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Reinheart Blake – Personal Combat Doctrine

Reinheart Blake – Personal Combat Doctrine

Doctrine Classification

  • Combat Role: Firearms Duelist / Close-Quarters Executioner

  • Engagement Style: Control → Attrition → Termination

  • Primary Strengths: Speed, precision, tactical foresight

  • Primary Weakness: Limited raw strength, mitigated by positioning and tempo


Philosophy of Violence

Reinheart Blake does not believe in fair fights.

To him, combat is not a test of honor or endurance—it is a problem to be solved with minimal risk and maximal certainty. He values ending threats efficiently, not proving dominance through brute force.

Every movement, every shot, every step backward is intentional.

He fights to survive first, to kill second, and to terrify always.


Core Principles

1. Tempo Control

Blake dictates the pace of every engagement.

He uses rapid repositioning, feints, and sudden bursts of action to keep opponents reacting rather than acting. Even heavily armed or physically superior foes find themselves perpetually half a step behind.

He never rushes blindly. He accelerates only when advantage is guaranteed.


2. Distance Is a Weapon

Blake treats distance as a shifting blade.

  • Long Range: Suppression, psychological pressure

  • Mid Range: Precision shots, limb targeting

  • Close Range: Disabling strikes, execution

He is comfortable at all ranges and transitions between them seamlessly, often baiting enemies into overcommitting before collapsing the gap.


Firearms Mastery

Weapon Preference

  • Dual pistols, custom-balanced for rapid draw and recoil control

  • Maintains multiple concealed firearms for redundancy

Blake treats pistols as extensions of his hands, not tools to be aimed but vectors to be aligned.


Shooting Doctrine

  • First shot disables, not kills

  • Targets hands, knees, hips, or shoulders

  • Prioritizes mobility denial over lethality

Once an opponent’s movement is compromised, Blake closes in to finish the fight decisively.

He reloads while moving, often during evasive maneuvers, minimizing vulnerability windows.


Psychological Gunplay

Blake will:

  • Fire near misses to induce panic

  • Shoot environmental objects to force movement

  • Delay killing shots to prolong fear

Gunfire is used as much for control as damage.


Close-Quarters Combat

Hand-to-Hand Style

Blake’s physical strength is unremarkable, but his speed and precision compensate fully.

His style emphasizes:

  • Joint manipulation

  • Pressure-point strikes

  • Weapon disarms

  • Momentum redirection

He avoids contests of force, instead turning an opponent’s power against them.


Execution Techniques

Once inside striking distance, Blake aims to end fights quickly:

  • Throat strikes

  • Spine disruption

  • Weapon-assisted grapples

  • Firearm-assisted blunt force

If an opponent falls, he does not allow them to rise.


Mobility & Agility

Blake is constantly moving.

  • Lateral steps

  • Sudden drops in elevation

  • Rapid direction changes

He uses terrain expertly—stairs, railings, crates, doorways—forcing opponents into awkward positions while he remains fluid and balanced.


Unique Tactical Practices

The False Opening

Blake will deliberately expose a weakness—an unguarded flank, a slow reload, a stagger—to draw opponents into a fatal mistake.

The opening is always a trap.


Layered Engagement

He often fights with:

  • Pre-positioned escape routes

  • Secondary firing positions

  • Environmental hazards prepared in advance

Even when alone, he never enters a fight without a plan for retreat or escalation.


The Finishing Walk

After breaking an opponent’s ability to fight, Blake slows.

He approaches calmly, maintaining eye contact, ensuring the defeat is understood before the final act. This ritual reinforces his reputation and psychological dominance.


Defensive Behavior

  • Avoids prolonged grapples

  • Disengages instantly if restrained

  • Uses flash distractions (gunfire, thrown objects) to escape

Blake values survival over pride.


Against Superior Opponents

When facing foes stronger, larger, or more resilient than himself, Blake:

  • Targets tendons and joints

  • Focuses on stamina depletion

  • Exploits overextension mercilessly

He is patient. He will wait minutes, even hours, for a mistake.


Summary Threat Assessment

Reinheart Blake is not dangerous because of raw power.

He is dangerous because:

  • He controls the fight

  • He denies momentum

  • He ends engagements on his terms

Opponents who underestimate him rarely survive long enough to correct the error. Reinheart Blake – Arms, Attire, and Personal Gear

Overview

Reinheart Blake outfits himself with the same philosophy that governs his combat: speed over bulk, certainty over spectacle. Every piece he carries serves more than one function. Nothing is decorative. Nothing is accidental.

His appearance is clean, restrained, and severe—chosen to unsettle through calm rather than intimidation.


Primary Weapons

Twin Pistols – Oath and Cinder

Custom-crafted matched pistols, carried in opposing cross-draw holsters.

Design & Appearance

  • Matte blackened steel frames with faint silver etching along the barrel seams

  • Narrow, elongated barrels optimized for precision rather than spread

  • Grips wrapped in dark treated leather, molded to Blake’s hands

The pistols are visually unremarkable at a glance—until they move. In Blake’s hands, they seem to appear and fire in the same motion.

Functionality

  • Exceptional recoil dampening, allowing rapid consecutive shots

  • Tight shot grouping even during movement

  • Modified firing mechanisms enabling smooth half-pull pressure control

Blake does not rely on brute stopping power. His pistols are tuned for precision damage, capable of shattering joints, severing tendons, or piercing vital points through light armor.

Tactical Use

  • Rarely fires both pistols simultaneously unless overwhelming a target

  • Alternates fire to maintain constant pressure

  • Frequently fires one-handed while repositioning or engaging in melee


Concealed Backup Firearms

Blake is never unarmed.

He carries at least one compact pistol concealed within:

  • His coat lining

  • A hidden thigh sheath

  • A reinforced boot housing

These weapons are simpler and louder—meant for last-second reversals, escapes, or point-blank execution.


Melee Implements

Reinforced Knuckle Guard

A slim, metal-reinforced glove worn on his off-hand.

  • Reinforcement plates are layered beneath leather, invisible at a glance

  • Designed to protect his hand while striking joints, throats, or weapons

Used to:

  • Break fingers gripping weapons

  • Strike pressure points

  • Block blades or clubs briefly without injury


Boot-Blade

A short, spring-loaded blade hidden along the inner edge of his right boot.

  • Activated by a subtle ankle movement

  • Rarely used except in grapples or finishing strikes

It exists for one reason: no opponent ever assumes it’s there.


Clothing & Armor

Blake’s Coat

A long, dark coat worn open, reaching just below the knees.

Material

  • Treated layered fabric reinforced with flexible metal threading

  • Resistant to slashing, light piercing, and minor ballistic impacts

Design Features

  • Interior pockets designed for rapid access to ammunition and tools

  • Weighted hem to stabilize movement during sudden turns

  • Subtle rigidity in the shoulders to deflect glancing blows

The coat flows naturally when he moves, disguising footwork and weapon draws.


Underlayer Armor

Beneath his clothing, Blake wears a fitted armor vest and sleeves.

  • Constructed from hardened leather layered with thin metal plates

  • Protects vitals without restricting breathing or agility

  • Optimized to stop light rounds, knives, and shrapnel

He accepts that he may be hit—but ensures that hits are rarely fatal.


Gloves

Fingerless leather gloves with reinforced palms and knuckles.

  • Improves grip during reloads

  • Protects hands during close-quarters combat

  • Allows fine tactile control of triggers and weapons


Boots

Custom boots with:

  • Flexible soles for silent movement

  • Reinforced toes and heels for strikes

  • Internal compartments for tools or blades

Blake can run, slide, kick, or pivot without loss of traction.


Ammunition & Tools

Ammunition Selection

Blake carries multiple ammunition types, switching deliberately:

  • Standard rounds: Balanced penetration and reliability

  • Crippling rounds: Designed to fragment on bone impact

  • Heavy-point rounds: Used for armored targets or execution

He selects ammunition based on opponent, not habit.


Utility Gear

  • Compact flash-powder charges for disorientation

  • Thin wire garrote concealed in his belt

  • Lock-picking tools and small cutting implements

None of these are flashy. All are lethal in the right moment.


Visual Impression

At a distance, Reinheart Blake looks like a disciplined, well-dressed captain.

Up close, the truth becomes clear:

  • His coat hides weapons

  • His calm hides calculation

  • His stillness hides speed

Those who survive encounters with him often report the same unsettling detail:

“He never looked rushed. Even when killing.”


Summary

Reinheart Blake’s equipment does not make him dangerous.

It enables him to be dangerous.

He is fast because nothing weighs him down.
He is lethal because nothing he carries is wasted.
He survives because he plans for failure as carefully as victory.