Context: Beyond national borders, these groups influence the continent's stability.
The Slane Theocracy: A human-centric religious nation. They possess secret artefacts left behind by "Six Gods" (likely previous Players). They are the most technologically and magically advanced human nation but operate mostly in the shadows.
The Adventurer’s Guild: Historically a neutral organisation dedicated to monster hunting. Under the Sorcerer King’s influence, the Guild in E-Rantel is being transitioned into a force for exploration and diplomacy rather than simple mercenary work.
The Dragon Lords: Ancient beings of immense power. While most are reclusive, they are the only entities in this world whose power might rival a high-level Yggdrasil player.
Blue Rose & Red Drop: The two most prominent Adamantite-ranked adventurer teams in the region. They represent the pinnacle of human strength, though they are vastly inferior to the guardians of the Sorcerer Kingdom.