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Tiered System for weapons, armor, and items

Weapon Tiers

Weapons can range from simple tools to magical artifacts with immense power. They scale in quality, effectiveness, and rarity.


1. Common Weapons (Tier 1)

These are basic weapons, made from common materials such as bronze, iron, or even stone. They are often mass-produced and easily available to commoners and soldiers.

  • Examples: Short Sword, Wooden Spear, Simple Bow, Mace, Dagger

  • Damage: 1d4 - 1d8 (Simple damage, minimal extra effects)

  • Material: Bronze, Iron, Wood, Basic Steel

  • Special Qualities: No special properties; may break or wear out over time.

  • Durability: Low, easy to break or get damaged with extended use.

  • Use Case: Standard weapon for commoners, city guards, or militia. Simple, reliable, and cheap.


2. Military Grade Weapons (Tier 2)

These weapons are better crafted and often used by trained soldiers. They are more durable, balanced, and effective in battle.

  • Examples: Longsword, Halberd, Greatsword, Crossbow, Scimitar

  • Damage: 1d6 - 2d10 (Improved damage with better craftsmanship)

  • Material: Hardened Steel, Bronze, Steel with better alloys

  • Special Qualities: Enhanced durability, slightly better performance in battle, may have minor magical properties (e.g., slightly sharper or more balanced)

  • Durability: Medium, lasts longer than common weapons and can take a decent amount of punishment.

  • Use Case: Elite soldiers, guards, mercenaries, and minor lords who need reliable weaponry.


3. Masterwork Weapons (Tier 3)

These are exceptional weapons crafted by skilled artisans or blacksmiths, often with superior materials or intricate designs. They are highly coveted and often passed down through generations.

  • Examples: Elven Longbow, Mithril Dagger, Blade of the Kings, War Hammer

  • Damage: 1d8 - 2d12 (Sharper, more refined damage)

  • Material: Mithril, Steel, Obsidian, Adamantine

  • Special Qualities: Increased damage, enhanced properties like increased critical hit chance, +1 or +2 to attack rolls or damage, and some may have minor enchantments or be resistant to wear.

  • Durability: High, rare materials increase resistance to damage and wear.

  • Use Case: Used by high-ranking individuals, such as nobles, elite warriors, or those with magical abilities. These are high-status weapons.


4. Legendary Weapons (Tier 4)

Legendary weapons are often imbued with magic or created from rare and powerful materials. They have historical significance and are capable of devastating effects in battle.

  • Examples: Sword of the Ancients, Dragon Slayer, Trident of the Sea, Flame Tongue (magical sword)

  • Damage: 2d10 - 3d12 (Massive damage, often enhanced by magical properties)

  • Material: Dragonbone, Meteorite Ore, Legendary Metals, Rare enchanted alloys

  • Special Qualities: Significant magical properties, such as elemental damage (fire, ice, lightning), status effects (stunning, poisoning), or the ability to bypass resistances.

  • Durability: Extremely high, can last centuries if properly cared for. These weapons often carry their own magic, meaning they can repair themselves or deflect damage.

  • Use Case: Legendary heroes, royalty, or individuals with a great destiny. These weapons are often symbols of power and wealth.


5. Mythic Weapons (Tier 5)

These weapons transcend the mortal realm, often created by gods, powerful dragons, or cosmic entities. They are objects of myth, thought to hold the power to reshape the world.

  • Examples: Excalibur (or equivalents), Staff of the Divine, Celestial Hammer, Sword of the Sun

  • Damage: 3d12 - 4d12 (Catastrophic damage, able to obliterate armies or alter the fabric of reality)

  • Material: Celestial Iron, Divine Gold, Meteoric Ore, God-forged materials

  • Special Qualities: Can warp time, control elements, summon storms, or grant incredible power to its wielder. Often tied to prophecy, fate, or celestial events. These weapons can defy reality itself.

  • Durability: Near-impervious to damage, can heal or transform according to the wielder’s needs. They can resist all but the most powerful forces in existence.

  • Use Case: Legendary heroes or entities destined to save or destroy the world. These are often the focal point of quests or ancient prophecies.


Armor Tiers

Just like weapons, armor comes in various levels, from simple tunics to enchanted plate armor worn by kings and queens.


1. Common Armor (Tier 1)

Basic armor that offers minimal protection but is widely available.

  • Examples: Leather Armor, Cloth Tunic, Wooden Shield

  • Armor Class (AC): 10-13

  • Material: Leather, cloth, basic hide

  • Special Qualities: Provides basic protection from environmental damage but offers little to no resistance to combat.

  • Durability: Low, can be pierced or worn out easily.

  • Use Case: Standard for commoners, city guards, and peasants.


2. Military Armor (Tier 2)

This tier consists of better-crafted armor made for soldiers or city guards. It’s more durable and provides better protection.

  • Examples: Chainmail, Iron Helmets, Steel Shield

  • Armor Class (AC): 14-17

  • Material: Hardened leather, iron, steel

  • Special Qualities: Offers good protection against melee attacks and minor magical effects. May include plating on vital areas such as the chest, legs, and arms.

  • Durability: Medium, well-maintained armor that offers a good balance of weight and defense.

  • Use Case: Regular soldiers, mercenaries, and city guards.


3. Masterwork Armor (Tier 3)

High-quality armor crafted by expert smiths and artisans. This armor is typically lightweight, highly durable, and offers superior protection.

  • Examples: Mithril Armor, Dragon Scale Armor, Plate Mail

  • Armor Class (AC): 18-22

  • Material: Mithril, Dragon scales, Adamantine, Masterwork steel

  • Special Qualities: Highly resistant to physical damage, reduces weight for improved mobility, and may grant additional magical properties, such as fire resistance or damage reduction.

  • Durability: High, this armor can withstand immense stress and still provide protection.

  • Use Case: Nobles, elite warriors, high-ranking military commanders, and those with access to rare materials.


4. Legendary Armor (Tier 4)

Legendary armor is often imbued with magic, offering extraordinary protection against both physical and magical attacks.

  • Examples: Armor of the Ancients, Aegis of the Gods, Celestial Breastplate

  • Armor Class (AC): 23-30

  • Material: God-forged metals, Celestial Silk, Dragon scales

  • Special Qualities: Offers near-impervious protection, grants magical resistance, and may even reflect spells or damage. Some armor pieces may have unique abilities like invisibility or regeneration.

  • Durability: Virtually indestructible, may only be damaged by the most powerful forces.

  • Use Case: Heroes, demigods, legendary warriors, or anyone of great importance who is meant to survive the worst of fates.


5. Mythic Armor (Tier 5)

Armor crafted by deities or ancient cosmic forces. It is not of this world and often grants its wearer god-like powers or abilities.

  • Examples: The Armor of Destiny, Armor of the Stars, Void Plate

  • Armor Class (AC): 30+

  • Material: Divine Steel, Celestial Essence, Ancient Void Metals

  • Special Qualities: This armor provides absolute protection, can deflect time-bending attacks, and may offer abilities like complete invulnerability, teleportation, or the ability to deflect magical energy.

  • Durability: Unbreakable, can reshape itself to fit the needs of its wearer, and may repair itself over time.

  • Use Case: Gods, beings of the highest order, or individuals chosen by fate to carry the weight of the world.


Items

Items in Banana vary from common tools to legendary artifacts. Below are some examples of how items can scale.


1. Common Items (Tier 1)

Basic items used for day-to-day life.

  • Examples: Rations, Torches, Rope, Basic Potions, Herbal Remedies

  • Effect: Simple, everyday items that provide basic functions.

  • Use Case: Common in most households, markets, and shops.


2. Rare Items (Tier 2)

Items that are not commonly found and offer more advanced functionality or minor magical effects.

  • Examples: Healing Potions, Lockpicks, Rare Herbs, Enchanted Scrolls

  • Effect: These items provide enhanced capabilities, like restoring health, magical protection, or performing specialized tasks.

  • Use Case: Adventurers, guild members, or merchants dealing in more exotic goods.


3. Legendary Items (Tier 3)

Rare and powerful items imbued with magic or made from powerful materials.

  • Examples: Ring of Fire Resistance, Boots of Speed, Bag of Holding, Enchanted Weapons

  • Effect: Items that provide significant advantages in combat, exploration, or magic. They often carry specific magical abilities.

  • Use Case: Heroes, kings, and individuals of great importance who wield or possess such items.


4. Divine Artifacts (Tier 4)

These are gifts from gods or legendary beings, each carrying immense power.

  • Examples: Holy Grail, Crown of the Sun God, Sword of the Ancients

  • Effect: These artifacts often grant immense power, such as controlling elements, healing entire populations, or altering reality. They are often tied to great events or quests.

  • Use Case: Used by legendary figures, and often the focal point of entire campaigns or destinies.


5. Cosmic Relics (Tier 5)

These are objects beyond mortal comprehension, imbued with power that can reshape reality itself.

  • Examples: The Celestial Orb, The Heart of the Stars, The Void Crystal

  • Effect: These items can bend the laws of the universe, alter time, or grant unimaginable power. They are considered lost or mythical, and few ever come into possession of them.

  • Use Case: Used by gods, cosmic beings, or individuals who possess the rarest form of power in existence.