Demon Sickle Style is a battlefield control discipline built around chain-linked sickles. Unlike sword styles that rely on reach or spear styles that rely on thrust, this art dominates space, timing, and movement denial.
The chain is not a weapon by itself—it is a decision engine.
Every throw forces an answer. Every pull punishes hesitation.
The style is built on three core principles:
Binding before killing
Momentum over strength
Continuous threat
Function: Long-range bind, disarm, or anchor.
The sickle is thrown with intent to hook—flesh, limb, armor seam, or weapon haft. Once embedded or wrapped, the chain is immediately pulled. Smaller targets are dragged off balance or toward the user; larger targets may pull the user instead.
Used to:
Break formations
Remove shields or polearms
Force positional mistakes
Function: Close-range deception and guaranteed follow-up damage.
The wielder intentionally overextends a slash so the blade passes beyond the target. The handle is then snapped back, dragging the blade across the opponent from an unexpected angle.
Used to:
Punish parries
Bypass guard-focused defenses
Cause deep, lingering wounds
Function: Dual-weapon control.
The user operates two chain-sickles simultaneously. This increases threat coverage but requires extreme coordination; improper handling results in self-injury.
Used to:
Overwhelm single targets
Apply simultaneous pressure from multiple angles
Chain techniques together without pauses
(Momentum-Based Combat Escalation)
The Harvest techniques are not individual attacks—they are states of combat. Once begun, they grow deadlier the longer they are sustained.
Function: Momentum initiation.
The user spins the sickle in a controlled horizontal arc while moving in place. This builds speed and establishes a continuous damage zone around the wielder.
Used to:
Deny close approaches
Prepare higher harvest forms
Force enemies to retreat or reposition
Function: Expanded threat plane.
The attack plane shifts vertically or diagonally, allowing strikes above, below, or across the wielder’s body. With two sickles, multiple targets can be struck or one target hit twice in the same motion.
Used to:
Break aerial or elevated attackers
Punish flanking attempts
Increase kill efficiency
Function: Full spatial coverage and aerial control.
The wielder incorporates jumps, spins, and chain-assisted movement. The threat zone becomes spherical rather than planar.
Used to:
Fight multiple enemies at close range
Evade heavy attacks while maintaining offense
Transition into aerial combat
Function: Triple-weapon momentum cycling.
Three chain-sickles are spun in coordinated motion. Each weapon feeds the speed of the others, allowing either multi-target control or focused annihilation.
Used to:
Collapse enemy groups
Overwhelm elite opponents
Maintain pressure without pause
Function: Sustained escalation.
The longer the Harvest continues, the more attacks are generated. Momentum compounds until the wielder disengages or collapses from exhaustion.
Used to:
Break sieges
Hold choke points alone
Outlast numerically superior foes
Function: Total domination sphere.
Four chain-sickles create overlapping kill zones in all directions. Speed exceeds traditional limits, placing extreme strain on weapons and body alike.
Used to:
Fight entire units alone
Deflect incoming projectiles while attacking
Force total battlefield withdrawal
Function: Precision throw and retrieval.
Sickles are thrown with minimal wasted motion and retrieved immediately. This allows rapid, repeated strikes without exposing the wielder.
Used to:
Harass targets safely
Test defenses
Control spacing
Function: Full immobilization.
Both chains are thrown to wrap a target or object. Once bound, the wielder may pull, pin, or tear the victim apart depending on terrain and resistance.
Used to:
Capture priority targets
Disable heavily armored foes
Turn terrain into a weapon
Function: Weaponized immobilization.
Bound targets are swung, slammed, or thrown using the chain-sickles as leverage. Larger targets slow the wielder; smaller ones become blunt weapons.
Used to:
Break enemy morale
Damage multiple foes with one captive
Execute without striking directly
(Environmental Warfare)
Function: Area denial and concealment.
Chains scour the ground to create dense dust clouds. Vision and breathing are impaired within the zone.
Used to:
Break line of sight
Disrupt formations
Mask movement or retreat
Function: Mobile combat within concealment.
The wielder moves through the dust cloud while attacking unseen. Blades strike from obscured angles.
Used to:
Assassinate within chaos
Fight superior numbers
Reset battlefield control
Function: Precision mode.
Chains are wrapped tightly around the body, reducing reach but greatly increasing control and reaction speed.
Used to:
Fight in tight spaces
Counter fast opponents
Prepare advanced techniques
Function: Controlled extension.
The sickle is launched straight from Death Stance, then pulled back to extend range incrementally without fully unraveling.
Used to:
Test defenses
Maintain stance integrity
Chain into other techniques
Function: Stance maintenance through movement.
Spins and leaps rewrap chain while restoring mobility.
Used to:
Avoid overextension
Maintain Death Stance during prolonged combat
Function: Chain-assisted aerial traversal.
Sickles anchor to terrain, allowing the user to swing, reposition, or stay airborne.
Used to:
Engage flyers
Traverse vertical environments
Avoid ground-based threats
Function: Directional control override.
The spinning sickle’s trajectory is forcibly redirected mid-flight using the chain and body contact.
Used to:
Break predictive defenses
Strike around cover
Chain into other techniques
(Terrain-Breaking Attacks)
Function: Vertical execution.
The sickle is dropped from height, magnifying force through gravity.
Used to:
Kill entrenched enemies
Collapse ground defenses
Strike underground targets
Function: Aerial devastation.
The wielder ascends or throws higher before slamming down.
Used to:
Shatter fortifications
Execute heavily armored foes
Function: Area-cleaving shockwave.
Momentum compresses air into a cutting force capable of breaking incoming attacks.
Used to:
Counter large-scale techniques
Clear space instantly
End battles decisively
(Blind-Angle Doctrine)
Function: Hidden-angle follow-up.
Missed strikes are converted into unseen return attacks.
Function: Deflection conversion.
Blocked attacks rebound and continue their arc.
Function: Full-body threat awareness.
The user strikes anywhere around themselves without turning.
Function: Momentum transfer.
Missed or landed strikes flow directly into Harvest techniques.
Function: Precision interception field.
Spinning sickles intercept projectiles and strikes while allowing counterattacks.
Used to:
Advance under fire
Duel multiple ranged opponents
Hold ground alone
“Demon Sickle Style does not seek elegance.
It seeks inevitability.”