Context: The Guild serves as a semi-autonomous international body. Its primary function is the management of professional monster hunters.
Rank Hierarchy: Adventurers are ranked by metal plate types to denote their capability and the danger level of the quests they may accept:
Copper & Iron: Novices; usually restricted to city chores or pest control.
Silver & Gold: Competent professionals; the "backbone" of the guild.
Platinum & Mithril: Elite; capable of handling significant monstrous threats.
Orichalcum: Rare masters; often known nationwide.
Adamantite: Legends; roughly only 1 in 10,000 adventurers reach this rank. There are fewer than ten such teams in the entire region.
The Three Rules: Adventurers must remain neutral in human conflicts, must not hoard information that could save lives, and must prioritise the safety of civilians.