Weapons: Old Bow, Club, Stone Spear, Makeshift Handgun Armor: Cloth Outfit, Leather armored Items: Arrows (x50), Recovery Meds (x5), Basic food
Weapons: Handgun, Sword, Gatling Gun, Compound Bow Armor: Pelt Armor, Refined Metal Armor Items: Handgun Ammo (x30), Antibiotics, Skill Fruits (Tactical)
Weapons: Assault Rifle, Gatling Gun, Rocket Launcher, Three Shot Bow Armor: Metal Armor, Pal Metal Armor, Plasteel Armor Items: Advanced ammo, High Grade Meds, Medium Pal Souls
Weapons: Laser Rifle, Plasma Cannon, Guided Missile Launcher Armor: Plasteel Armor, Hexolite Armor, Elemental Resistant variants Items: Skill Fruits (Heavy), Large Pal Souls, Legendary gear
Weapons: Terraprisma, Excalibur, Legendary Meowmere, Starlit Fragment weapons Armor: Hexolite Armor, Lightweight variants Items: Ancient Civilization Cores, Life Crystals, Giant Pal Souls
Weapons: Void-Touched Legendaries, Observer Tech, Starlit Fragment weapons Armor: Void-Forged Armor, Observer's Mantle Items: Starlit Fragments, Void Cores, Reality Anchors
Pal Village Ranch - Wool (Lamball, Cremis), Milk (Mozzarina), Eggs (Chikipi)
Amber Anvil Outpost - Leather (Foxparks), Fiber (Hoocrates)
Boy Kisser Town Farm - Specialty crops, Cotton Candy
ProductSource PalRanch YieldNotesWoolLamball, Cremis3/dayCloth craftingMilkMozzarina2/dayCooking, potionsEggChikipi5/dayCooking, bakingHoneySoldierBee1/dayCakes, healingFiberHoocrates, Hangyu4/dayRope, fishing rods
Each working/riding Pal requires 1 Ration per day
High-work Pals (Crafters, Miners) require 2 Rations per day
Glutton trait Pals require 3 Rations per day
Without food, Pals work at 50% efficiency and gain exhaustion
Character TypeMax HungerDecay/ActivityPlayer Character1000-50/day (rest), -100/day (adventure), -200/day (combat)Working Pal500-50/working hourCombat Pal500-30/combat round
Player: Disadvantage on all checks, halved movement, no healing
Pal: Stops working/riding, attacks randomly, may flee
SourceAmountCounterExploring ruins-5/roomTorch light reduces to -2Seeing death-10/eventFellowship reduces to -5Using void-touched items-20/itemPurified itemsSerapholk encounter-50Being near loved onesNight without rest-30Inn stay
SAN LevelEffect80-100Normal50-79Disadvantage on INT/WIS checks25-49Hallucinations (false threats), Disadvantage on all checks1-24Panic attacks, Cannot long rest, May attack allies0Madness. Character becomes hostile to all. Sanity recovery impossible without magical intervention.
FoodSAN RestoreNotesCotton Candy+100Never spoilsCake+2048Difficult ingredientsBeautiful Flower+50Never spoils, consumable
/Lore/Campaign Setting Overview.lore.md - World lore
/Lore/Villains & Bosses.lore.md - Antagonists
/Lore/Location Hierarchy.lore.md - Places
/Lore/Game Master Guide.lore.md - Game Master guide
/Lore/World item and stuff/Crafting System.lore.md - Recipes & stations
/Lore/World item and stuff/Loot Tables.lore.md - All loot by tier
/Lore/World item and stuff/The Verdant Shroud & The Star-Touched.lore.md - Bio tree lore & The Star-Touched