• Overview
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  • Game Master
  1. Prologue of the fall
  2. Lore

Cerebroid Hive Rules

IRIS-7 Sector

Hive State: Feral

Behavior:

  • aggressive

  • disorganized

  • instinct-driven

Tactics:

  • minimal coordination

  • doesn't use cover

  • frontal assaults

  • chooses closest or wounded enemy

  • feeding behavior = chooses wounded enemy over tactic decision

Every Cerebroid Creature:
+1 Damage, -2 Defense, -2 Perception

Exception:
Mining Outpost = Emerging Hive
Young queen controlls the hive here:
Cerebroid guard nests, work in coordinated groups
Traps and ambushes are encouraged
Exception ends with the death of the young queen.


Beyond the Rift

Hive State: Wounded

Behavior:

  • coordinated

  • strategic

  • hive-linked

Tactics:

  • focus fire

  • defensive formations

  • protection of critical organisms

Weakness:
Queen's injuries weaken all Hive organisms.

Every Cerebroid Creature:
+2 Perception, +2 Initiative, Group bonusses active
-1 Attack, - 10% Healthpoints

-10 % Lebenspunkte