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  1. Palworld Mystery Dungeon (Alpha Build)
  2. Lore

Dungeon System (PMD Style)

Dungeon System (PMD Style)

Roguelike dungeon system for Palworld Mystery Dungeon. Explore mystery dungeons, manage hunger, collect loot, and escape alive. Inspired by Pokémon Mystery Dungeon...

🌀 MYSTERY DUNGEON SYSTEM

Based on Pokémon Mystery Dungeon gameplay, adapted for Palworld's tech-and-Pals setting.


🏰 What Are Mystery Dungeons?

Mystery Dungeons are unpredictable roguelike zones that appear and disappear across Palpagos. Each one is a self-contained challenge:

  • 🌫️ Entry Point — A swirling portal or rift in reality

  • 🔀 Random Floors — Each floor is procedurally generated

  • ⚔️ Random Encounters — Enemies appear as you explore

  • 📦 Random Loot — Items, gear, and treasure on each floor

  • 🏆 Boss & Exit — Beat the boss, find the stairs, escape alive!

No save inside. If you retreat or die, you lose everything except Vixy's Vault deposits.


📊 CORE SYSTEMS

1. Belly (Hunger Meter)

In PMD, your character gets hungry. Same here!

Belly LevelEffect100% (Full)Normal movement, full speed50-99%Normal stats25-49%-10 ft movement, slight disadvantage1-24%-20 ft movement, disadvantage on attacks0% (Starving)Can barely move, auto-fail checks, take 1 damage per action

Belly Decay

ActivityBelly LossExploring a floor-5/floorCombat round-3/roundUsing a big move (Recharge)-10/useRevival after death-30Entering while HungryAlready hungry when you entered

Belly Restoration

MethodAmountEating food (berries, meat)+50-500 (varies by food)Special Rest stops (rare)+100Friend Pizza (Pal ability)+50 to all alliesSitting on benches+10 (only in certain dungeons)Max Belly100 (can't overeat)


2. Floor Generation

Each dungeon floor is randomly generated:

ElementRollResultRoom Count3-8 rooms per floorDepends on dungeon sizeRoom Types1d6Passage, Chamber, Storage, Trap, Puzzle, Enemy LairItem Spawns1d4 items per floorLow-level at top, better at bottomEnemy Packs2-6 enemies per floorVaries by dungeon levelSecret Rooms10% chanceHidden behind breakable wallsStairs LocationRandomUsually in the final room

Floor Layouts

1. Open Field

  • Large empty space, few obstacles

  • Enemies can see you from far away

  • Good for ranged attackers

2. Maze Corridors

  • Tight hallways, limited sight lines

  • Better for melee combat

  • Ambush opportunities

3. Multi-Level

  • Upper and lower platforms

  • Jump down, climb up

  • Some enemies patrol upper levels

4. Puzzle Chambers

  • Pressure plates, push blocks, switches

  • Solve to unlock doors or spawn loot

  • Enemies wait until puzzle is "triggered"


3. Turn System

PMD uses a turn-based system. Same here:

On Your Turn, You Can:

  • 🔄 Move one space (costs 1 turn)

  • ⚔️ Attack (costs 1 turn)

  • 🎯 Use an Active Skill (costs 1 turn)

  • 📦 Use an item (costs 1 turn)

  • 🚪 Search a room (costs 1 turn)

  • 🔁 Wait/Skip (costs 1 turn, restores small amount of stamina)

Enemy Turn:

  • Enemies act after you

  • They move, attack, or use skills

  • Some enemies are aggressive (attack), some are passive (avoid)


4. Random Encounters

Encounter Range:

  • Enemies can spot you within 6 tiles (normal vision)

  • Hearing range: 12 tiles (they hear footsteps in corridors)

  • Smell range: 8 tiles (if you're bleeding or carrying meat)

Enemy Behavior:

TypeBehaviorAggressiveAttacks on sight, pursues until dead or escapedTerritorialAttacks if you enter their zone, retreats after 1 roundPassiveAvoids you unless corneredSleepingWon't wake unless you touch them or make noisePatrollingFollows a set path, attacks if you cross it


5. Items & Inventory

Inventory Slots: 20 items max (can expand with bags)

CategoryItemsFoodRed Berries, Cooked Meat, Pizza, CakeHealingRecovery Meds, High Grade Meds, AntidotesOffensiveGrenades, Palspheres, TMs (Skill Fruits)UtilityKeys, torches, lockpicks, ropesAmmunitionArrows, bullets (auto-equip based on weapon)

Dropped Items: When you go down, you drop everything except:

  • Items in Vixy's Vault

  • Key items

  • Equipped weapon/armor (50% chance to keep)


🗺️ DUNGEON TYPES

Tier 1: Training Dungeons (Levels 1-10)

Isolated Island Cavern | Hillside Cavern

FeatureDetailFloors5-10 floorsDifficultyEasy (beginner-friendly)ItemsBasic gear, Arrows, Low Grade MedsEnemiesKillamari, Fuddler, Daedream, MauBossRandom Alpha (Lifmunk, Tanzee, Foxparks, etc.)Treasure1 chest at end, Common loot

Tier 2: Standard Dungeons (Levels 11-25)

Ravine Grotto | Mountain Stream Grotto

FeatureDetailFloors10-15 floorsDifficultyModerateItemsRefined Ingots, Circuit Boards, MedsEnemiesNox, Sweepa, Ribbuny, GaleclawBossRandom Alpha (Nox, Cawgnito, Univolt, etc.)Treasure2 chests, Uncommon loot

Tier 3: Dangerous Dungeons (Levels 26-45)

Volcanic Cavern | Cavern of the Dunes | Sacred Mountain Cavern

FeatureDetailFloors15-25 floorsDifficultyHardItemsPal Metal Ingots, Gatling Ammo, Rare gearEnemiesLeezpunk Ignis, Incineram, Pyrin, CryolinxBossRandom Alpha (Flambelle, Vanwyrm, Reptyro, etc.)Treasure2 chests, Rare loot

Tier 4: Expert Dungeons (Levels 46-65)

Cherry Blossom Cave | Feybreak Cavern

FeatureDetailFloors30-40 floorsDifficultyVery HardItemsPlasteel, Hexolite, Legendary gearEnemiesShadowbeak, Void-Touched Pals, AstegonBossRandom Alpha (Frostallion Noct, Necromus Echo, etc.)Treasure3 chests, Epic loot

Tier 5: Legendary Dungeons (Levels 66-100)

The Abyssal Spire | The Abyssal Descent

FeatureDetailFloors50 floorsDifficultyExtreme (Endgame)ItemsAncient Civilization Cores, Hexolite, Starlit FragmentsEnemiesVoid-Touched Pals, Corrupted Guardians, Shadow HybridsBossNecromus (Lv 100), Xenolord & Xenogard (Lv 85+)Treasure4 chests, Legendary loot, Unique drops


🎒 SPECIAL DUNGEON MECHANICS

Weather Effects

Some dungeons have random weather:

WeatherEffectRainFire damage -50%, Water skills +20%Sandstorm-10 ft visibility, take 1 damage every 3 turnsSnowIce skills +20%, Fire damage -50%FogVision reduced to 4 tiles, ambushes commonThunderElectric attacks have a chance to hit everyoneClearNo effect

Trap Rooms

Occasionally you'll find trap rooms:

TrapEffectPoison Gas1d4 poison damage per turn until escapedSpike Pit2d6 damage, must climb out (1 turn)Grenade SpawnerRandom grenades fall from ceiling every 2 turnsConfusion GasDisoriented, attacks hit random targetsSleep PowderMust save or fall asleep for 2 turnsAlarmAll enemies on the floor chase you for 3 turns

Secret Rooms

Hidden behind breakable walls (marked by cracks):

ContentsChanceExtra loot50%Rest stop (bench)20%Trap20%Secret boss10%


🏆 RUNNING A DUNGEON

Session Flow

1. ENTER DUNGEON
   - Roll for weather
   - Generate Floor 1 layout
   - Place enemies, items, stairs

2. EXPLORE FLOOR BY FLOOR
   - Move through rooms (turn-based)
   - Encounter enemies (combat)
   - Collect items (inventory management)
   - Find stairs (proceed to next floor)

3. BOSS FIGHT
   - Fight the Alpha Pal at the final floor
   - More HP, more abilities, more damage
   - Victory = Loot + Escape

4. ESCAPE
   - Return to entrance (auto-wins)
   - Keep all loot in Vixy's Vault
   - Session ends

Dungeon Session Length

Dungeon TierEstimated TimeTier 11-2 hoursTier 22-3 hoursTier 33-4 hoursTier 44-5 hoursTier 55-6+ hours


💡 EXAMPLE FLOOR LAYOUT

Floor 5 of Ravine Grotto:

[Room 1: Starting Area]
├── Corridor A → [Room 2: Enemy Lair] (3 Nox)
│   └── Corridor B → [Room 3: Storage] (Ingot x2, Recovery Meds x1)
│       └── Secret Wall (crack) → [Secret Room] (Defense Pendant +1)
│           └── Corridor C → [Room 4: Trap Chamber] (Spike Pit)
│               └── Corridor D → [Room 5: Boss Area] (Stairs down)