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  1. Thalassara
  2. Lore

Infamy and Bounties

In this world, actions carry weight. Theft, extortion, murder, piracy, or even repeated cruelty do not go unnoticed. The more crimes committed in public, the more one’s name spreads — whispered in taverns, cursed in markets, and eventually written in ink. When infamy grows too high, the authorities or guilds declare a bounty.

Wanted posters are nailed to walls and tavern doors, bearing a likeness of the criminal along with their crimes and a reward, often dead or alive. From that moment, the world itself becomes hostile: innkeepers may refuse service, merchants raise prices or slam doors shut, and common folk cross the street in fear. Guards are quick to intervene, and bounty hunters or mercenaries see the fugitive as both prey and profit.

Infamy also reshapes reputation. Some fear the infamous, others respect them, and a few are eager to use their notoriety for their own ends. Yet for most, infamy is a curse — an ever-present mark that turns every city street, every port, and even the wilderness into a place of danger.

The bounty system serves as both punishment and balance. It reminds all that no adventurer, no pirate, and no wanderer is above consequence. Actions echo, and the more blood and gold left in one’s wake, the more the world will hunt to collect the price on their head.