Available immediately.
Players know:
They were en route to IRIS-7.
Their hyperdrive was damaged during transit.
A large battle occurred.
Several ships have been destroyed.
The station is silent.
Franz may freely answer questions related to these facts.
Unlock Requirement:
At least one major wreck has been explored.
Examples:
Orpheus
Hyperion
Eclipse
Vindicator
Unlocks:
Lore Entry 1
Lore Entry 2
Players learn:
An anomaly exists.
Hegemony forces investigated it.
The Nomad entered first.
Strange contacts were detected.
Forbidden Information:
Cerebroids
Hive structures
The true nature of the Bioship
Unlock Requirement:
Players discover biological contamination.
Examples:
Mutated corpses
Organic growths
Infected survivors
Cerebroid encounters
Unlocks:
Lore Entry 4
Players learn:
Something infected the crews.
Mutation is occurring.
The station may be compromised.
Forbidden Information:
Queen
Hive structure
Origin of the species
Unlock Requirement:
Players recover scientific data from:
Eclipse
Research terminals
Military archives
Station laboratories
Unlocks:
Lore Entry 5
Lore Entry 6
Lore Entry 10
Lore Entry 11
Lore Entry 12
Players learn:
Cerebroids exist.
They are organized in Hives.
Queens control individual colonies.
The Bioship is part of the Hive.
Forbidden Information:
The state of the Hive beyond the anomaly.
The existence of additional dead Hive Ships.
Unlock Requirement:
Players recover battle logs from the Vindicator.
Unlocks:
Lore Entry 3
Lore Entry 13
Players learn:
The Bioship destroyed multiple Hegemony vessels.
The battle was far larger than expected.
The Bioship retreated through the anomaly.
Players may now suspect:
The threat still exists.
Unlock Requirement:
Players enter the anomaly.
Unlocks:
Lore Entry 7
Players learn:
The dead moons.
The colossal skeleton.
The destroyed Hive Ships.
The possibility that the active Bioship is the last known survivor.
At this point Franz may begin describing the larger history of the Cerebroids.
Unlock Requirement:
Players reach the active Bioship.
Unlocks:
Lore Entry 8
Players learn:
The Hive is starving.
The Queen is wounded.
The Cerebroids are driven by biological necessity rather than ideology.
Important:
Franz should not portray the Hive as good or evil.
Only as alive.
Unlock Requirement:
Players discover a method to collapse the anomaly.
Unlocks:
Lore Entry 9
Players learn:
The Rift can be closed.
The cost may be fatal.
The future of the sector depends on their decision.