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  1. Palworld Mystery Dungeon (Alpha Build)
  2. Lore

Active Skills

1. Active Skills Conversion System

Palworld moves have "Power" and "Cooldown (CT)." Here is how to translate that to D&D dice and limits.

The Damage Formula

Look at the Power number in your list and use this chart:

Active Skill Examples

Here are 4 iconic skills from your list converted using this system:

1. Ignis Blast (Fire)

  • Original: Power 30, CT 2.

  • D&D Version: Cantrip. Ranged Spell Attack. Range 60ft. Hit: 1d10 Fire damage.

2. Draconic Breath (Dragon)

  • Original: Power 70, CT 15.

  • D&D Version: Recharge 5-6. All creatures in a 15ft Cone must make a Dex Save. Fail: 4d6 Force damage. Success: Half.

3. Nightmare Ball (Dark)

  • Original: Power 100, CT 30.

  • D&D Version: 1/Long Rest. You hurl a giant ball of darkness. Range 60ft. 10ft Radius Sphere. Dex Save. Fail: 8d6 Necrotic damage and the target is Blinded until the end of their next turn.

4. Pal Blast (Neutral)

  • Original: Power 150, CT 55.

  • D&D Version: 1/Day (Ultimate). A beam of pure destruction. 100ft Line, 5ft wide. Dex Save. Fail: 10d8 Force damage. The Pal cannot move on their next turn (Recharging).


2. Passive Skills Conversion System

Passives act as "Feats" that modify the Pal's stats. A Pal can have up to 4.

Tier 1: Minor Traits (+10%)

  • Brave / Ferocious (+10-20% Attack): Pal gains a +1 bonus to Attack Rolls.

  • Hard Skin / Burly Body (+Def): Pal gains +1 to AC.

  • Runner / Swift (+Speed): Pal gains +10 ft Movement Speed.

  • Work Slave (+Work, -Atk): Advantage on Skill Checks (Crafting), but Disadvantage on Attack Rolls.

Tier 2: Elemental Lords (+20% Element Dmg)

  • Flame Emperor / Spirit Emperor / etc.: When the Pal deals damage of that specific type (e.g., Fire), they add their Proficiency Bonus to the damage roll.

Tier 3: The "Legend" Traits (God Tier)

  • Legend (+Atk, +Def, +Speed):

    • Effect: +2 AC, +2 Attack Rolls, and +15ft Movement Speed.

    • Note: This is very strong; only give this to Bosses like Jetragon or Necromus.

Negative Traits (The "Bad" Passives)

  • Coward / Pacifist (-Atk): -2 penalty to Attack Rolls.

  • Glutton: This Pal requires 2 Rations per day instead of 1.

  • Slacker: The Pal will randomly fall asleep during Short Rests (cannot keep watch).


3. How to Use "Skill Fruits" In-Game

Since you mentioned Skill Fruits are found on trees, you can treat them as One-Time Consumables.

Item: Skill Fruit (Rare)

  • Description: A glowing fruit that hums with magical energy.

  • Effect: When a Pal eats this fruit, they learn the spell contained within (e.g., Fruit of Dragon Meteor).

  • Constraint: A Pal can only know 3 Active Skills at a time. If they eat a fruit while having 3 skills, they must forget one old skill to learn the new one.