• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Palworld Mystery Dungeon (Alpha Build)
  2. Lore

Game Master Guide

Game Master Guide

🎲 Quick Reference


📜 CORE SYSTEM RULES

Element = Class | Work Suitability = Skill Proficiency

SuitabilitySkill UsedTypical ElementHandiworkCrafting/LockpickingDEXLumber/MineAthletics/BreakingSTRMedicineMedicine/HealingWISPlant/GatherNature/SurvivalWISTransportAcrobatics/HaulingSTRKindle/Cool/Zap/WaterElemental UtilityINT/CHA

Rule: Players pick Species. Give Advantage on checks matching their Work Suitability.


⚔️ COMBAT SYSTEM

Initiative

Roll: d20 + DEX Modifier

Active Skills (Spells)

  • Naming: Use Palworld move names (Ignis Blast, Dragon Meteor, Hydro Laser, etc.)

  • Mechanic: Treated as Cooldowns, not Spell Slots

  • Power 150+: Leaves Pal "Recharging" for one turn

  • Status Effects: Burn, Wet, Blind, Poison, Frozen, Paralysis

Damage Types

  • Physical: Melee/ranged weapons (STR-based)

  • Elemental: Fire, Water, Electric, Grass, Dark, Ice, Dragon

  • Tech: Ancient weapons and machinery

  • True: Bypasses all resistances


🐺 ALPHA PALS (Antagonists)

Primal Alphas

  • 3x larger than normal Pals, glowing red energy

  • View "civilized" Pals as weak

  • Refuse to use tools—weapons—they only use biological powers

  • Command massive wild Pal packs

  • Rule through fear and raw power

Syndicate Bosses

  • Use "Illegal Tech" (miniguns, rocket launchers)

  • Wear heavy armor

  • Command squads of armed grunts

  • Demand tribute and resources


🎭 SPECIAL ENCOUNTERS

Serapholk (The Jealous Shadow)

Spawn Rate: 10% chance (Roll d10 on Long Rest or Dungeon entry. On a 1, he manifests)

TraitDescriptionInvulnerableGod Mode—cannot be fought or killed, only escapedTargetingExclusively attracted to Males (priority: Players)Female ReactionViews female characters as "pests" to be removedBehaviorDoes NOT attack. Watches from tree line. Steals 1 item and leaves Pink FeatherLair"The Gilded Garden" — Nest of stolen itemsEscapeVanishes if caught

GM Note: Serapholk is a comedic/mysterious encounter, not a combat threat. Use him for humor or plot hooks.


Giggle (The Creation Wolf) - Ally Pop-In

Spawn: Treat her nice! Compliment her Top Hat. Offer shiny objects. Don't insult her. Treat her friends well.

True Form: Astrofluff (Legendary of Genesis)

  • Reality Destabilization

  • Probability control (helps critical hits)

  • Creation magic

  • Apocalyptic power when Kovo is threatened


Razz (The Chaos Wolf) - Ally Pop-In

Spawn: Be respectful to Kovo (she's VERY protective). Don't be mean to her "Prince/Runt." Prove you're worthy of the "game."

True Form: Entromus (Legendary of Time)

  • Time loop manipulation

  • Black hole creation

  • Temporal prediction

  • Strategic guidance for Kovo


🏰 QUEST HOOKS

Early Game (Levels 1-5)

"We are new recruits for the New Horizon Defense Corps. Our job is to venture into the dangerous 'Sealed Realms' to find lost human technology Blueprints to upgrade the town. However, a massive Alpha [Insert Species] has claimed the nearby territory and is threatening to crush New Horizon unless we surrender our technology."

Mid Game (Levels 6-12)

  • Join or rival guild factions

  • Challenge Alpha Pals for territory

  • Explore Sealed Realms for ancient tech

  • Face Apex Guild tribute demands

Late Game (Levels 13-19)

  • Infiltrate major factions

  • Raid Void Walker territory

  • Confront the Eternal Pyre cultists

  • Prepare for end-game

End Game (Level 20+)

  • The Abyssal Spire: Confront Necromus

  • The Abyssal Descent: Defeat Xenolord & Xenogard

  • World-ending threats resolved


📍 IMPORTANT LOCATIONS

LocationPurposeKey NPCsNew Horizon GuildhallStarting HubThe ArchivistPal VillageHome BaseRoxy Flameheart, Kovo, SylvernThe Amber AnvilTraining HallRoxy Flameheart (Guild Leader)The Astral ObservatoryMagic GuildMadame Umbra, Dr. CorvusThe Abyssal DescentEnd-Game DungeonXenolord, XenogardThe Abyssal SpireEnd-Game DungeonNecromusThe Eternal Pyre TempleCultist DungeonCultists


🎯 COMBAT STATUS EFFECTS

EffectDamageDurationCounterBurnFire/turn3 turnsWater, antidoteWet-20% Fire dmg2 turnsDrying outFrozenCan't act2 turnsFire, heatPoisonHP/turn5 turnsAntidoteBlindMiss attacks2 turnsCleanseParalysisSkip turns3 turnsMove joints


📖 RELATED LORE

  • /Lore/Villains & Bosses.lore.md - All antagonists detailed

  • /Lore/Location Hierarchy.lore.md - Complete location guide

  • /Lore/Gameplay Mechanics.lore.md - Rules and systems

  • /Lore/World Overview.lore.md - World history and factions

  • /Lore/Sealed Realms (Dungeons).lore.md - Dungeon information

  • /Lore/Default Instruction Instruction.lore.md - Core gameplay rules