• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Paradise
  2. Lore

Demon Sickle Style Technique

Demon Sickle Style

Oni Legion Combat Primer


Overview of the Style

Demon Sickle Style is a battlefield control discipline built around chain-linked sickles. Unlike sword styles that rely on reach or spear styles that rely on thrust, this art dominates space, timing, and movement denial.

The chain is not a weapon by itself—it is a decision engine.
Every throw forces an answer. Every pull punishes hesitation.

The style is built on three core principles:

  1. Binding before killing

  2. Momentum over strength

  3. Continuous threat


Core Techniques

Scorpion Strike

Function: Long-range bind, disarm, or anchor.

The sickle is thrown with intent to hook—flesh, limb, armor seam, or weapon haft. Once embedded or wrapped, the chain is immediately pulled. Smaller targets are dragged off balance or toward the user; larger targets may pull the user instead.

Used to:

  • Break formations

  • Remove shields or polearms

  • Force positional mistakes


False Strike

Function: Close-range deception and guaranteed follow-up damage.

The wielder intentionally overextends a slash so the blade passes beyond the target. The handle is then snapped back, dragging the blade across the opponent from an unexpected angle.

Used to:

  • Punish parries

  • Bypass guard-focused defenses

  • Cause deep, lingering wounds


Double Tap

Function: Dual-weapon control.

The user operates two chain-sickles simultaneously. This increases threat coverage but requires extreme coordination; improper handling results in self-injury.

Used to:

  • Overwhelm single targets

  • Apply simultaneous pressure from multiple angles

  • Chain techniques together without pauses


The Harvest System

(Momentum-Based Combat Escalation)

The Harvest techniques are not individual attacks—they are states of combat. Once begun, they grow deadlier the longer they are sustained.


The Soul Harvest Begins

Function: Momentum initiation.

The user spins the sickle in a controlled horizontal arc while moving in place. This builds speed and establishes a continuous damage zone around the wielder.

Used to:

  • Deny close approaches

  • Prepare higher harvest forms

  • Force enemies to retreat or reposition


First Harvest

Function: Expanded threat plane.

The attack plane shifts vertically or diagonally, allowing strikes above, below, or across the wielder’s body. With two sickles, multiple targets can be struck or one target hit twice in the same motion.

Used to:

  • Break aerial or elevated attackers

  • Punish flanking attempts

  • Increase kill efficiency


Second Harvest

Function: Full spatial coverage and aerial control.

The wielder incorporates jumps, spins, and chain-assisted movement. The threat zone becomes spherical rather than planar.

Used to:

  • Fight multiple enemies at close range

  • Evade heavy attacks while maintaining offense

  • Transition into aerial combat


Third Harvest

Function: Triple-weapon momentum cycling.

Three chain-sickles are spun in coordinated motion. Each weapon feeds the speed of the others, allowing either multi-target control or focused annihilation.

Used to:

  • Collapse enemy groups

  • Overwhelm elite opponents

  • Maintain pressure without pause


Fourth Harvest

Function: Sustained escalation.

The longer the Harvest continues, the more attacks are generated. Momentum compounds until the wielder disengages or collapses from exhaustion.

Used to:

  • Break sieges

  • Hold choke points alone

  • Outlast numerically superior foes


Fifth Harvest (Buranti Oni – Personal Innovation)

Function: Total domination sphere.

Four chain-sickles create overlapping kill zones in all directions. Speed exceeds traditional limits, placing extreme strain on weapons and body alike.

Used to:

  • Fight entire units alone

  • Deflect incoming projectiles while attacking

  • Force total battlefield withdrawal


Binding and Control Techniques

Chains of Fate

Function: Precision throw and retrieval.

Sickles are thrown with minimal wasted motion and retrieved immediately. This allows rapid, repeated strikes without exposing the wielder.

Used to:

  • Harass targets safely

  • Test defenses

  • Control spacing


Embrace

Function: Full immobilization.

Both chains are thrown to wrap a target or object. Once bound, the wielder may pull, pin, or tear the victim apart depending on terrain and resistance.

Used to:

  • Capture priority targets

  • Disable heavily armored foes

  • Turn terrain into a weapon


My Puppet

Function: Weaponized immobilization.

Bound targets are swung, slammed, or thrown using the chain-sickles as leverage. Larger targets slow the wielder; smaller ones become blunt weapons.

Used to:

  • Break enemy morale

  • Damage multiple foes with one captive

  • Execute without striking directly


Miasma Techniques

(Environmental Warfare)

Miasma

Function: Area denial and concealment.

Chains scour the ground to create dense dust clouds. Vision and breathing are impaired within the zone.

Used to:

  • Break line of sight

  • Disrupt formations

  • Mask movement or retreat


Miasma Vortex

Function: Mobile combat within concealment.

The wielder moves through the dust cloud while attacking unseen. Blades strike from obscured angles.

Used to:

  • Assassinate within chaos

  • Fight superior numbers

  • Reset battlefield control


Death Stance Doctrine

Death Stance

Function: Precision mode.

Chains are wrapped tightly around the body, reducing reach but greatly increasing control and reaction speed.

Used to:

  • Fight in tight spaces

  • Counter fast opponents

  • Prepare advanced techniques


Death Unleashed

Function: Controlled extension.

The sickle is launched straight from Death Stance, then pulled back to extend range incrementally without fully unraveling.

Used to:

  • Test defenses

  • Maintain stance integrity

  • Chain into other techniques


Dance with Death

Function: Stance maintenance through movement.

Spins and leaps rewrap chain while restoring mobility.

Used to:

  • Avoid overextension

  • Maintain Death Stance during prolonged combat


Flying Death

Function: Chain-assisted aerial traversal.

Sickles anchor to terrain, allowing the user to swing, reposition, or stay airborne.

Used to:

  • Engage flyers

  • Traverse vertical environments

  • Avoid ground-based threats


Invoking Death

Function: Directional control override.

The spinning sickle’s trajectory is forcibly redirected mid-flight using the chain and body contact.

Used to:

  • Break predictive defenses

  • Strike around cover

  • Chain into other techniques


Plow Techniques

(Terrain-Breaking Attacks)

Lesser Plow

Function: Vertical execution.

The sickle is dropped from height, magnifying force through gravity.

Used to:

  • Kill entrenched enemies

  • Collapse ground defenses

  • Strike underground targets


Greater Plow

Function: Aerial devastation.

The wielder ascends or throws higher before slamming down.

Used to:

  • Shatter fortifications

  • Execute heavily armored foes


Final Plow

Function: Area-cleaving shockwave.

Momentum compresses air into a cutting force capable of breaking incoming attacks.

Used to:

  • Counter large-scale techniques

  • Clear space instantly

  • End battles decisively


Reaper Techniques

(Blind-Angle Doctrine)

Unrelenting Reaper

Function: Hidden-angle follow-up.

Missed strikes are converted into unseen return attacks.


Unstoppable Reaper

Function: Deflection conversion.

Blocked attacks rebound and continue their arc.


Reaper’s Bounty

Function: Full-body threat awareness.

The user strikes anywhere around themselves without turning.


Reaper’s Souls

Function: Momentum transfer.

Missed or landed strikes flow directly into Harvest techniques.


Defensive Harvest

Immortal Reaper Harvest (Buranti Oni)

Function: Precision interception field.

Spinning sickles intercept projectiles and strikes while allowing counterattacks.

Used to:

  • Advance under fire

  • Duel multiple ranged opponents

  • Hold ground alone


Closing Doctrine Note

“Demon Sickle Style does not seek elegance.
It seeks inevitability.”