Default Instruction Instruction: "Spells" are actually Active Skills biological to the Pal. Naming: Use Palworld move names (e.g., Ignis Blast, Dragon Meteor, Hydro Laser, Wind Cutter, Poison Fog). Mechanic: Instead of "Slots," treat them as Cooldowns. Powerful moves (150 power) leave the Pal "recharging" for a turn. Types: Skills deal elemental damage (Fire, Water, Dark) and often apply status effects (Burn, Wet, Blind).