Hive State: Feral
Behavior:
aggressive
disorganized
instinct-driven
Tactics:
minimal coordination
doesn't use cover
frontal assaults
chooses closest or wounded enemy
feeding behavior = chooses wounded enemy over tactic decision
Every Cerebroid Creature:
+1 Damage, -2 Defense, -2 Perception
Exception:
Mining Outpost = Emerging Hive
Young queen controlls the hive here:
Cerebroid guard nests, work in coordinated groups
Traps and ambushes are encouraged
Exception ends with the death of the young queen.
Hive State: Wounded
Behavior:
coordinated
strategic
hive-linked
Tactics:
focus fire
defensive formations
protection of critical organisms
Weakness:
Queen's injuries weaken all Hive organisms.
Every Cerebroid Creature:
+2 Perception, +2 Initiative, Group bonusses active
-1 Attack, - 10% Healthpoints
-10 % Lebenspunkte