Wizard Tiers

Wizard Tier

This tier represents individuals attuned to mana and capable of manipulating it through spells, conduits, or natural casting. Each wizard’s capabilities are influenced by their bloodline purity, training, and conduit mastery.


Sub-Tier 1 (Novice Caster)

Health: 8–14 HP (2d6 + CON)
Strength (STR): 8–10
Dexterity (DEX): 10–12
Constitution (CON): 8–12
Intelligence (INT): 12–14
Wisdom (WIS): 12–14
Charisma (CHA): 10–14

Novices are newly awakened to their magical abilities. Most are still learning basic conduit control or spell shaping. They may have discovered their mana type but haven't attuned to advanced conduits. Often students, apprentices, or untrained Naturals.


Sub-Tier 2 (Trained Mage)

Health: 14–25 HP (3d8 + CON)
Strength (STR): 8–12
Dexterity (DEX): 10–14
Constitution (CON): 10–14
Intelligence (INT): 14–16
Wisdom (WIS): 14–16
Charisma (CHA): 12–16

Trained mages have learned to control their mana through study or practice. They’ve likely attuned to a basic or crafted conduit and can cast 1st–3rd level spells reliably. Found in guilds, Wellspring temples, or as wandering spell-swords.


Sub-Tier 3 (Wellspring Adept)

Health: 25–40 HP (4d8 + CON)
Strength (STR): 10–14
Dexterity (DEX): 12–14
Constitution (CON): 12–16
Intelligence (INT): 16–18
Wisdom (WIS): 16–18
Charisma (CHA): 14–18

Wellspring Adepts have strong bloodlines or significant conduit mastery. They may draw from Lineage Wellsprings or wield advanced spells (up to 5th–6th level). They are powerful individuals, respected or feared in magical communities.


🧬 Bloodline Elite Tier

This tier includes casters with exceptional magical heritage — either direct descendants of the Originals or individuals who have achieved extreme power through training, fusing, or sacrifice.


Sub-Tier 1 (Mana-Blessed)

Health: 40–60 HP (5d8 + CON)
Strength (STR): 10–14
Dexterity (DEX): 12–16
Constitution (CON): 14–18
Intelligence (INT): 18–20
Wisdom (WIS): 16–20
Charisma (CHA): 16–20

Mana-Blessed casters are born with high BPS (Bloodline Purity Score), often directly connected to the Six Originals. They wield high-tier conduits and can cast spells of 6th–7th level. Their abilities may include passive resistances, aura effects, or bloodline boons.


Sub-Tier 2 (Arcanarch / Archmage)

Health: 60–90 HP (6d10 + CON)
Strength (STR): 12–16
Dexterity (DEX): 14–16
Constitution (CON): 16–20
Intelligence (INT): 20–22
Wisdom (WIS): 18–22
Charisma (CHA): 18–22

These master-level casters have perfected their conduit use or attained total internal control of mana. Able to cast up to 9th-level spells, they often lead magical institutions, hold territory, or serve as magical guardians of Wellsprings.


Sub-Tier 3 (Ambient Ascendant / Mana-Sovereign)

Health: 90–120 HP (7d10 + CON)
Strength (STR): 14–18
Dexterity (DEX): 14–18
Constitution (CON): 18–22
Intelligence (INT): 22–24
Wisdom (WIS): 20–24
Charisma (CHA): 20–24

These beings have become one with their mana — often Ambient-type casters who sacrifice, fuse, or evolve beyond mortal casting. Their spells may bend Gamp’s Law, create from nothing, or consume life force. Often misunderstood, feared, or worshiped.