Blake’s leadership style is strict and militarized. Every lieutenant has clearly defined areas of responsibility, and patrols are coordinated to maintain total control. Each lieutenant has their own personality, specialties, and combat style, giving the island a layered defense system.
Role: Firearms Specialist, Harbor & Ship Security
Appearance: Mid-30s, lean and quick; a scar across her left eye; wears reinforced leather coat with hidden pistol holsters along her torso and thighs
Weapons & Gear: Twin flintlock pistols, dagger, light steel vambraces, and a concealed powder pouch for quick reloads
Personality: Ruthless, coldly efficient; loves psychological intimidation; respects speed and precision
Responsibilities: Oversees Blackreach Harbor, incoming/outgoing ships, and the pier guards
Patrol Pattern:
Main harbor gate: rotates every 30 minutes, with two pistol-ready guards
Along docks: periodic inspection every 2 hours
Random checks on anchored ships at night
Keeps a fast boat for sudden interception of suspicious vessels
Redshot is known to be the first to engage intruders, using cover and mobility over brute force.
Role: Land Enforcer, Field Operations, Punishment & Labor Camps
Appearance: Stocky, muscular, heavily scarred; iron gauntlets for intimidation (not actual heavy armor)
Weapons & Gear: Brass knuckles, short sword, chain whip; carries small powder flask for improvised fire hazards
Personality: Brutal, enjoys physical dominance; enforces Blake’s will on the labor population
Responsibilities: Oversees Orange Hills and Whitefield Flats, punishing disobedience, supervising enslaved workers
Patrol Pattern:
Morning: Inspects laborers during first work hour
Midday: Mounted patrol along hill boundaries
Evening: Checks sentries and rotates punishment squads
Keeps informal watch over smuggling paths to prevent escapes
Ironfist rarely uses firearms, instead relying on intimidation, hand-to-hand combat, and the threat of violence.
Role: Reconnaissance & Coastal Surveillance
Appearance: Slim, almost ghostlike; black and dark blue clothing for night operations
Weapons & Gear: Dual short pistols, hidden throwing knives, grappling hooks, lightweight armor for agility
Personality: Silent, cunning, unpredictable; values stealth over confrontation
Responsibilities: Patrolling Watcher’s Teeth, Smuggler’s Run, and secret coves along the coast
Patrol Pattern:
Night: Solo recon along cliffs and sea stacks
Day: Moves unseen among coastal forests for early warning
Uses coded lanterns and flags to signal Blake’s fleet and reinforcements
Shadowstep is the island’s eyes—rarely seen, but capable of picking off lone intruders or relaying positions of enemy forces.
Role: Shipboard Captain & Rapid Response
Appearance: Tall, wiry, tattooed; black leather coat, bandolier of pistols and powder flasks
Weapons & Gear: Multiple pistols, hand crossbow, short cutlass; small utility belt for explosives
Personality: Aggressive, confident, tactical; loves fast strikes and ambushes
Responsibilities: Commands small ships and launches raids along Chainwater Shoals and Wreckgrave Current
Patrol Pattern:
Daily fleet rotations in northern coastal waters
Checks shoals and currents for rogue ships or fishing vessels
Maintains readiness to respond to intrusions within 2 hours of Blake’s signal
Bloodscale is Blake’s “hammer at sea,” striking intruders before they can organize.
Role: Prison & Interrogation Specialist
Appearance: Mid-40s, imposing, always in dark leather with steel studs; cold gray eyes
Weapons & Gear: Whip, short sword, small hidden pistol; carries lockpicks and restraining chains
Personality: Sadistic but methodical; enjoys extracting compliance and loyalty through fear
Responsibilities: Oversees Gallows Market, Burned Villages, and all captured personnel
Patrol Pattern:
Morning: Inspects prisoner pens, notes missing or broken restraints
Afternoon: Supervises labor assignments from prisoners
Evening: Oversees interrogations or executions, ensures morale of guards is maintained
The Warden ensures that fear is maintained consistently across Oakhaven.
Role: Magical & Arcane Enforcement
Appearance: Lean, pale, silver-trimmed black robes with light armor underneath; keeps a hood over his head
Weapons & Gear: Focused on mana-based attacks, minor protective charms, throwing knives
Personality: Detached, analytical; extremely loyal to Blake’s command hierarchy
Responsibilities: Monitors Black Fog Corridor, Watcher’s Teeth, and hidden points along the coast for magical disturbances
Patrol Pattern:
Dawn: Inspects coastal fog conditions, ensuring coverage of shipping lanes
Daytime: Works with scouts for magical reconnaissance
Night: Sets wards and triggers illusions to mislead intruders
Stormeye makes Oakhaven unnavigable for ships unfamiliar with its waters, giving Blake tactical advantage.
Land Patrols:
Usually organized in squads of 4–6 under a lieutenant
Rotate between fields, hills, villages, and fortresses
Night patrols emphasize stealth and ambush readiness
Sea Patrols:
Fast ships circle the island every 12 hours
Shadowstep and Bloodscale coordinate coastal recon and response
Shoals, reefs, and hidden coves are used for ambush points
Communication & Signals:
Colored lanterns, flag semaphores, and smoke signals relay alerts from one lieutenant to another
Patrols are trained to converge at Blackreach Harbor within 2–3 hours if Blake calls for full mobilization
Response Doctrine:
Detect intruder
Assess threat & isolate target
Apply overwhelming force via patrol convergence
Escalate to Blake’s personal intervention if the intruder survives