β¨ PASSIVE ABILITIES
[Aquatic Adaptation]
Killamari can breathe air and water equally well.
[Suction Cups]
Killamari has advantage on checks to escape grapples and can climb any surface.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Killamari Tentacle | 40% | Crafting material |
| Pal Fluids | 25% | Water crafting |
| Venom Gland | 10% | Poison crafting |
DAEDREAM
Small Monstrosity | Element: Dark | CR: 1/2 (100 XP)
AC: 13 | HP: 22 | Speed: 30 ft., Fly 30 ft. (hover) | INIT: +3
ABILITY SCORES:
STR: 6 DEX: 16 CON: 10
INT: 8 WIS: 14 CHA: 12
SKILLS: Stealth +5, Arcana +3
SENSES: Darkvision 60 ft.; Passive Perception 12
IMMUNITIES: Frightened
SAVES: WIS +4
βββββββββββββββββββββββββββββββββββββ
π― DUNGEON ROLE: Psychic Support / Illusionist
π SPECIAL ABILITY: Dream Eater β Can cause enemies to fall into a dreamy state
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βοΈ ACTIONS
[1] MAGIC MISSILES. (At-Will)
Ranged Spell Attack: +5 to hit, range 60 ft., one target.
Hit: 2d4 + 3 force damage.
[2] SLEEP INDUCING POWDER. (Recharge 5-6)
15-foot cone. Creatures in the area must succeed DC 12 WIS save or fall unconscious for 1 minute.
[3] NIGHTMARE WHISPERS. (Bonus Action)
One creature within 30 ft. that can hear Daedream must make DC 12 WIS save or be frightened for 1 turn.
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β¨ PASSIVE ABILITIES
[Floating]
Daedream hovers and ignores difficult terrain.
[Sleep Walker]
Daedream never needs to sleep and cannot be put to sleep magically.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Dark Fragment | 30% | Dark crafting |
| Fiber | 50% | Crafting material |
| Small Pal Soul | 5% | Stat upgrade |
MAU
Small Monstrosity | Element: Dark | CR: 1/4 (50 XP)
AC: 13 | HP: 18 | Speed: 30 ft. | INIT: +3
ABILITY SCORES:
STR: 8 DEX: 16 CON: 10
INT: 8 WIS: 12 CHA: 12
SKILLS: Perception +3, Stealth +5
SENSES: Darkvision 60 ft.; Passive Perception 13
SAVES: DEX +3
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π― DUNGEON ROLE: Lucky Finder / Treasure Hunter
π SPECIAL ABILITY: Passive Gold Generation β Occasionally finds gold or gems
βββββββββββββββββββββββββββββββββββββ
βοΈ ACTIONS
[1] DARK BALL. (At-Will)
Ranged Spell Attack: +5 to hit, range 30 ft., one target.
Hit: 1d6 + 3 necrotic damage.
[2] SHADOW STEP. (Recharge 5-6)
Bonus action. Mau becomes invisible until the end of its next turn.
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β¨ PASSIVE ABILITIES
[Lucky]
Once per day, Mau can reroll any d20 roll. Must use the new result.
[Gold Sense]
Mau can sense valuable items within 60 ft. and can identify traps and treasure.
[Feline Agility]
Mau's movement doesn't provoke opportunity attacks.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Gold Coin | 40% | 1d6 x 10 GP automatically |
| Dark Fragment | 15% | Dark crafting |
| Mau Crystals | 10% | Rare crafting material |
FUDDLER
Medium Monstrosity | Element: Ground | CR: 1 (200 XP)
AC: 13 | HP: 45 | Speed: 20 ft., Burrow 20 ft. | INIT: +2
ABILITY SCORES:
STR: 13 DEX: 14 CON: 12
INT: 7 WIS: 11 CHA: 8
SKILLS: Perception +2, Stealth +4
SENSES: Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12
IMMUNITIES: Blinded
SAVES: CON +2
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π― DUNGEON ROLE: Tunnel Fighter / Ambusher
π SPECIAL ABILITY: Tunnel Runner β Can emerge from ground unexpectedly
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βοΈ ACTIONS
[1] CLAW ATTACK. (At-Will)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d6 + 2 slashing damage.
[2] SAND BLAST. (Recharge 5-6)
Ranged Spell Attack: +4 to hit, range 30 ft., one target.
Hit: 2d6 bludgeoning damage. Target is partially blinded until end of next turn (DC 12 DEX save).
[3] BURROW STRIKE. (Bonus Action)
Fuddler erupts from the ground within 5 ft. of a creature. Make a claw attack. +2 bonus to attack.
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β¨ PASSIVE ABILITIES
[Sand Cloud]
When Fuddler burrows, it leaves behind a cloud of sand in its wake. Creatures that enter the space must succeed DC 12 CON save or be blinded for 1 turn.
[Earthen Defense]
When Fuddler is standing on dirt or sand, its AC increases by 2.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Fiber | 50% | Crafting material |
| Bone | 40% | Crafting material |
| Coal | 25% | Fuel/crafting |
TANZEE
Small Humanoid | Element: Grass | CR: 1 (200 XP)
AC: 14 | HP: 30 | Speed: 30 ft., Climb 15 ft. | INIT: +3
ABILITY SCORES:
STR: 8 DEX: 16 CON: 12
INT: 10 WIS: 10 CHA: 14
SKILLS: Perception +2, Sleight of Hand +4, Nature +3
SENSES: Darkvision 60 ft.; Passive Perception 12
SAVES: DEX +3
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π― DUNGEON ROLE: Gunner / Multi-Attack
π SPECIAL ABILITY: Armed & Dangerous β Can use firearms (has proficiency)
βββββββββββββββββββββββββββββββββββββ
βοΈ ACTIONS
[1] ASSAULT RIFLE. (At-Will)
Ranged Weapon Attack: +5 to hit, range 60/200 ft., one target.
Hit: 2d6 + 3 piercing damage.
[2] SEED MACHINE GUN. (Recharge 5-6)
Ranged Spell Attack: +5 to hit, range 30 ft., up to 3 targets.
Hit: 2d6 piercing damage per target.
[3] WIND CUTTER. (At-Will)
Ranged Spell Attack: +3 to hit, range 30 ft., one target.
Hit: 1d6 slashing damage.
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β¨ PASSIVE ABILITIES
[Monkey Agility]
Tanzee has advantage on Dexterity checks to climb and jump.
[Friendly Fire]
Tanzee is immune to friendly fire from its own ranged attacks.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Fiber | 60% | Crafting material |
| Ammo Scrap | 30% | Can be turned into ammunition |
| Tanzee Leaf | 20% | Grass crafting |
GUMOSS
Medium Other | Element: Grass | CR: 1/2 (100 XP)
AC: 12 | HP: 25 | Speed: 20 ft. | INIT: +0
ABILITY SCORES:
STR: 12 DEX: 10 CON: 14
INT: 7 WIS: 11 CHA: 8
SKILLS: Nature +2
SENSES: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 10
IMMUNITIES: Poisoned
VULNERABILITIES: Fire
SAVES: CON +2
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π― DUNGEON ROLE: Sticky Ambusher / Terrain Controller
π SPECIAL ABILITY: Sap Trap β Creates sticky mud that slows enemies
βββββββββββββββββββββββββββββββββββββ
βοΈ ACTIONS
[1] SAND BLAST. (At-Will)
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target.
Hit: 1d6 + 1 bludgeoning damage. Target covered in sticky mud (speed halved for 1 minute, DC 12 STR to remove).
[2] STONE BLAST. (At-Will)
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target.
Hit: 2d4 + 1 bludgeoning damage.
[3] VINE GRAB. (Recharge 5-6)
Ranged Spell Attack: +3 to hit, range 30 ft., one target.
Hit: 1d6 + 1 bludgeoning damage. Target is restrained (DC 12 STR to escape).
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β¨ PASSIVE ABILITIES
[Sticky]
Gumoss coats the ground in 5 ft. radius around itself at end of each turn. Creatures entering must succeed DC 12 DEX save or fall prone.
[Heat Weakness]
In direct sunlight or near fire, Gumoss takes 1d6 extra fire damage per turn.
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π¦ LOOT
| Item | Drop Rate | Notes |
|------|-----------|-------|
| Gumoss Leaf | 60% | Crafting material |
| Fiber | 40% | Crafting material |
DungeonCommon EnemiesUncommon EnemiesRare EnemiesBoss PoolIsolated Island CavernChikipi (30%), Lamball (25%), Lifmunk (20%)Cattiva (15%), Tanzee (10%)βLifmunk, Tanzee, Foxparks, LamballHillside CavernFuddler (25%), Gumoss (20%), Mau (20%)Daedream (15%), Killamari (15%), Foxparks (5%)βFoxparks, Cattiva, Lamball, Gumoss
DungeonCommon EnemiesUncommon EnemiesRare EnemiesBoss PoolRavine GrottoNox (25%), Sweepa (20%), Ribbuny (15%)Galeclaw (15%), Kelpsea (15%), Univolt (10%)βNox, Cawgnito, Sweepa, GaleclawMountain Stream GrottoLoupmoon (25%), Katress (20%), Felbat (15%)Grintale (15%), Beegarde (15%), Mossanda (10%)βGaleclaw, Loupmoon, Katress, Grintale
CreatureCurrent IssuesPriorityLamballCR 12 (wrong!), 1385 HP (way too high)π΄ HIGHVixyHP 2989 (absurd!), alignment wrong (NE?)π΄ HIGHChikipiCR correct, but no passive abilitiesπ‘ MEDIUMCattivaHas passive, good baselineπ’ GOODLifmunkCR wrong (5 instead of 1/4), no passiveπ΄ HIGHFoxparksGood baseline, could use more depthπ‘ MEDIUMFuddlerGood, but Sand Blast DC too lowπ‘ MEDIUMTanzeeCR wrong (1 instead of 1), needs adjustmentπ΄ HIGHKillamariGood baseline, HP slightly lowπ‘ MEDIUMMauCR wrong (1 instead of 1/4)π΄ HIGHDaedreamNew, needs testingπ‘ MEDIUMGumossGood baselineπ’ GOOD
d20 Early Dungeon Encounter: 1-4: 1-2 Chikipi 5-7: 1 Lamball 8-10: 1d3 Lifmunk 11-13: 1d2 Cattiva 14-16: 1d3 Fuddler 17-18: 1d2 Gumoss 19: 1 Mau 20: 1 Tanzee
d20 Mid Dungeon Encounter: 1-3: 1d4 Fuddler 4-6: 1d3 Tanzee 7-9: 1d2 Mau 10-12: 1d2 Daedream 13-15: 1d4 Killamari 16-18: 1d3 Foxparks 19: 1d2 Cattiva + 1 Lifmunk 20: 1d3 Gumoss + 1d2 Lamball
/Lore/the Dungeon/Dungeon.lore.md β Dungeon enemy pools
/Lore/Mystery Dungeon System.lore.md β Roguelike mechanics
/Lore/Dungeon Guide.lore.md β Dungeon strategies
/Lore/World item and stuff/Loot Tables.lore.md β Drops and loot
/Player Options/Species/Pals.species.json β Character species rules