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  1. Palworld Mystery Dungeon (Alpha Build)
  2. Lore

πŸ“… THE PALPAGOS CALENDAR

πŸ“… THE PALPAGOS CALENDAR

Year 7382 β€” Seven millennia since The Vanishing


πŸ“† CALENDAR OVERVIEW

StatValueDays in a Year365Months12Days per Month30-31 (varies)Week Length7 daysCurrent Year7382Year ZeroThe Vanishing (humanity's disappearance)

Year Counting

Pals count years in two systems:

  • P.C. (Post-Collapse): The official calendar. Year 7382 P.C. = 7,382 years since humanity vanished.

  • Ancient Reckoning: Some elder Pals and scholars use "A.R." (Ancient Reckoning), counting from humanity's earliest recorded date. This system is rarely used outside the Astral Observatory.


πŸ—“οΈ THE TWELVE MONTHS

Spring 🌱

MonthDaysSeasonThemeFrostveil31Late WinterThe last grip of cold; ice begins to crackThawmoon28Early SpringSnow melts, rivers swell, first buds appearSprouttide31SpringNew growth explodes, planting season begins

Summer β˜€οΈ

MonthDaysSeasonThemeBloomreach30Mid-SpringFlowers bloom everywhere, Pal mating seasonSuncrest31Early SummerLongest days, warmth settles inBlazemonth30SummerPeak heat, volcano activity increases

Autumn πŸ‚

MonthDaysSeasonThemeHighsun31Late SummerHottest month, desert storms, harvest beginsEmberfall31Early AutumnLeaves turn orange, first cool windsHarvestide30AutumnFull harvest, abundance, preparation for winter

Winter ❄️

MonthDaysSeasonThemeAmbermoon31Mid-AutumnGolden light, last warmth before coldDuskveil30Early WinterDays shorten, darkness creeps inDeepfrost31WinterColdest month, snow blankets the mountains


πŸ“Š MONTH BREAKDOWN

Frostveil (31 Days)

Season: Late Winter Element: Ice Mood: Quiet, contemplative, end of hardship

The year begins in the bitter cold. Frostveil is named for the thin veil of ice that covers everything β€” windows, trees, the fur of sleeping Pals. It's a time of endurance. Settlements huddle together, fires burn constantly, and the strong protect the weak.

Key Events:

  • First day of the year: Frostveil 1st β€” New Year celebrations

  • The Thaw Vigil (Frostveil 28-31): Communities gather to watch for the first signs of spring


Thawmoon (28 Days)

Season: Early Spring Element: Water Mood: Hope, renewal, muddy chaos

The shortest month. Snow melts into rushing rivers. Paths become mud. Travel is difficult but spirits are high. This is when new Pal eggs begin to hatch and baby Pals stumble into the world.

Key Events:

  • Hatchling Day (Thawmoon 14): Celebration of new Pal births

  • Rivers are dangerous β€” flooding is common


Sprouttide (31 Days)

Season: Spring Element: Grass Mood: Growth, energy, new beginnings

The world explodes with life. Seeds planted in Thawmoon now sprout. Farmers work overtime. Wild Pals become more active and territorial. It's a dangerous but beautiful time.

Key Events:

  • Planting Festival (Sprouttide 1st-7th): Week-long agricultural celebration

  • Wild Pal migration begins


Bloomreach (30 Days)

Season: Mid-Spring Element: Grass/Fire Mood: Romance, beauty, warmth

The most beautiful month. Flowers bloom across every biome. Pal mating season peaks β€” expect more baby Pals soon. Temperatures are perfect. Travel is easy.

Key Events:

  • Bloom Festival (Bloomreach 15): Celebrates beauty and love

  • Pal mating season at its peak


Suncrest (31 Days)

Season: Early Summer Element: Fire Mood: Energy, ambition, heat

Days grow long. The sun dominates. It's a time of action β€” guilds send out expeditions, merchants travel freely, and adventurers explore new territories.

Key Events:

  • Guild Founding Day (Suncrest 10): Celebrates the establishment of the first guilds

  • Fire Pals become more powerful


Blazemonth (30 Days)

Season: Summer Element: Fire Mood: Danger, intensity, survival

The heat is relentless. Volcano activity increases. Fire-type Pals roam freely. It's the most dangerous month for travel but the best for forging and smelting.

Key Events:

  • Forge Festival (Blazemonth 15-20): Blacksmiths showcase their greatest works

  • Heat Resistant gear becomes essential


Highsun (31 Days)

Season: Late Summer Element: Fire/Earth Mood: Peak intensity, harvest begins

The hottest month. Desert storms rage. But it's also when the first harvests come in. Communities celebrate survival through the worst heat.

Key Events:

  • First Harvest (Highsun 1st): Celebration of the year's first crops

  • Desert storms make travel in the Dessicated Desert deadly


Emberfall (31 Days)

Season: Early Autumn Element: Fire/Grass Mood: Transition, beauty, melancholy

The most visually stunning month. Leaves turn vibrant orange and yellow (Amberfall Woods is especially gorgeous). The heat breaks. Cool winds return. It's a bittersweet time β€” beauty fading into cold.

Key Events:

  • Ember Festival (Emberfall 15): Celebration of fire's warmth before winter

  • Amberfall Woods at peak beauty


Harvestide (30 Days)

Season: Autumn Element: Earth Mood: Abundance, gratitude, preparation

Full harvest season. Every settlement is busy gathering food for winter. Markets overflow with produce. It's the richest time of year β€” everyone eats well.

Key Events:

  • Great Harvest Feast (Harvestide 20): Largest feast of the year

  • Food prices drop to their lowest


Ambermoon (31 Days)

Season: Mid-Autumn Element: Earth/Fire Mood: Golden light, warmth, nostalgia

The last warm month. Golden light bathes everything. It's a time of reflection β€” looking back on the year's accomplishments before the cold sets in.

Key Events:

  • Remembrance Day (Ambermoon 31): Honoring those lost in the past year

  • Last chance to stockpile food and firewood


Duskveil (30 Days)

Season: Early Winter Element: Dark/Ice Mood: Darkness, preparation, unease

Days shorten dramatically. Darkness creeps in. This is when Void energy is strongest β€” SAN loss from exploring ruins increases. Settlements light extra fires and post extra guards.

Key Events:

  • Veil Night (Duskveil 30): The longest night. Bonfires burn all night to ward off darkness.

  • Serapholk sighting chance increases to 15%


Deepfrost (31 Days)

Season: Winter Element: Ice Mood: Cold, endurance, community

The coldest month. Snow blankets the mountains. Travel is dangerous. But communities come together β€” sharing food, telling stories, and keeping each other warm.

Key Events:

  • Deepfrost Gathering (Deepfrost 20-25): Week-long winter celebration

  • Ice Pals become more powerful

  • Fire Pals are weaker


πŸŽ‰ HOLIDAYS & FESTIVALS

Major Holidays (Observed Everywhere)

HolidayDateMonthDescriptionNew Year's Dawn1stFrostveilCelebration of survival through another yearHatchling Day14thThawmoonHonoring new Pal birthsThe Vanishing Remembrance52nd day of yearSprouttideSolemn remembrance of humanity's disappearanceBloom Festival15thBloomreachCelebration of beauty and loveGuild Founding Day10thSuncrestHonoring the first guildsForge Festival15-20thBlazemonthBlacksmith competition and showcaseFirst Harvest1stHighsunCelebration of the year's first cropsEmber Festival15thEmberfallHonoring fire's warmth before winterGreat Harvest Feast20thHarvestideLargest feast of the yearRemembrance Day31stAmbermoonHonoring those lost in the past yearVeil Night30thDuskveilLongest night β€” bonfires burn until dawnDeepfrost Gathering20-25thDeepfrostWinter celebration and gift-giving

Regional & Faction Holidays

HolidayDateMonthRegion/FactionDescriptionThe Anvil's Flame7thBlazemonthThe Amber AnvilGuild anniversary celebrationGilded Night14thBloomreachBoy Kisser TownFestival of affection and candySyndicate Purge1stEmberfallNew HorizonCelebration of a defeated criminal threatThe Silent Vigil52nd daySprouttideThe Astral ScholarsMeditation on humanity's fateStarfall Festival15thHighsunAll regionsCelebration of the Starlit FragmentsAlpha Challenge20thSuncrestThe Apex GuildAnnual combat tournament

Special Occurrences

EventTriggerEffectSerapholk MoonDuskveil 30Serapholk sighting chance +15%Void SurgeDeepfrost 1st-5thSAN loss from ruins doubledBloom TideBloomreach 15-20Wild Pal populations spikeForge HeatBlazemonth 15-20Crafting success rate +10%Harvest MoonHarvestide 20Food items restore +25% more hunger


⏰ TIME OF DAY

Daily Cycle

TimePeriodDescriptionDawn5:00-7:00First light, roosters crow, Pals stirMorning7:00-12:00Active time, markets open, work beginsMidday12:00-14:00Hottest part of day, lunch breakAfternoon14:00-18:00Work continues, travel is goodDusk18:00-20:00Sun sets, taverns fill, guards changeNight20:00-4:00Darkness, danger increases, SAN loss riskDeep Night2:00-5:00Darkest hours, Void energy strongest

Timekeeping

Pals tell time using:

  • Sundials β€” Common in settlements

  • Water Clocks β€” Used in the Astral Observatory

  • Pal Clocks β€” Some Pals (like Hoocrates) have internal clocks

  • The Guild Bell β€” Rings at dawn, midday, and dusk in major settlements


🌦️ SEASONS & WEATHER

Seasonal Effects

SeasonMonthsWeather EffectsSpringThawmoon, Sprouttide, BloomreachRain common, flooding possible, wild Pals activeSummerSuncrest, Blazemonth, HighsunHeat waves, volcano activity, fire Pals strongAutumnEmberfall, Harvestide, AmbermoonCool winds, beautiful foliage, harvest timeWinterDuskveil, Deepfrost, FrostveilSnow, ice, travel dangerous, fire Pals weak

Weather Events

EventSeasonEffectHeat WaveSummerBelly drains 2x faster, fire damage +20%BlizzardWinterTravel speed halved, ice damage +20%ThunderstormSpring/AutumnElectric attacks hit everyone nearbySandstormSummer (Desert)Visibility reduced, damage over timeFogAutumn/WinterAmbushes more common, visibility reducedClearAnyNo effects


πŸ“– RELATED FILES

  • /Lore/Gameplay Mechanics.lore.md β€” Hunger, Sanity, and survival systems

  • /Lore/Campaign Setting Overview.lore.md β€” World history and setting

  • /Lore/World Overview.lore.md β€” Biomes and regions

  • /Lore/Villains & Bosses.lore.md β€” Serapholk and other threats

  • /Lore/World item and stuff/Loot Tables.lore.md β€” Seasonal loot availability