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Khôr-Mithral

Dwarven Settlement

Khôr-Mithral


Overview

Khôr-Mithral is what remains of an empire that once carved mountains like clay.

Now it is a single living city within a dead one.

The dwarves live deep within a mountain hollowed long ago — corridors vast enough for giants, now echoing and empty.

They occupy only what they can defend.


Scale & Architecture

  • Doorways tens of meters tall

  • Halls supported by pillars thicker than towers

  • Collapsed districts sealed permanently

The dwarves appear small in these spaces.

They are not.

They are condensed.


Current Layout

The Living Ring

  • Central, defensible district

  • Homes, forges, council chambers

  • Dense, warm, and loud

The Old Forges

  • Still active

  • Fed by deep magma channels

  • Guarded by elite forge-wardens

The Silent Halls

  • Abandoned districts

  • Forbidden without sanction

  • Said to echo with ancestral weight


Society

Dwarves are:

  • Few

  • Stubborn

  • Intensely communal

Every dwarf is:

  • A craftsman

  • A defender

  • A bearer of ancestral debt

They do not forget Arnot.
They do not forgive elves.

But they endure.


Economy

  • Mithril forging (extremely limited)

  • Stonecraft beyond mortal standard

  • Trade of tools, not weapons

They never sell full armor.

Never again.


Defense

  • Choke tunnels sized for dwarves, not giants

  • Pressure traps using gravity and stone

  • Mithril-reinforced gate mechanisms

The mountain is a weapon.


Relationship to Others

  • Dark Elves: Civil but cold

  • Humans: Useful intermediaries

  • Arnothi: Kill on sight