The Sun-Wanderer of House Almoni
Name: Alakkin Almoni
House: Almoni – The Skyborn Tribe
Age: 24 (chronologically)
Age Missing: 7–24 (17 years unaccounted for)
Status in Banana: Presumed dead / Lost Child of the Sun
Current Calling: Explorer, Sunbound Warrior, Builder-in-Exile
Height: 6’2”
Build: Lean, powerful, and light-footed — built for endurance rather than brute force
Alakkin vanished on a clear morning.
At seven years old, he left the Almoni coastal terraces to “see where the sun goes when it touches the water.” No one stopped him. Children wandered often in those days — the sea was familiar, the skies kind.
He walked.
And kept walking.
Alakkin did not realize he was lost.
To him, the world simply kept unfolding.
He followed trade roads, crossed borders without knowing they were borders, slept under wagons, learned languages by listening, and survived by instinct, kindness, and an unshakable belief that everything had a place if you kept moving long enough.
By the time he understood he could not find his way back, years had already passed — and Banana had become a memory shaped like sunlight.
Alakkin grew up everywhere.
He apprenticed briefly under:
Desert scholars who taught him sun geometry and astral direction
Mountain mystics who taught him breath, balance, and stillness
Caravan-guards who taught him how to fight while smiling
Ruin-delvers who taught him what not to touch
His magic emerged slowly, but unlike the explosive talent of old Almoni legends, his power was adaptive — shaped by travel, danger, and constant change.
Where others bent magic, Alakkin negotiated with it.
He learned to move with wind instead of against it.
To let heat carry him instead of burn him.
To let sunlight answer rather than command.
Alakkin is unmistakable.
Skin: Deep brown with faint golden undertones, dusted with pale scars that shimmer softly in strong light
Hair: Long, sun-bleached dreadlocks tied with faded ribbons, feathers, and metal charms from a dozen cultures
Eyes: Bright amber, constantly alert, warm even when assessing danger
Markings: His back, shoulders, and left arm are covered in living sun-ink tattoos, shifting subtly when magic is invoked
He dresses lightly — flowing layered fabrics, reinforced boots, and an explorer’s harness — always prepared to move.
Despite his wealth, nothing about him looks extravagant. Everything looks used, loved, and chosen.
Alakkin’s carpet is not a relic of conquest, but of friendship.
Woven by sky-artisans long thought extinct, the carpet responds not to commands but to intent. It moves like a living thing — dipping, spinning, hovering, or resting patiently.
He uses it:
For travel
For aerial combat and evasion
As a mobile meditation space
As shelter in hostile lands
The carpet is bound to him alone. It will not carry another unless he wills it.
Etched into his torso and arms is a dimensional sun-vault, a magical repository tied to his life force.
Contents include:
1,000,000 gold coins
Vast, uncountable stores of silver and copper
Approximately one ton of refined mithril ingots
Artifacts, texts, maps, and relics from across the world
He does not hoard for power.
He hoards for return.
This wealth is not for conquest or dominance — it is earmarked in his mind for:
Rebuilding Almoni settlements
Funding independent villages
Establishing sanctuaries for the displaced
Alakkin is a legendary magical warrior, but he fights like an explorer — fast, adaptive, improvisational.
Sunbound Movement: He fights while moving — leaping, gliding, circling, never static
Reactive Magic: His spells change mid-use based on environment
Close & Mid Range Combat: Prefers staff, short blade, and open-hand magic
Nonlethal First: He disables before he kills, unless there is no choice
He smiles while fighting — not mockingly, but because battle to him is a puzzle, not a punishment.
Alakkin is bright, curious, and disarmingly sincere.
He jokes in dangerous places.
Asks questions during tense negotiations.
Apologizes when he breaks things — even enemies.
Yet beneath the humor is sharp perception and deep wisdom.
He has:
A strong moral compass
A hatred of exploitation and slavery
An instinctive protectiveness toward children and travelers
He believes the world is worth understanding before judging.
Despite his power, he avoids titles, refuses thrones, and mistrusts rigid authority.
Alakkin does not yet know if Banana will welcome him.
He fears:
Being seen as a myth rather than a man
That the Almoni have changed beyond recognition
That his return may destabilize fragile politics
Still, his goal is clear:
Build, not rule.
Restore, not dominate.
Leave something better than what was lost.
He intends to found a small village — a place of trade, safety, and cultural renewal — not a kingdom.
Many believe Alakkin Almoni is a story told to children.
A lost sun-child who grew into the horizon itself.
They are wrong.
He is real.
He is coming home.
And he brings the world with him.
Type: Legendary Item / Cosmic Relic Hybrid
Tier: 4 (Legendary Infrastructure) with Tier 5 interactions
Form: Living Tattoo Vault
Alakkin does not carry his wealth.
It lives in him.
Across his back, ribs, and spine spreads a vast sun-circle tattoo composed of interlocking sigils, star-marks, and geometric pathways that subtly shift when exposed to moonlight or strong mana fields. To the untrained eye, it looks ceremonial — tribal sun-worship iconography in Almoni style.
In truth, it is a folded extradimensional space, bound directly to his life-force and navigational sense.
Capacity:
~1,000,000 Gold Coins
Vast, uncountable Silver & Copper
~1 ton of refined Mithril Ingots
Hundreds of minor relics and oddities
Access Condition:
Only Alakkin can open it fully
Partial “offerings” can be manifested instinctively (coins spilling from skin like light-solidified metal)
Security:
Intrusion triggers spatial misdirection (thieves walk out before realizing they entered)
Violent breach attempts collapse contents into stasis
Special Trait:
Vault rearranges itself based on intent, not order
Greed causes disorientation; purpose grants clarity
The vault smells faintly of warm metal and old sunlight.
Type: Weapon (Staff)
Tier: 5 – Mythic Weapon
Material:
Core: Celestial Driftwood (Unknown Material, Grade IX+)
Inlays: Sun-etched Mithril (Grade VII Metal: C(+), A(+), D(+3), !(+))
Capstone: Fragment of Fallen Star-Glass (Crystal Grade VII: C(+4), A(+2), I(+2))
A tall, elegant staff taller than Alakkin himself, pale gold-brown like sun-bleached wood. The grain flows forward, as if always pointing toward somewhere else. At its crown floats a shard of translucent star-glass, never quite touching the staff.
Worldstep Conduit:
Allows limited space-folding, horizon skipping, and terrain ignoring
Celestial Arbitration:
Can bypass resistances of Tier 4 or lower beings
Reality Compliance:
Terrain bends to allow passage rather than being destroyed
Drawback:
Cannot be used to conquer territory — attempts fail subtly
Damage equivalent: 4d12 (Reality-altering)
Type: Relic / Focus
Tier: 5 – Cosmic Relic
Origin: Feather of the Last Feathered Starbeast
Material Traits:
Unknown Organic-Celestial Hybrid
Traits: C(+5), A(+5), !(+), I(+), O(+)
A single radiant quill, longer than a sword, shimmering between colors that don’t exist in daylight. When wrapped, it dims to a warm gold glow.
Merciful Finality:
Allows beings capable of reincarnation to choose a true death
Memory Preservation:
Records the truth of an ending, immune to myth distortion
Celestial Ink:
Can write contracts that even gods hesitate to break
Passive Effect:
Creatures nearby feel calm when death approaches
This quill has never been used violently since the Starbeast.
Type: Legendary Armor (Accessory)
Tier: 4 – Legendary
Material:
Woven Star-Silk (Natural Material Grade VII: C(+4), A(+3), J(+2), !(+))
Threaded with Sun-Threads from pre-Decline Almoni rites
Fate Tether:
Prevents the wearer from becoming truly lost
Soft Defiance:
Reduces fatal damage once per long cycle
Aura of Familiarity:
Strangers feel like they’ve met him before
Armor Equivalent: AC +3 (Stacks)
Tier: 3 (Legendary Item)
Needle spins until danger approaches, then steadies
Cannot be sold — always reappears
Tier: 2
Restores stamina and morale
Replenishes naturally at dawn
Tier: 3
When flipped, always lands facing the direction of home
Changes definition of “home” as the bearer grows
Tier: 4 (Creature Carve, Colossus)
Traits: G(+3), K(+2), D(+3)
Kept sealed — Alakkin refuses to sell it
Tier: 3
Erases destinations once reached
Encourages exploration
Mithril Ingots:
Grade VII Metal
Traits: D(+4), C(+), !(+), B(+2), Y(+2)
Star-Sand Vials:
Natural Material Grade VI
Traits: A(+2), C(+3), U(+2)
Sky-Vine Fibers:
Plant Grade V
Traits: C(+), A(+), J(+)
Alakkin does not hoard for power.
Every object has a story.
Every story has an ending.
Every ending should be kind — or at least honest.
He is not the richest explorer in Paradise.
He is the one who never took what the world could not afford to lose.