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  • Game Master
  1. Palworld Mystery Dungeon (Alpha Build)
  2. Lore

Gameplay Mechanics pt 2

🗺️ Item Progression Roadmap

Level 1-10 (Early Game)

Weapons: Old Bow, Club, Stone Spear, Makeshift Handgun Armor: Cloth Outfit, Leather armored Items: Arrows (x50), Recovery Meds (x5), Basic food

Level 11-20 (Mid Game)

Weapons: Handgun, Sword, Gatling Gun, Compound Bow Armor: Pelt Armor, Refined Metal Armor Items: Handgun Ammo (x30), Antibiotics, Skill Fruits (Tactical)

Level 21-35 (Mid-Late Game)

Weapons: Assault Rifle, Gatling Gun, Rocket Launcher, Three Shot Bow Armor: Metal Armor, Pal Metal Armor, Plasteel Armor Items: Advanced ammo, High Grade Meds, Medium Pal Souls

Level 36-50 (Late Game)

Weapons: Laser Rifle, Plasma Cannon, Guided Missile Launcher Armor: Plasteel Armor, Hexolite Armor, Elemental Resistant variants Items: Skill Fruits (Heavy), Large Pal Souls, Legendary gear

Level 51-75 (Endgame)

Weapons: Terraprisma, Excalibur, Legendary Meowmere, Starlit Fragment weapons Armor: Hexolite Armor, Lightweight variants Items: Ancient Civilization Cores, Life Crystals, Giant Pal Souls

Level 76-100 (True Endgame)

Weapons: Void-Touched Legendaries, Observer Tech, Starlit Fragment weapons Armor: Void-Forged Armor, Observer's Mantle Items: Starlit Fragments, Void Cores, Reality Anchors


🏠 Ranching & Farming

Ranch Locations

  • Pal Village Ranch - Wool (Lamball, Cremis), Milk (Mozzarina), Eggs (Chikipi)

  • Amber Anvil Outpost - Leather (Foxparks), Fiber (Hoocrates)

  • Boy Kisser Town Farm - Specialty crops, Cotton Candy

Animal Products

ProductSource PalRanch YieldNotesWoolLamball, Cremis3/dayCloth craftingMilkMozzarina2/dayCooking, potionsEggChikipi5/dayCooking, bakingHoneySoldierBee1/dayCakes, healingFiberHoocrates, Hangyu4/dayRope, fishing rods

Feeding Requirements

  • Each working/riding Pal requires 1 Ration per day

  • High-work Pals (Crafters, Miners) require 2 Rations per day

  • Glutton trait Pals require 3 Rations per day

  • Without food, Pals work at 50% efficiency and gain exhaustion


🍖 Hunger & Sanity Systems

Hunger (Nutrition)

Character TypeMax HungerDecay/ActivityPlayer Character1000-50/day (rest), -100/day (adventure), -200/day (combat)Working Pal500-50/working hourCombat Pal500-30/combat round

At 0 Hunger

  • Player: Disadvantage on all checks, halved movement, no healing

  • Pal: Stops working/riding, attacks randomly, may flee

Sanity (SAN)

SourceAmountCounterExploring ruins-5/roomTorch light reduces to -2Seeing death-10/eventFellowship reduces to -5Using void-touched items-20/itemPurified itemsSerapholk encounter-50Being near loved onesNight without rest-30Inn stay

Sanity Effects

SAN LevelEffect80-100Normal50-79Disadvantage on INT/WIS checks25-49Hallucinations (false threats), Disadvantage on all checks1-24Panic attacks, Cannot long rest, May attack allies0Madness. Character becomes hostile to all. Sanity recovery impossible without magical intervention.

High SAN Foods

FoodSAN RestoreNotesCotton Candy+100Never spoilsCake+2048Difficult ingredientsBeautiful Flower+50Never spoils, consumable


📋 Related Files

  • /Lore/Campaign Setting Overview.lore.md - World lore

  • /Lore/Villains & Bosses.lore.md - Antagonists

  • /Lore/Location Hierarchy.lore.md - Places

  • /Lore/Game Master Guide.lore.md - Game Master guide

  • /Lore/World item and stuff/Crafting System.lore.md - Recipes & stations

  • /Lore/World item and stuff/Loot Tables.lore.md - All loot by tier

  • /Lore/World item and stuff/The Verdant Shroud & The Star-Touched.lore.md - Bio tree lore & The Star-Touched