Roguelike dungeon system for Palworld Mystery Dungeon. Explore mystery dungeons, manage hunger, collect loot, and escape alive. Inspired by Pokémon Mystery Dungeon...
Based on Pokémon Mystery Dungeon gameplay, adapted for Palworld's tech-and-Pals setting.
Mystery Dungeons are unpredictable roguelike zones that appear and disappear across Palpagos. Each one is a self-contained challenge:
🌫️ Entry Point — A swirling portal or rift in reality
🔀 Random Floors — Each floor is procedurally generated
⚔️ Random Encounters — Enemies appear as you explore
📦 Random Loot — Items, gear, and treasure on each floor
🏆 Boss & Exit — Beat the boss, find the stairs, escape alive!
No save inside. If you retreat or die, you lose everything except Vixy's Vault deposits.
In PMD, your character gets hungry. Same here!
Belly LevelEffect100% (Full)Normal movement, full speed50-99%Normal stats25-49%-10 ft movement, slight disadvantage1-24%-20 ft movement, disadvantage on attacks0% (Starving)Can barely move, auto-fail checks, take 1 damage per action
ActivityBelly LossExploring a floor-5/floorCombat round-3/roundUsing a big move (Recharge)-10/useRevival after death-30Entering while HungryAlready hungry when you entered
MethodAmountEating food (berries, meat)+50-500 (varies by food)Special Rest stops (rare)+100Friend Pizza (Pal ability)+50 to all alliesSitting on benches+10 (only in certain dungeons)Max Belly100 (can't overeat)
Each dungeon floor is randomly generated:
ElementRollResultRoom Count3-8 rooms per floorDepends on dungeon sizeRoom Types1d6Passage, Chamber, Storage, Trap, Puzzle, Enemy LairItem Spawns1d4 items per floorLow-level at top, better at bottomEnemy Packs2-6 enemies per floorVaries by dungeon levelSecret Rooms10% chanceHidden behind breakable wallsStairs LocationRandomUsually in the final room
1. Open Field
Large empty space, few obstacles
Enemies can see you from far away
Good for ranged attackers
2. Maze Corridors
Tight hallways, limited sight lines
Better for melee combat
Ambush opportunities
3. Multi-Level
Upper and lower platforms
Jump down, climb up
Some enemies patrol upper levels
4. Puzzle Chambers
Pressure plates, push blocks, switches
Solve to unlock doors or spawn loot
Enemies wait until puzzle is "triggered"
PMD uses a turn-based system. Same here:
On Your Turn, You Can:
🔄 Move one space (costs 1 turn)
⚔️ Attack (costs 1 turn)
🎯 Use an Active Skill (costs 1 turn)
📦 Use an item (costs 1 turn)
🚪 Search a room (costs 1 turn)
🔁 Wait/Skip (costs 1 turn, restores small amount of stamina)
Enemy Turn:
Enemies act after you
They move, attack, or use skills
Some enemies are aggressive (attack), some are passive (avoid)
Encounter Range:
Enemies can spot you within 6 tiles (normal vision)
Hearing range: 12 tiles (they hear footsteps in corridors)
Smell range: 8 tiles (if you're bleeding or carrying meat)
Enemy Behavior:
TypeBehaviorAggressiveAttacks on sight, pursues until dead or escapedTerritorialAttacks if you enter their zone, retreats after 1 roundPassiveAvoids you unless corneredSleepingWon't wake unless you touch them or make noisePatrollingFollows a set path, attacks if you cross it
Inventory Slots: 20 items max (can expand with bags)
CategoryItemsFoodRed Berries, Cooked Meat, Pizza, CakeHealingRecovery Meds, High Grade Meds, AntidotesOffensiveGrenades, Palspheres, TMs (Skill Fruits)UtilityKeys, torches, lockpicks, ropesAmmunitionArrows, bullets (auto-equip based on weapon)
Dropped Items: When you go down, you drop everything except:
Items in Vixy's Vault
Key items
Equipped weapon/armor (50% chance to keep)
Isolated Island Cavern | Hillside Cavern
FeatureDetailFloors5-10 floorsDifficultyEasy (beginner-friendly)ItemsBasic gear, Arrows, Low Grade MedsEnemiesKillamari, Fuddler, Daedream, MauBossRandom Alpha (Lifmunk, Tanzee, Foxparks, etc.)Treasure1 chest at end, Common loot
Ravine Grotto | Mountain Stream Grotto
FeatureDetailFloors10-15 floorsDifficultyModerateItemsRefined Ingots, Circuit Boards, MedsEnemiesNox, Sweepa, Ribbuny, GaleclawBossRandom Alpha (Nox, Cawgnito, Univolt, etc.)Treasure2 chests, Uncommon loot
Volcanic Cavern | Cavern of the Dunes | Sacred Mountain Cavern
FeatureDetailFloors15-25 floorsDifficultyHardItemsPal Metal Ingots, Gatling Ammo, Rare gearEnemiesLeezpunk Ignis, Incineram, Pyrin, CryolinxBossRandom Alpha (Flambelle, Vanwyrm, Reptyro, etc.)Treasure2 chests, Rare loot
Cherry Blossom Cave | Feybreak Cavern
FeatureDetailFloors30-40 floorsDifficultyVery HardItemsPlasteel, Hexolite, Legendary gearEnemiesShadowbeak, Void-Touched Pals, AstegonBossRandom Alpha (Frostallion Noct, Necromus Echo, etc.)Treasure3 chests, Epic loot
The Abyssal Spire | The Abyssal Descent
FeatureDetailFloors50 floorsDifficultyExtreme (Endgame)ItemsAncient Civilization Cores, Hexolite, Starlit FragmentsEnemiesVoid-Touched Pals, Corrupted Guardians, Shadow HybridsBossNecromus (Lv 100), Xenolord & Xenogard (Lv 85+)Treasure4 chests, Legendary loot, Unique drops
Some dungeons have random weather:
WeatherEffectRainFire damage -50%, Water skills +20%Sandstorm-10 ft visibility, take 1 damage every 3 turnsSnowIce skills +20%, Fire damage -50%FogVision reduced to 4 tiles, ambushes commonThunderElectric attacks have a chance to hit everyoneClearNo effect
Occasionally you'll find trap rooms:
TrapEffectPoison Gas1d4 poison damage per turn until escapedSpike Pit2d6 damage, must climb out (1 turn)Grenade SpawnerRandom grenades fall from ceiling every 2 turnsConfusion GasDisoriented, attacks hit random targetsSleep PowderMust save or fall asleep for 2 turnsAlarmAll enemies on the floor chase you for 3 turns
Hidden behind breakable walls (marked by cracks):
ContentsChanceExtra loot50%Rest stop (bench)20%Trap20%Secret boss10%
1. ENTER DUNGEON
- Roll for weather
- Generate Floor 1 layout
- Place enemies, items, stairs
2. EXPLORE FLOOR BY FLOOR
- Move through rooms (turn-based)
- Encounter enemies (combat)
- Collect items (inventory management)
- Find stairs (proceed to next floor)
3. BOSS FIGHT
- Fight the Alpha Pal at the final floor
- More HP, more abilities, more damage
- Victory = Loot + Escape
4. ESCAPE
- Return to entrance (auto-wins)
- Keep all loot in Vixy's Vault
- Session ends
Dungeon TierEstimated TimeTier 11-2 hoursTier 22-3 hoursTier 33-4 hoursTier 44-5 hoursTier 55-6+ hours
Floor 5 of Ravine Grotto:
[Room 1: Starting Area]
├── Corridor A → [Room 2: Enemy Lair] (3 Nox)
│ └── Corridor B → [Room 3: Storage] (Ingot x2, Recovery Meds x1)
│ └── Secret Wall (crack) → [Secret Room] (Defense Pendant +1)
│ └── Corridor C → [Room 4: Trap Chamber] (Spike Pit)
│ └── Corridor D → [Room 5: Boss Area] (Stairs down)