Location: Far to the south of the Orange Sea, beyond storm-belts and sea monsters, lies a volcanic archipelago where one island smolders eternally. This is the Isle of Embers, home to the House of Veyra, a family of smiths said to descend from the First Giants’ fire-bearers.
Environment:
Black sand shores and obsidian cliffs.
Rivers of slow-moving lava snake through the forests, giving the island a molten glow at night.
Storms circle the island year-round, only parting when the family wills it — as if the land itself recognizes its masters.
In the heart of the isle, the Anvil of the Titans: a colossal natural forge, a lava chamber where the smiths temper metals in molten earth.
The Smiths:
House of Veyra: Known as the Bloodsmiths. Each generation passes down secret methods of forging: quenching in leviathan blood, tempering in thunderstruck ore, binding weapons with giant-blood marrow.
They craft everything from masterwork blades to ceremonial arms for nobles — but only their greatest works, the Beyond Legendary Weapons, are etched into the Roll of Fire.
Their creed: “The weapon must be the master of war itself. If it cannot wound gods, it is only iron.”
These are the pinnacle of their craft — weapons that shape history. Bloodwake is one of them.
Wielder: King of Chains, Achilles Teach.
Nature: A cleaver forged from Titanbone Iron and quenched in Leviathan blood.
Quality: Its weight alone is legend; its swing can sunder fortresses.
(Tier 4 → edging Tier 5 by legacy)
Wielder: King of Spears, Daurades Hardsand.
Form: A blackened, 40-foot-long spear tipped with a crystal forged from crystallized lightning.
Origin: The shaft is the petrified spine of a storm serpent; the head is Thunderquartz from a bolt that split the Isle’s volcano.
Quality: It bends wind and sight — once hurled, it always finds its mark, carving storms through air and sea.
Wielder: Formerly wielded by a forgotten Empress; now lost.
Form: A curved greatblade that glows with solar fire, refusing to dim.
Origin: Forged of Solarite (Grade VIII material, molten sunlight alloyed into iron).
Quality: Each strike burns as bright as a sunrise; it can sear shadows and blind armies. Believed to be sleeping in the desert’s heart.
Wielder: Locked beneath the Anvil of the Titans; wielder unknown.
Form: Massive interlocking chains that can be wielded as weapon or binding.
Origin: Forged from the collarbones of a First Giant, alloyed with star-iron.
Quality: They hunger for oaths — once wrapped around someone, they bind not only flesh but will. Only those with giant-blood can even lift them.
Wielder: Current whereabouts unknown; whispered to be in the Free Cities.
Form: A simple obsidian dagger, unassuming, no bigger than a man’s forearm.
Origin: Forged from Shadowglass, a rare crystal harvested where volcanoes meet the void at midnight.
Quality: Every cut bleeds silence. Victims slain by it leave no screams, no echoes, no legacy — their very memory dims. Assassins call it the knife that kills futures.
Wielder: Unknown — believed buried with a king.
Form: Twin battle-axes, each a mirror of the other.
Origin: Forged from Polar Steel, metal quenched in the hearts of the northern and southern seas.
Quality: When swung together, they can split not only ships or mountains but divide realities — they “cleave concepts,” sundering oaths, alliances, or even bonds between worlds.
Each weapon is alive in essence. They are not just forged — they are awakened by the House of Veyra.
Possessing one grants prestige equal to an empire; losing one is a disgrace that can doom dynasties.
Only six have ever been completed, but the Roll of Fire has space for twelve. The smiths whisper that to finish the twelve is to end the age — as twelve was the number of the First Giants who ruled before mankind.