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Wardrobe of Intent

The Almoni Wardrobe of Intent

Masterwork–Mythic Hybrid Attire

Creator: Alakkin Almoni
Purpose: Mobility, dignity, survivability, identity
Philosophy: If the world must look at me, it will look at something unbreakable.


Foundational Principle

Alakkin does not wear armor.

He wears agreements with reality.

Each garment is constructed from layered enchanted fabrics, reinforced with mithril micro-stitching so fine it resembles embroidery. Every seam carries function. Every fold carries intent.

None of these suits restrict movement.
All of them outperform plate.


Material Composition (All Garments)

Primary Fabric

Sunweave Silk (Unique, Grade VIII+)

  • Trait: (<) Light +4

  • Trait: C(+4) Mana conductive

  • Trait: J(+3) Pain resistance

  • Trait: !(+) Mana resistant

A lost Almoni textile recreated by Alakkin through trial and error.


Secondary Reinforcement

Mithril Thread (Grade VI Metal)

  • Trait: D(+3) Physical defense

  • Trait: (<) Light +2

  • Trait: C(+2)

Stitched in fractal patterns, allowing force to disperse rather than strike.


Inner Lining

Aetherfelt Cotton (Natural Material, Grade V)

  • Trait: A(+2) Amplifying

  • Trait: W Liquid absorbent

  • Trait: J(+2)

Comfort layer that stabilizes body temperature and absorbs shock.


Tier Classification

Tier 4 (Legendary)
Conditional Tier 5 when worn with the Wayward Loom


The Chromatic Suit System

Alakkin owns four core suits, each dyed using the same extinct dyes as his carpet. Each piece is modular — jackets, pants, shirts may be interchanged without losing enchantment integrity.

Shared Passive Effects (Any Combination)

  • AC Equivalent: 23

  • No movement penalties

  • Immune to mundane wear

  • Self-cleaning

  • Silent movement (no fabric noise)


Suit I — Dawnpetal Gold

Color: Warm, radiant gold that deepens in sunlight
Symbolism: Hope, clarity, presence

Jacket

  • Long-cut, tailored shoulders

  • Reinforced collar that can harden on impact

  • Deflects radiant and fire damage

Bonus Effects:

  • Advantage vs fear and charm

  • Minor light emission under stress


Shirt

  • High-collar silk shirt

  • Breathes like linen, protects like mail

Effect:

  • Reduces heat damage

  • Prevents fatigue from exertion


Pants

  • Flexible weave at joints

  • Reinforced thighs and hips

Effect:

  • Enhanced balance

  • Cannot be restrained by mundane means


Suit II — Midnight Indigo of the Upper Sky

Color: Deep blue-black with starlike flecks
Symbolism: Travel, distance, secrets

Jacket

  • Shorter cut for movement

  • Cloak-compatible seams

Bonus Effects:

  • Resistance to cold and lightning

  • Blends with darkness without invisibility


Shirt

  • Low-profile weave

  • Absorbs ambient mana interference

Effect:

  • Resistance to magical detection

  • Improves spell control


Pants

  • Weighted hem that stabilizes in high wind

Effect:

  • Immune to forced movement under Tier 4

  • Enhanced aerial control


Suit III — Banana Ember-Red

Color: Deep red with glowing undertones
Symbolism: Heritage, wrath restrained, blood remembered

Jacket

  • Military cut, high back

  • Reinforced spine seam

Bonus Effects:

  • Resistance to piercing and slashing

  • Reactive hardening under threat


Shirt

  • Sun-aligned dye reacts to emotion

Effect:

  • Increases stamina in prolonged conflict

  • Converts pain into focus


Pants

  • Reinforced knee and shin lines

Effect:

  • Reduces fall damage

  • Enhances ground combat stability


Suit IV — Star-Milk White

Color: Pale white with pearlescent shimmer
Symbolism: Mercy, endings, beginnings

Jacket

  • Long ceremonial coat

  • Flowing, almost priestly

Bonus Effects:

  • Resistance to necrotic and void effects

  • Calms hostile mana fields


Shirt

  • Soft, nearly weightless

Effect:

  • Improves healing received

  • Suppresses corruption


Pants

  • Seamless construction

Effect:

  • Prevents bodily afflictions

  • Grants resistance to poison and disease


The Wizard’s Robes (Formal Wear)

Tier: 4 (Legendary)
Usage: Rare

Heavy ceremonial robes woven from all four dyes.

  • Amplifies spellcasting by 25%

  • Reduces spell backlash

  • Restricts mobility slightly (Alakkin dislikes this)

He wears them only when symbolism matters more than speed.


Dress Shoes

Pair I — Sky-Tread Loafers

Tier: 4

Material:

  • Mithril mesh sole

  • Sunweave leather upper

Effects:

  • Walk on air for short distances

  • Immune to slipping

  • Silent steps


Pair II — Starfall Oxfords

Tier: 4

Material:

  • Void-cured leather

  • Celestial thread lining

Effects:

  • Immune to terrain damage

  • Stabilizes posture in combat

  • Cannot be disarmed or removed unwillingly


Hidden Synergy: Chromatic Alignment

Wearing pieces from multiple suits creates resonance:

  • Gold + Indigo: Enhanced perception and navigation

  • Red + White: Controlled fury and self-healing

  • All Four: Temporary Tier 5 defensive state (once per long rest)


Reputation

Scholars argue whether his suits are armor.

Blacksmiths refuse to comment.
Tailors worship him quietly.

Enemies underestimate him — until blades bounce, spells slide, and the man in the suit keeps walking.


Final Note

Alakkin does not dress for war.

He dresses so the world remembers he survived it.