A standardized system ensuring every Pal and creature has proper actions, passive abilities, and dungeon roles.
IssueBeforeAfterMissing Passive AbilitiesCreatures had no passive skillsEach creature has 1-3 dungeon abilitiesInconsistent CR ScalingLamball CR 12 with 1385 HP (wrong!)Rebalanced CR/XP curveMissing Dungeon RolesNo guidance on where Pals appearAdded dungeon tier and roleNo Unique TraitEvery creature felt genericEach has a "special thing" that makes them memorableAction ImbalanceSome had 1 action, some had 4Standardized action economy
NAME
Size Type | Element: X/Y | Challenge: X (XP X)
AC: X | HP: X | Speed: X ft. | INIT: +X
ABILITY SCORES:
STR: X DEX: X CON: X
INT: X WIS: X CHA: X
SAVES: (if applicable)
SKILLS: (if applicable)
SENSES: Darkvision X ft.; Passive Perception X
LANGUAGES: (if any)
RESISTANCES: (if any)
IMMUNITIES: (condition immunities)
VULNERABILITIES: (if any)
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π― DUNGEON ROLE: [Role]
π SPECIAL ABILITY: [What makes this Pal unique]
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βοΈ ACTIONS
[1] ATTACK NAME.
Type: Melee/Ranged Spell/Ranged Weapon Attack: +X to hit, range X ft.
Target: one target.
Hit: X (XdX + X) [damage type]
[Special effect on hit]
[2] ATTACK NAME. (Recharge X-X)
Type: Melee/Ranged Spell Attack
Target: one target or area (X ft. radius/sphere/cone)
Hit: X (XdX + X) [damage type]
[Effect on failed/f successful save]
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β¨ PASSIVE ABILITIES (Always Active)
[Dungeon Ability 1]
Effect: Description
[Dungeon Ability 2] (if applicable)
Effect: Description
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π¦ LOOT TABLE
| Item | Drop Rate | Notes |
|------|-----------|-------|
| [Item] | X% | [Notes] |
CRXPHP RangeAC RangeAttack Bonus00-101-610-11-5 to +21/8257-3510-12+2 to +31/45036-4912-13+3 to +41/210050-7013-14+4 to +5120071-8514-15+5 to +6245086-10015-16+6 to +73700101-11516-17+7 to +841100116-13017-18+8 to +951800131-14518-19+9 to +1062300146-16019+1072900161-17519-20+10 to +1183900176-19020-21+11 to +1295000191-20521+12105900206-22021-22+12 to +1311+7200++15 HP/CR+0.5 AC/CR+1/CR
CHIKIPI
Tiny Humanoid | Element: Neutral | CR: 1/8 (25 XP)
AC: 10 | HP: 10 | Speed: 20 ft. | INIT: +0
ABILITY SCORES:
STR: 4 DEX: 11 CON: 10
INT: 3 WIS: 10 CHA: 8
SENSES: Darkvision 30 ft.; Passive Perception 10
IMMUNITIES: (none)
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π― DUNGEON ROLE: Food Source / Cannon Fodder
π SPECIAL ABILITY: Egg Factory β Can lay eggs as a bonus action outside combat
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βοΈ ACTIONS
[1] BEAK ATTACK. (At-Will)
Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d4 + 0 piercing damage.
[2] FLURRY. (Recharge 5-6)
The Chikipi pecks rapidly. Make two beak attacks.
If both hit, target must make DC 10 CON save or be poisoned.
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β¨ PASSIVE ABILITIES
[Flock mentality]
When within 30 ft. of another Chikipi, all Chikipi gain +1 to attack rolls.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Chikipi Poultry | 30% | Cooking ingredient |
| Egg | 50% | Collected, not dropped |
| Small feathers | 100% | Crafting material |
LAMBALL
Small Humanoid | Element: Neutral | CR: 1/4 (50 XP)
AC: 12 | HP: 25 | Speed: 20 ft. | INIT: +0
ABILITY SCORES:
STR: 10 DEX: 10 CON: 12
INT: 5 WIS: 11 CHA: 8
SKILLS: Perception +2
SENSES: Passive Perception 12
IMMUNITIES: (none)
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π― DUNGEON ROLE: Early Tank / Wool Source
π SPECIAL ABILITY: Armored Wool β While standing still, AC increases by 2
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βοΈ ACTIONS
[1] HEADBUTT. (At-Will)
Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d6 + 0 bludgeoning damage.
[2] AIR CANNON. (Recharge 5-6)
Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target.
Hit: 1d8 + 0 bludgeoning damage.
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β¨ PASSIVE ABILITIES
[Fluffy Defense]
When a creature targets Lamball with a melee attack, if Lamball is aware of the attack, the attacker takes 1d4 force damage from the fluffy wool cushion.
[Comfort Zone]
Allies within 10 ft. gain +1 to saving throws against fear effects.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Wool | 40% | Used for cloth/armor |
| Lamball Mutton | 25% | Cooking ingredient |
| Woolen Cloth | 15% | Crafting material |
CATTIVA
Small Humanoid | Element: Dark | CR: 1/2 (100 XP)
AC: 12 | HP: 30 | Speed: 30 ft. | INIT: +2
ABILITY SCORES:
STR: 8 DEX: 14 CON: 10
INT: 8 WIS: 12 CHA: 10
SKILLS: Stealth +4, Sleight of Hand +4
SENSES: Passive Perception 11
IMMUNITIES: Frightened
SAVES: DEX +2
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π― DUNGEON ROLE: Scout / Striker
π SPECIAL ABILITY: Shadow Step β Can use bonus action to teleport 30 ft. to dim light or darkness
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βοΈ ACTIONS
[1] CLAW ATTACK. (At-Will)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d4 + 2 slashing damage.
[2] AIR CANNON. (At-Will)
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target.
Hit: 1d4 + 2 bludgeoning damage.
[3] PUNCH FLURRY. (Recharge 5-6)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 2d4 + 2 bludgeoning damage. Make two attacks.
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β¨ PASSIVE ABILITIES
[Nimble Escape]
Cattiva can take Disengage or Hide as a bonus action on its turn.
[Dark Hunter]
In dim light or darkness, Cattiva's attacks deal an extra 1d4 damage.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Leather | 35% | Crafting material |
| Dark Fragment | 10% | Rare material |
| Claw | 50% | Crafting material |
LIFMUNK
Small Beast | Element: Grass | CR: 1/4 (50 XP)
AC: 12 | HP: 20 | Speed: 30 ft., Climb 15 ft. | INIT: +2
ABILITY SCORES:
STR: 7 DEX: 15 CON: 13
INT: 10 WIS: 11 CHA: 8
SKILLS: Nature +3, Perception +3
SENSES: Darkvision 60 ft.; Passive Perception 13
SAVES: DEX +2
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π― DUNGEON ROLE: Ranged Support / Technician
π SPECIAL ABILITY: Technical Genius β Can use complex tools and weapons without proficiency
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βοΈ ACTIONS
[1] SEED BARRAGE. (At-Will)
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target.
Hit: 2d4 + 2 piercing damage. Target must succeed DC 11 CON save or be poisoned (1 minute).
[2] QUICK RETREAT. (Bonus Action)
Lifmunk can take the Dash or Disengage action as a bonus action.
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β¨ PASSIVE ABILITIES
[Gem Sight]
Lifmunk can detect traps and secret doors within 30 ft. as a bonus action.
[Skittish Nature]
When Lifmunk takes damage, it can immediately use its Quick Retreat without consuming the bonus action.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Fiber | 60% | Used for cloth/rope |
| Leezpunk Crest | 20% | Rare crafting material |
| Lifmunk Effigy | 5% | Key item |
FOXPARKS
Small Beast | Element: Fire | CR: 1/2 (100 XP)
AC: 12 | HP: 25 | Speed: 30 ft. | INIT: +2
ABILITY SCORES:
STR: 9 DEX: 14 CON: 10
INT: 7 WIS: 11 CHA: 8
SKILLS: Perception +2, Stealth +4
SENSES: Darkvision 60 ft.; Passive Perception 12
IMMUNITIES: Fire damage
SAVES: DEX +2
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π― DUNGEON ROLE: Fire Damage Dealer
π SPECIAL ABILITY: Wild Fire β Cannot be caught by Fire-type attacks; immune to burning
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βοΈ ACTIONS
[1] CLAW ATTACK. (At-Will)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d4 + 2 slashing damage.
[2] IGNIS BLAST. (Recharge 5-6)
Ranged Spell Attack: +4 to hit, range 30 ft., one target.
Hit: 1d10 + 2 fire damage. Target catches fire (1d4 burn damage/turn for 3 turns).
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β¨ PASSIVE ABILITIES
[Smoky Escape]
As a bonus action, Foxparks can create a 10-foot cube of heavily obscured smoke. Usable 1/short rest.
[Flame Paw]
Foxparks leaves a faint trail of embers when moving. Can be tracked but also reveals its presence.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Leather | 40% | Crafting material |
| Flame Organ | 20% | Fire crafting |
| Fire Essence | 15% | Used for fire items |
KILLAMARI
Medium Monstrosity | Element: Dark/Water | CR: 1 (200 XP)
AC: 13 | HP: 35 | Speed: 10 ft., Swim 40 ft. | INIT: +3
ABILITY SCORES:
STR: 10 DEX: 16 CON: 14
INT: 5 WIS: 12 CHA: 6
SKILLS: Stealth +5, Perception +3
SENSES: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 13
IMMUNITIES: Poisoned, Prone
SAVES: DEX +3
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π― DUNGEON ROLE: Ambush Predator / Water Specialist
π SPECIAL ABILITY: Suffocating Grasp β Can wrap around enemy heads and suffocate them
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βοΈ ACTIONS
[1] TENTACLE WRAP. (At-Will)
Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 1d6 + 3 bludgeoning damage. If target is Medium or smaller, it's grappled (escape DC 12).
[2] HYDRO JET. (At-Will)
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target.
Hit: 2d6 + 3 bludgeoning damage. Target is pushed 10 ft. back.
[3] POISON BLAST. (Recharge 5-6)
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target.
Hit: 2d8 + 3 poison damage. Target must succeed DC 12 CON save or be poisoned (1 minute).
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β¨ PASSIVE ABILITIES
[Aquatic Adaptation]
Killamari can breath