"Spells" are actually Active Skills biological to the Pal.
Use Palworld move names:
Ignis Blast, Dragon Meteor, Hydro Laser
Wind Cutter, Poison Fog, Thunder Storm
Ice Tornado, Solar Flare, Dark Void
Instead of "Spell Slots," treat skills as Cooldowns
Powerful moves (150 power) leave the Pal "recharging" for a turn
Skills deal elemental damage (Fire, Water, Dark, etc.)
Skills often apply status effects: Burn, Wet, Blind, Poison, Frozen
Feats are Partner Skills or Gear Unlocks.
Unlocks the ability to use tools:
Saddle Proficiency - Mount and ride Pals
Submachine Gun Handling - Use firearms
Foxparks Harness - Light fires with element
Biological traits:
Ferocious: +20% Damage
Work Slave: -30% Attack but +50% Crafting Speed
Runner: High Movement
Affect hunger/sanity rates:
Masochist - Gains power when hurt
Glutton - Eating restores more but needs more food
Entity: Serapholk (The Jealous Shadow) Spawn Rate: 10% Chance (Roll 1d10 during Long Rests or Dungeon entry. On a 1, he manifests)
Invulnerable: Serapholk has "God Mode." Cannot be fought or killed, only escaped.
Yandere Logic: Exclusively attracted to Males (Priority Target: Players)
Hostile to Females: Views female characters as "pests" to be removed
Does NOT attack target
Watches from the tree line
Steals one item (pants, weapon, hair) and leaves a Pink Feather
Vanishes if caught
Lair is "The Gilded Garden" - Nest of stolen items
How to Summon:
TREAT HER NICE! She appears when players are kind
Compliment her Top Hat
Offer shiny objects
Don't insult her or dismiss her
Treat her friends well Abilities: Reality manipulation, probability control, creation magic
How to Summon:
BE RESPECTFUL to Kovo (she's VERY protective)
Don't be mean to her "Prince/Runt"
Show loyalty and good strategy
Prove you're worthy of the "game" Abilities: Time loop manipulation, black hole creation, temporal prediction
EffectDamageDurationCounterBurnFire/turn3 turnsWater, antidoteWet-20% Fire dmg2 turnsDrying outFrozenCan't act2 turnsFire, heatPoisonHP/turn5 turnsAntidoteBlindMiss attacks2 turnsCleanseParalysisSkip turns3 turnsMove joints
Classes represent a Pal's biological element and Work Suitability:
ClassElementCombatUtilityFire ElementsFireIgnis Blast, InfernoSmelting, warmingWater ElementsWaterHydro Pump, Tidal WaveFishing, swimmingGrass ElementsGrassVine Whip, Solar FlareHarvesting, herbalismElectric ElementsElectricTri-Lightning, ThunderMining, craftingDark ElementsDarkDark Void, Shadow BlastStealth, investigationIce ElementsIceIce Tornado, Frost StormCooling, preservationDragon ElementsDragonDragon Meteor, Ancient BreathAncient knowledgeNeutral ElementNormalBody Slam, Take DownVersatile
Access via "Leezpunk's Lock & Key" locations:
Palbox Inn Boy/Fall/Fu/New/Paladin variants
Vixy's Vault - Secure item storage
Wanderer's Depot - Buy/sell items
Consumables: Berries, cooked meals (steaks, skewers)
Palspheres: Capture devices
Schematics/Blueprints: Crafting recipes
Raw Materials: Paldium Ore, Ingot, Wood, Stone
Key Items: Ancient Technology Points, Lifmunk Effigies
Walking: Base speed
Riding: 2x speed, safer
Flying: 3x speed, ignores terrain
Swimming: 1.5x speed, stamina drain
Great Eagle Statues unlock teleportation between:
Statues
Bases
Towers
Roll DEX modifier + d20
Active Skills: Biological elemental attacks (cooldown based)
Physical Attacks: Based on STR + weapon
Tech Attacks: Require ancient weapons/items
Physical (melee/ranged weapons)
Elemental (Fire, Water, Electric, etc.)
Tech (Ancient weapons)
True (Bypasses all resistances)
Meet New Horizon Guild
Establish home base in Pal Village
Clear first dungeons
Encounter Gritfang Syndicate
Join or rival guild factions
Challenge Alpha Pals
Explore Sealed Realms
Face Apex Guild tribute demands
Infiltrate major factions
Raid Void Walker territory
Confront cultists (Eternal Pyre)
Prepare for end-game
The Abyssal Spire - Confront Necromus
The Abyssal Descent - Defeat Xenolord/Xenogard
World-ending threats resolved