This is the basic level of most people. Commoners are generally not trained for combat or high physical feats, and their stats are relatively average.
Sub-Tier 1 (Low Commoner)
Health: 6-10 HP (2d6)
Strength (STR): 8-10
Dexterity (DEX): 8-10
Constitution (CON): 8-10
Intelligence (INT): 8-12
Wisdom (WIS): 8-12
Charisma (CHA): 8-12
Commoners in this tier are average people—farmers, laborers, simple traders. They’re not particularly strong or skilled in any one thing. They can hold their own in minor physical tasks but are not exceptional.
Sub-Tier 2 (Skilled Commoner)
Health: 10-15 HP (2d8 or 2d10)
Strength (STR): 10-12
Dexterity (DEX): 10-12
Constitution (CON): 10-12
Intelligence (INT): 10-14
Wisdom (WIS): 10-14
Charisma (CHA): 10-14
These commoners have specialized skills like blacksmithing, farming, or working as merchants. They may have a bit of training or experience with tools and know how to get by in difficult situations. Still, they are relatively normal.
Sub-Tier 3 (Veteran Commoner)
Health: 15-20 HP (2d12 or 3d10)
Strength (STR): 12-14
Dexterity (DEX): 12-14
Constitution (CON): 12-14
Intelligence (INT): 12-15
Wisdom (WIS): 12-15
Charisma (CHA): 12-15
These are people who may have been in the field of combat or have endured harsh physical labor for much of their lives. They’re resilient, possibly older with years of experience and stamina, but they are still on the low end of the strength and endurance spectrum.
Soldiers are trained in combat and physical endurance, and they are more likely to be part of a standing army or mercenary group.
Sub-Tier 1 (Basic Soldier)
Health: 20-30 HP (2d10 + 6)
Strength (STR): 14-16
Dexterity (DEX): 12-14
Constitution (CON): 14-16
Intelligence (INT): 10-12
Wisdom (WIS): 10-14
Charisma (CHA): 10-12
Basic soldiers are well-trained in fighting. They can endure tough physical challenges and are generally tougher than commoners, but they are not extraordinarily gifted. Think of an average foot soldier or militia member.
Sub-Tier 2 (Veteran Soldier)
Health: 30-45 HP (3d10 + 10)
Strength (STR): 16-18
Dexterity (DEX): 14-16
Constitution (CON): 16-18
Intelligence (INT): 12-14
Wisdom (WIS): 12-16
Charisma (CHA): 12-14
A veteran soldier has been through many battles and knows how to fight and survive. These are the mid-level warriors, experienced but not necessarily heroic. They could be an officer or well-regarded soldier who has faced real danger but still lacks the next level of supernatural ability.
Sub-Tier 3 (Elite Soldier)
Health: 45-60 HP (4d10 + 15)
Strength (STR): 18-20
Dexterity (DEX): 16-18
Constitution (CON): 18-20
Intelligence (INT): 14-16
Wisdom (WIS): 14-16
Charisma (CHA): 14-16
These soldiers are among the elite—special forces, war veterans, and warriors with exceptional stamina and endurance. They can take blows that would cripple a normal person and often have advanced combat training. They're strong, fast, and tough.
Lords and Nobles are the high-ranking members of society, often gifted with great wealth, knowledge, or magical potential.
Sub-Tier 1 (Minor Lord)
Health: 50-70 HP (5d10 + 20)
Strength (STR): 18-20
Dexterity (DEX): 14-16
Constitution (CON): 18-20
Intelligence (INT): 16-18
Wisdom (WIS): 14-16
Charisma (CHA): 16-18
Minor lords and landowners. While they may not be as physically capable as higher nobility, they command respect, often possessing significant resources and a network of skilled retainers. They may be minor nobles, wealthy merchants, or respected leaders.
Sub-Tier 2 (Major Lord)
Health: 70-90 HP (6d10 + 25)
Strength (STR): 20-22
Dexterity (DEX): 16-18
Constitution (CON): 20-22
Intelligence (INT): 18-20
Wisdom (WIS): 16-18
Charisma (CHA): 18-20
Major lords hold significant political and military power. They have wealth, influence, and often maintain private armies or command powerful forces. Their presence is often commanding, and their physical capabilities are significantly enhanced compared to regular soldiers.
Sub-Tier 3 (High Lord/Archduke)
Health: 90-120 HP (7d10 + 35)
Strength (STR): 22-24
Dexterity (DEX): 18-20
Constitution (CON): 22-24
Intelligence (INT): 20-22
Wisdom (WIS): 18-20
Charisma (CHA): 20-22
These are the high-ranking members of society, often possessing magical powers, immense wealth, and political authority. They are the leaders of the land, capable of commanding armies and reshaping the course of nations. They represent the pinnacle of mortal abilities and often maintain multiple skills at elite levels.
This is a tier reserved for exceptional individuals who can transcend the normal bounds of human capability.
Sub-Tier 1 (Magical Adept, Heroic Tier)
Health: 120-160 HP (8d10 + 50)
Strength (STR): 24-26
Dexterity (DEX): 20-22
Constitution (CON): 24-26
Intelligence (INT): 22-24
Wisdom (WIS): 20-22
Charisma (CHA): 22-24
Individuals in this tier have superhuman strength and can often command magic or other potent forces. These individuals may be magical beings, heroes, or those with truly extraordinary combat training.
Sub-Tier 2 (Legendary Figures, Demigods)
Health: 160-200 HP (9d10 + 75)
Strength (STR): 26-30
Dexterity (DEX): 22-24
Constitution (CON): 26-30
Intelligence (INT): 24-26
Wisdom (WIS): 22-24
Charisma (CHA): 24-26
These figures are considered legends or demigods. They wield immense power and are capable of feats that would be unimaginable to ordinary mortals. A person in this tier could shape the fate of an entire kingdom and withstand even the deadliest assaults.
Sub-Tier 3 (God-Like, Supernatural Beings)
Health: 200+ HP (10d10 + 100)
Strength (STR): 30+
Dexterity (DEX): 24+
Constitution (CON): 30+
Intelligence (INT): 26+
Wisdom (WIS): 24+
Charisma (CHA): 26+
These are supernatural beings, ancient gods, or legendary creatures. At this level, health and stats become almost irrelevant compared to their ability to bend the world to their will. Think of demigods, gods, and other immense forces of nature.
The animal tier is for creatures in the world of Banana that are non-humanoid but still powerful or intelligent. These creatures fall into similar stat structures but have abilities that reflect their unique nature.
Basic Animal
Health: 10-20 HP
Strength (STR): 14-16
Dexterity (DEX): 12-14
Constitution (CON): 14-16
Intelligence (INT): 4-6
Wisdom (WIS): 10-12
Charisma (CHA): 2-4
Examples: Wolves, Boars, Giant Rats
Magical Beast
Health: 20-40 HP
Strength (STR): 16-18
Dexterity (DEX): 14-16
Constitution (CON): 16-18
Intelligence (INT): 6-8
Wisdom (WIS): 12-14
Charisma (CHA): 4-6
Examples: Giant Spiders, Elemental Beasts
Legendary Beast
Health: 40-100 HP
Strength (STR): 18-22
Dexterity (DEX): 16-20
Constitution (CON): 18-22
Intelligence (INT): 8-10
Wisdom (WIS): 14-16
Charisma (CHA): 6-8
Examples: Dragons, Griffins, Hydra