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  1. Palworld Mystery Dungeon (Alpha Build)
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🐾 PAL & CREATURE BALANCE GUIDE pt 2

✨ PASSIVE ABILITIES

[Aquatic Adaptation]
  Killamari can breathe air and water equally well.

[Suction Cups]
  Killamari has advantage on checks to escape grapples and can climb any surface.

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πŸ“¦ LOOT

| Item | Drop Rate | Notes |
|------|-----------|-------|
| Killamari Tentacle | 40% | Crafting material |
| Pal Fluids | 25% | Water crafting |
| Venom Gland | 10% | Poison crafting |

πŸŒ‘ DAEDREAM

DAEDREAM
Small Monstrosity | Element: Dark | CR: 1/2 (100 XP)

AC: 13 | HP: 22 | Speed: 30 ft., Fly 30 ft. (hover) | INIT: +3

ABILITY SCORES:
  STR: 6  DEX: 16  CON: 10
  INT: 8  WIS: 14  CHA: 12

SKILLS: Stealth +5, Arcana +3
SENSES: Darkvision 60 ft.; Passive Perception 12
IMMUNITIES: Frightened
SAVES: WIS +4

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🎯 DUNGEON ROLE: Psychic Support / Illusionist
🌟 SPECIAL ABILITY: Dream Eater β€” Can cause enemies to fall into a dreamy state

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βš”οΈ ACTIONS

[1] MAGIC MISSILES. (At-Will)
   Ranged Spell Attack: +5 to hit, range 60 ft., one target.
   Hit: 2d4 + 3 force damage.

[2] SLEEP INDUCING POWDER. (Recharge 5-6)
   15-foot cone. Creatures in the area must succeed DC 12 WIS save or fall unconscious for 1 minute.

[3] NIGHTMARE WHISPERS. (Bonus Action)
   One creature within 30 ft. that can hear Daedream must make DC 12 WIS save or be frightened for 1 turn.

─────────────────────────────────────
✨ PASSIVE ABILITIES

[Floating]
  Daedream hovers and ignores difficult terrain.

[Sleep Walker]
  Daedream never needs to sleep and cannot be put to sleep magically.

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πŸ“¦ LOOT

| Item | Drop Rate | Notes |
|------|-----------|-------|
| Dark Fragment | 30% | Dark crafting |
| Fiber | 50% | Crafting material |
| Small Pal Soul | 5% | Stat upgrade |

πŸ±β€πŸ‘€ MAU

MAU
Small Monstrosity | Element: Dark | CR: 1/4 (50 XP)

AC: 13 | HP: 18 | Speed: 30 ft. | INIT: +3

ABILITY SCORES:
  STR: 8  DEX: 16  CON: 10
  INT: 8  WIS: 12  CHA: 12

SKILLS: Perception +3, Stealth +5
SENSES: Darkvision 60 ft.; Passive Perception 13
SAVES: DEX +3

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🎯 DUNGEON ROLE: Lucky Finder / Treasure Hunter
🌟 SPECIAL ABILITY: Passive Gold Generation β€” Occasionally finds gold or gems

─────────────────────────────────────
βš”οΈ ACTIONS

[1] DARK BALL. (At-Will)
   Ranged Spell Attack: +5 to hit, range 30 ft., one target.
   Hit: 1d6 + 3 necrotic damage.

[2] SHADOW STEP. (Recharge 5-6)
   Bonus action. Mau becomes invisible until the end of its next turn.

─────────────────────────────────────
✨ PASSIVE ABILITIES

[Lucky]
  Once per day, Mau can reroll any d20 roll. Must use the new result.

[Gold Sense]
  Mau can sense valuable items within 60 ft. and can identify traps and treasure.

[Feline Agility]
  Mau's movement doesn't provoke opportunity attacks.

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πŸ“¦ LOOT

| Item | Drop Rate | Notes |
|------|-----------|-------|
| Gold Coin | 40% | 1d6 x 10 GP automatically |
| Dark Fragment | 15% | Dark crafting |
| Mau Crystals | 10% | Rare crafting material |

🌱 FUDDLER

FUDDLER
Medium Monstrosity | Element: Ground | CR: 1 (200 XP)

AC: 13 | HP: 45 | Speed: 20 ft., Burrow 20 ft. | INIT: +2

ABILITY SCORES:
  STR: 13  DEX: 14  CON: 12
  INT: 7  WIS: 11  CHA: 8

SKILLS: Perception +2, Stealth +4
SENSES: Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12
IMMUNITIES: Blinded
SAVES: CON +2

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🎯 DUNGEON ROLE: Tunnel Fighter / Ambusher
🌟 SPECIAL ABILITY: Tunnel Runner β€” Can emerge from ground unexpectedly

─────────────────────────────────────
βš”οΈ ACTIONS

[1] CLAW ATTACK. (At-Will)
   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
   Hit: 1d6 + 2 slashing damage.

[2] SAND BLAST. (Recharge 5-6)
   Ranged Spell Attack: +4 to hit, range 30 ft., one target.
   Hit: 2d6 bludgeoning damage. Target is partially blinded until end of next turn (DC 12 DEX save).

[3] BURROW STRIKE. (Bonus Action)
   Fuddler erupts from the ground within 5 ft. of a creature. Make a claw attack. +2 bonus to attack.

─────────────────────────────────────
✨ PASSIVE ABILITIES

[Sand Cloud]
  When Fuddler burrows, it leaves behind a cloud of sand in its wake. Creatures that enter the space must succeed DC 12 CON save or be blinded for 1 turn.

[Earthen Defense]
  When Fuddler is standing on dirt or sand, its AC increases by 2.

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πŸ“¦ LOOT

| Item | Drop Rate | Notes |
|------|-----------|-------|
| Fiber | 50% | Crafting material |
| Bone | 40% | Crafting material |
| Coal | 25% | Fuel/crafting |

🌳 TANZEE

TANZEE
Small Humanoid | Element: Grass | CR: 1 (200 XP)

AC: 14 | HP: 30 | Speed: 30 ft., Climb 15 ft. | INIT: +3

ABILITY SCORES:
  STR: 8  DEX: 16  CON: 12
  INT: 10  WIS: 10  CHA: 14

SKILLS: Perception +2, Sleight of Hand +4, Nature +3
SENSES: Darkvision 60 ft.; Passive Perception 12
SAVES: DEX +3

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🎯 DUNGEON ROLE: Gunner / Multi-Attack
🌟 SPECIAL ABILITY: Armed & Dangerous β€” Can use firearms (has proficiency)

─────────────────────────────────────
βš”οΈ ACTIONS

[1] ASSAULT RIFLE. (At-Will)
   Ranged Weapon Attack: +5 to hit, range 60/200 ft., one target.
   Hit: 2d6 + 3 piercing damage.

[2] SEED MACHINE GUN. (Recharge 5-6)
   Ranged Spell Attack: +5 to hit, range 30 ft., up to 3 targets.
   Hit: 2d6 piercing damage per target.

[3] WIND CUTTER. (At-Will)
   Ranged Spell Attack: +3 to hit, range 30 ft., one target.
   Hit: 1d6 slashing damage.

─────────────────────────────────────
✨ PASSIVE ABILITIES

[Monkey Agility]
  Tanzee has advantage on Dexterity checks to climb and jump.

[Friendly Fire]
  Tanzee is immune to friendly fire from its own ranged attacks.

─────────────────────────────────────
πŸ“¦ LOOT

| Item | Drop Rate | Notes |
|------|-----------|-------|
| Fiber | 60% | Crafting material |
| Ammo Scrap | 30% | Can be turned into ammunition |
| Tanzee Leaf | 20% | Grass crafting |

πŸƒ GUMOSS

GUMOSS
Medium Other | Element: Grass | CR: 1/2 (100 XP)

AC: 12 | HP: 25 | Speed: 20 ft. | INIT: +0

ABILITY SCORES:
  STR: 12  DEX: 10  CON: 14
  INT: 7  WIS: 11  CHA: 8

SKILLS: Nature +2
SENSES: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 10
IMMUNITIES: Poisoned
VULNERABILITIES: Fire
SAVES: CON +2

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🎯 DUNGEON ROLE: Sticky Ambusher / Terrain Controller
🌟 SPECIAL ABILITY: Sap Trap β€” Creates sticky mud that slows enemies

─────────────────────────────────────
βš”οΈ ACTIONS

[1] SAND BLAST. (At-Will)
   Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target.
   Hit: 1d6 + 1 bludgeoning damage. Target covered in sticky mud (speed halved for 1 minute, DC 12 STR to remove).

[2] STONE BLAST. (At-Will)
   Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target.
   Hit: 2d4 + 1 bludgeoning damage.

[3] VINE GRAB. (Recharge 5-6)
   Ranged Spell Attack: +3 to hit, range 30 ft., one target.
   Hit: 1d6 + 1 bludgeoning damage. Target is restrained (DC 12 STR to escape).

─────────────────────────────────────
✨ PASSIVE ABILITIES

[Sticky]
  Gumoss coats the ground in 5 ft. radius around itself at end of each turn. Creatures entering must succeed DC 12 DEX save or fall prone.

[Heat Weakness]
  In direct sunlight or near fire, Gumoss takes 1d6 extra fire damage per turn.

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πŸ“¦ LOOT

| Item | Drop Rate | Notes |
|------|-----------|-------|
| Gumoss Leaf | 60% | Crafting material |
| Fiber | 40% | Crafting material |

🎯 DUNGEON ENCOUNTER TABLES (BY TIER)

Tier 1: Level 1-10

DungeonCommon EnemiesUncommon EnemiesRare EnemiesBoss PoolIsolated Island CavernChikipi (30%), Lamball (25%), Lifmunk (20%)Cattiva (15%), Tanzee (10%)β€”Lifmunk, Tanzee, Foxparks, LamballHillside CavernFuddler (25%), Gumoss (20%), Mau (20%)Daedream (15%), Killamari (15%), Foxparks (5%)β€”Foxparks, Cattiva, Lamball, Gumoss

Tier 2: Level 11-20

DungeonCommon EnemiesUncommon EnemiesRare EnemiesBoss PoolRavine GrottoNox (25%), Sweepa (20%), Ribbuny (15%)Galeclaw (15%), Kelpsea (15%), Univolt (10%)β€”Nox, Cawgnito, Sweepa, GaleclawMountain Stream GrottoLoupmoon (25%), Katress (20%), Felbat (15%)Grintale (15%), Beegarde (15%), Mossanda (10%)β€”Galeclaw, Loupmoon, Katress, Grintale


πŸ“‹ FILE REVISION CHECKLIST

Creatures to Update

CreatureCurrent IssuesPriorityLamballCR 12 (wrong!), 1385 HP (way too high)πŸ”΄ HIGHVixyHP 2989 (absurd!), alignment wrong (NE?)πŸ”΄ HIGHChikipiCR correct, but no passive abilities🟑 MEDIUMCattivaHas passive, good baseline🟒 GOODLifmunkCR wrong (5 instead of 1/4), no passiveπŸ”΄ HIGHFoxparksGood baseline, could use more depth🟑 MEDIUMFuddlerGood, but Sand Blast DC too low🟑 MEDIUMTanzeeCR wrong (1 instead of 1), needs adjustmentπŸ”΄ HIGHKillamariGood baseline, HP slightly low🟑 MEDIUMMauCR wrong (1 instead of 1/4)πŸ”΄ HIGHDaedreamNew, needs testing🟑 MEDIUMGumossGood baseline🟒 GOOD


🎲 RANDOM ENCOUNTER TABLES

Quick Roll Tables (d20)

d20 Early Dungeon Encounter: 1-4: 1-2 Chikipi 5-7: 1 Lamball 8-10: 1d3 Lifmunk 11-13: 1d2 Cattiva 14-16: 1d3 Fuddler 17-18: 1d2 Gumoss 19: 1 Mau 20: 1 Tanzee

d20 Mid Dungeon Encounter: 1-3: 1d4 Fuddler 4-6: 1d3 Tanzee 7-9: 1d2 Mau 10-12: 1d2 Daedream 13-15: 1d4 Killamari 16-18: 1d3 Foxparks 19: 1d2 Cattiva + 1 Lifmunk 20: 1d3 Gumoss + 1d2 Lamball


πŸ“– RELATED FILES

  • /Lore/the Dungeon/Dungeon.lore.md β€” Dungeon enemy pools

  • /Lore/Mystery Dungeon System.lore.md β€” Roguelike mechanics

  • /Lore/Dungeon Guide.lore.md β€” Dungeon strategies

  • /Lore/World item and stuff/Loot Tables.lore.md β€” Drops and loot

  • /Player Options/Species/Pals.species.json β€” Character species rules