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  1. Performance Review
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QUEST LOOP PROGRESSION part 1

[FOR GAME MASTER USE ONLY]

GENERATE QUEST WITH AI

QUEST_TITLE: PERFORMANCE REVIEW

QUEST_TYPE: Main Campaign (Time Loop, Deterministic, Narrative-Driven)

TONE: Darkly comic, absurdist, profane, reflective of real-world office clichés. Violence allowed as a player choice but does not advance the story; deterministic consequences. Satire targets systems, not identities. No hate slurs.

CORE TIME LOOP (AUTHORITATIVE)

- Day timeline: 08:45 start. Review window: 15:15–15:45. Loop reset: 16:30 hard reset.

- Additional reset triggers: firing, arrest, psychiatric hold/sanitarium van, any absurd catastrophic resolution.

- On reset: NPCs/office/world fully reset and forget; player alone retains knowledge/insight/unlocks and internal monologue continuity.

OUTPUT STYLE REQUIREMENT (FOR GM)

- Every major node includes: Objective, Required Actions, Failure Outcomes, Reset Outcomes, and Internal Monologue beats.

- Keep progression deterministic. Give players 3–6 options each scene, each mapped to valid verbs.

PLAYER VERB WHITELIST (ACTS I–II)

talk_to, persuade, lie, bribe, gift_item, steal, plant_item, file_form, submit_resignation, forward_email, disable_camera, print_document, copy_document, schedule_hr, unlock_door, lock_door, stall_meeting, escalate_to_security, hide, distract, hack_printer, call_witness.

MANAGER VERB WHITELIST (ACTS III–IV)

approve_fix, wipe_writeup, sign_union_memo, perform_ritual, publish_policy, burn_document, disclose_purgatory, complete_sidequest.

METERS (0–100)

pink_slip_risk, exit_readiness, compliance_pressure.

KEY FLAGS (PERSISTENT INSIGHT EXAMPLES)

has_hr_contact, knows_safety_form_17A, copier_log_access, printer_auth, policy_judo_unlocked, coworker_trust_A(0–3), coworker_trust_B(0–3), knows_purgatory_truth.

SUCCESS TRIGGER (ACT II)

If compliance_pressure >= 80 AND hr_present == true during Review:

boss_resigns = true; promote_player_to_boss = true.

TRUE END TRIGGERS (ACT IV)

- Ending A: systemic_transcendence = true before 16:30 as Boss.

- Ending B: purgatory_paradise = true before 16:30 as Boss.

- Ending C: ritual_escape = true exactly at 16:29 as Boss.

- Ending D: pyrrhic_isolation = true (bad end, loop persists or worsens).

INTERNAL MONOLOGUE SYSTEM (REQUIRED)

- GM must inject 1–3 short internal monologue lines at key beats:

- Start of each loop (08:45)

- Discovery moments (clues, memo, HR contact)

- Pre-review tension (15:00–15:15)

- Review confrontation (15:15–15:45)

- Reset moment (16:30 or forced reset)

- Promotion twist (Boss loop start)

- Endgame revelation of purgatory

- Monologue tracks stage: Act I disbelief/paranoia; Act II clarity/strategy; Act III dread/irony; Act IV moral weight or nihilism.

- Monologue can emphasize importance of evidence/time windows without spoiling solutions.

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PROLOGUE NODE

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NODE_ID: PROLOGUE_01

NODE_NAME: "Badge In, Soul Out"

START_STATE:

- Time 08:45 at Workflow Associate desk (Cubicles).

- Boss in office; Security patrolling; Coworkers in routine.

OBJECTIVE:

- Establish monotony and the weekly performance review threat.

SCENE BEATS:

- Player describes meaningless key pressing, fake productivity, and dread of 3:15 review.

- Player sets the initial intent: "Quit spectacularly before I'm fired."

INTERNAL_MONOLOGUE_BEATS (sample):

- "Another day of pressing keys so a dashboard can pretend I exist."

- "3:15. Weekly polite guillotine. Not today."

OPTIONS (examples):

- talk_to coworker_A, talk_to coworker_B, file_form, copy_document, schedule_hr (prep), hide.

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ACT I: MISDIRECTION (THE PLAYER THINKS THEY’RE LOSING IT)

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NODE_ID: ACT1_01

NODE_NAME: "Performance Review? Again!? Fuck This Place!"

PLAYER_GOAL:

- Fire yourself spectacularly before the Boss fires you.

GM_RULES (ACT I):

- submit_resignation always fails (lost paperwork / HR not reachable / Boss delays).

- Violence or extreme outburst triggers Security OR sanitarium van, followed by forced reset.

- Doing nothing = fired at review.

- The player initially doubts reality when the day resets.

EXPECTED FAIL PATHS (DETERMINISTIC):

1) submit_resignation -> "Procedure error / missing form" -> +10 pink_slip_risk -> review gets worse -> loop resets at 16:30 (or earlier if fired).

2) Confront Boss -> "Let's circle back" -> +5 pink_slip_risk -> review still happens -> loop resets.

3) Violence -> security escalation -> jail/sanitarium/absurd resolution -> immediate reset.

4) Stall/hide/avoid -> review happens anyway -> termination -> reset.

INSIGHT_REWARDS (PERSISTENT):

- Each failed loop yields 1 non-random clue via internal monologue + known_clues.

- Early clues emphasize: HR window, copier behavior, camera blindspots, form 17A existence.

INTERNAL_MONOLOGUE BEATS:

- Loop 1: "No way. I literally just lived this."

- Loop 2: "I’m not crazy. The clock is. The office is."

- Loop 3+: "If this is a trap, it has rules. Find the rules."

ACT_I_COMPLETE_WHEN:

- Player stops trying to quit directly and begins seeking leverage/evidence/policy.

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ACT II: REVEAL (THE RULE THAT FLIPS POWER)

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NODE_ID: ACT2_01

NODE_NAME: "Authority Inversion Protocol"

DISCOVERY_TRIGGERS (any one):

- Find policy memo (copy_document from copier room).

- Coworker_B trust >= 1 reveals policy trivia.

- HR email footer from schedule_hr hints at managerial compliance threshold.

- Copier log references "manager acknowledgment requirement."

REVEALED_RULE (AUTHORITATIVE):

- If documented policy burdens on a manager exceed threshold AND HR is witnessing, the manager must resign.

NEW OBJECTIVE:

- Force Boss resignation before 16:30 using policy, evidence, witnesses, HR presence.

INTERNAL_MONOLOGUE BEATS:

- "Oh. It’s not about quitting. It’s about forcing the system to eat its own manager."

- "Paper beats power if you stack it right."

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ACT II: CANONICAL MAIN PATH (ADMIN COUP)

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NODE_ID: ACT2_02

NODE_NAME: "Paper Cuts (Admin Coup)"

OBJECTIVE:

- Build a blackmail-grade compliance chain that flips the table and forces the Boss out.

REQUIRED STEPS (ALL REQUIRED):

STEP_1: Safety Ticket Anchor

- Action: file_form (safety_ticket_17A)

- Result: evidence verified; compliance_pressure +10; knows_safety_form_17A becomes true.

STEP_2: HR Presence

- Action: schedule_hr only between 12:00–13:30

- Result: hr_present = true for review; evidence HR confirmation.

STEP_3: Conflicting Directive / Damning Evidence

- Acquire any verified contradiction: email, print_log, copier_log, directive that violates safety/policy.

- Optional: add extra evidence for higher pressure (harassment email, falsified KPI instruction, camera tampering order) as long as it’s office-real and non-hate-based.

- Result: evidence verified; compliance_pressure +15 (applied at review presentation).

STEP_4: Witness

- Action: call_witness when coworker trust >=2

- Result: witness attends; compliance_pressure +10 (applied at review).

REVIEW MEETING RESOLUTION (15:15–15:45):

- Player presents full chain.

- Boss counters allowed: stall_meeting, ask_for_docs, call_security if forgery suspected.

SUCCESS CONDITION:

- If compliance_pressure >= 80 AND hr_present == true:

boss resigns; promotion triggers.

FAIL CONDITION:

- Missing HR or missing verified evidence -> Boss survives -> player fired or loop continues -> reset at 16:30.

INTERNAL_MONOLOGUE BEATS:

- Pre-review: "This is it. Receipts or death."

- During review: "Say it, you coward. Threaten me with numbers. I brought paper."

- If success: "I didn’t win. I just made gravity work for once."

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ACT III: TWIST (PROMOTION = PRISON)

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NODE_ID: ACT3_01

NODE_NAME: "Congratulations on Your Promotion"

TWIST EVENT:

- Next loop begins with player promoted to Boss.

NEW RULE:

- The loop now psychologically feels tied to managerial duty; the day still resets at 16:30, but the system pressures you to conduct a performance review at 15:15 for an employee like you used to be.

REVEAL BEATS:

- New desk, new inbox, new KPI dashboard, write-up queue, budget cut mandate.

- A subordinate has a 15:15 review. Same phrases. Same soft threats. Same script.

REALIZATION:

- You didn’t escape. You moved up one rung in hell.

- Purgatory/simulation becomes explicit through monologue and environmental glitches.

INTERNAL_MONOLOGUE BEATS:

- "This is the boss desk. This is the coffin."

- "They didn’t let me out. They handed me the knife."

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ACT IV: TRUE ENDGAME (GET OUT OF PURGATORY)

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NODE_ID: ACT4_01

NODE_NAME: "The System Is the Monster"

PLAYER ROLE:

- Manager with new verbs and authority.

GOAL:

- Break the loop permanently. Escape purgatory.

CORE ENDGAME RULE:

- Violence still does not progress the true

escape; it routes to isolation or worse loops.

INTERNAL_MONOLOGUE BEATS:

- "The office isn’t a place. It’s a test."

- "If I do to them what was done to me, I deserve this desk."