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Beasts of the Spear Host

Beasts of the Spear Host

War Mounts & Hunting Assets of the Border Marches

The Spear Host does not rely on horses alone. The Border Marches are too broken, too wet, too unstable for fragile mounts. Daurades Hardsand instead forged his armies around beasts that endure, adapt, and kill without hesitation.


The Darkhan Kangaroos

(Vault Beasts of the Spear Host)

Role: Heavy shock mount, rapid assault, terrain dominance
Riders: Darkhan only

The Darkhan Kangaroo is not a curiosity — it is a weapon.

Standing taller than a warhorse at full extension, these massive marsupials are bred from the deep desert ranges where predators leap, not chase. Their power lies not in speed alone, but in vertical violence.

Physical Description

  • Height: 9–11 feet upright

  • Build: Thick, corded hindquarters; narrow but armored torso

  • Hide: Short, dense fur over scar-scarred skin resistant to sand abrasion

  • Tail: Thick, muscular, used as a stabilizer during landing and sudden turns

  • Eyes: Forward-set, dark, unnervingly calm even in battle

Battlefield Function

  • Bounding Charge: Kangaroos cross broken ground, trenches, and marsh channels in massive leaps, ignoring obstacles that would break cavalry.

  • Impact Strikes: Darkhan lances are driven downward mid-leap, turning gravity into a killing force.

  • Crush Kicks: Trained to strike with hind legs upon landing, capable of shattering shields and ribs.

  • Mount Recovery: If unseated, the beast is trained to retreat or circle back, never panicking.

Armor & Tack

  • Reinforced chest plates and shoulder guards of blackened bronze

  • Leather-and-chain harness designed not to restrict jump motion

  • Spear-lock braces mounted at the rider’s thigh for mid-air strikes

Cultural Note

Each Darkhan names their mount only after its first confirmed kill.
A Darkhan without a mount is still feared — but a Darkhan mounted is inevitable.


War Camels of the Spear Host

(March-Breakers and Siege Beasts)

Role: Heavy transport, shock disruption, endurance warfare
Riders: Spear-Captains, Lancers, supply commanders

Where horses fail, camels endure.

The Spear Host’s war camels are massive, ill-tempered beasts bred for weeks-long campaigns without rest. They carry soldiers, armor, water, and death across ground no army should cross.

Physical Description

  • Height: Towering, long-necked, broad-backed

  • Hide: Calloused, scarred, resistant to heat and biting insects

  • Temperament: Aggressive when armored; trained to bite and trample

Battlefield Function

  • Formation Disruption: Enemy mounts panic at camel scent and noise.

  • Sustained Charges: Not fast, but unstoppable — camels do not break.

  • Mobile Bastions: Mounted spear walls form around camel trains during sieges.

  • Psychological Warfare: Their silhouettes at dusk are often mistaken for giants.

Armor & Loadout

  • Layered leather barding with bronze throat plates

  • Water barrels and spear racks mounted directly to the saddle frame

  • Some camels fitted with side-shields forming moving cover for infantry

Doctrine

A camel is not withdrawn unless slain.
A fallen camel is stripped, its bones used for field tools or weapons.


Mud Hounds

(Border Marsh War Dogs)

Role: Tracking, skirmish disruption, night harassment
Handlers: Iron-Guides, scouts, Darkhan outriders

Mud Hounds are desert malamutes bred for swamp, marsh, and flooded terrain — massive, broad-chested beasts capable of swimming silently through reeds and dragging armored men into water.

Physical Description

  • Size: As large as a grown man’s chest at the shoulder

  • Fur: Dense, oily, water-shedding; mottled brown and gray

  • Jaws: Wide, crushing bite trained for limbs, not throats

  • Eyes: Pale or amber, reflective in low light

Battlefield Function

  • Silent Water Advance: Can submerge fully, leaving only nostrils exposed.

  • Drag & Drown: Targets are pulled into mud or water, armor becoming a liability.

  • Night Raids: Released in packs to harass camps, kill sentries, and vanish.

  • Morale Breakers: Their howls echo through fog and reeds, inducing panic.

Training Doctrine

  • Never trained to kill outright unless commanded.

  • Default behavior is cripple, drag, and hold.

  • Respond to hand signals and low whistles only.

Armor

  • Minimal — hardened leather collars with bronze throat studs

  • Weighted to prevent enemies from lifting or throwing them


Combined Arms Doctrine

“The Ground Is Not Neutral”

The Spear Host fights as if the land itself is a weapon:

  • Kangaroos dominate vertical space

  • Camels control endurance and presence

  • Mud Hounds rule darkness and water

Enemies find themselves attacked from above, below, and within the terrain itself — never knowing which beast will strike first.


In-World Saying of the Border Marches

“If you hear hooves, it’s the Legion.
If you hear nothing, it’s Hardsand.”