel Ring.
Friendships form here. Rivalries cool here. Political movements gather here.
It is also where Upperclassmen recruit.
Because the Quadrants are tied to survival systems, excelling within them earns influence beyond academic standing. Control infrastructure, and you influence policy.
WHY PLAYERS SHOULD CARE
The Quadrants are not background scenery.
They are:
• Where electives are chosen
• Where internships grant advantage
• Where athletic reputations are built
• Where factions recruit
• Where infrastructure failures create crises
• Where black markets can hide inside legitimate commerce
• Where daily life happens
A first-year stepping into the Third Ring experiences something transformative:
Not a temple.
Not a shrine.
A city.
Students carrying books. Vendors shouting daily specials. Transit trams humming. HexRush highlights playing on public screens. Maintenance crews inspecting a pylon while children run past.
And beyond reinforced glass corridors, the dark ocean pressing steadily against civilization.
That tension — ordinary life under extraordinary pressure — defines Ossirian Deep.
The Houses teach identity.
The Quadrants teach responsibility.
Together, they keep the dome intact.