Graywake Harbor is the youngest settlement — and the most dangerous.
Built along the Emerald Ocean coast, it is home to those born on the Isles who belong nowhere else.
No crowns.
No bloodlines.
No destiny.
Just survival.
Stone piers reinforced with driftwood and iron
Multi-level docks for tide changes
Wind-leaning buildings braced against storms
The harbor smells of salt, oil, and smoke.
Humans here are:
Descendants of shipwrecks
Children of traders who stayed
Bastards of pirates and refugees
They call themselves Isleborn.
Pragmatic
Suspicious
Fiercely independent
They celebrate storms survived, not holidays.
No one rules Graywake.
A council forms when needed — and dissolves after.
Ship repair
Fishing
Trade brokerage between elves and dwarves
Salvage from the Emerald Ocean
They make money by knowing who not to offend.
Ballistae disguised as cranes
Harbor chains beneath the water
Fast boats for evacuation or pursuit
Graywake does not fight wars.
It outlasts them.
Dark Elves: Trade partners
Dwarves: Clients and suppliers
Arnothi Pirates: Inevitable threat
Some pirates never leave the harbor.