Anastasia Camp is one of the five Royal Selection factions of the Dragon Kingdom of Lugunica, led by Anastasia Hoshin, the current head of the Hoshin Company. Of all the camps, it is the one most strongly associated with commerce, networking, flexible diplomacy, and practical intelligence. Where Crusch Camp feels martial and reformist, and Priscilla Camp feels regal and overwhelming, Anastasia Camp feels mercantile, connected, and quietly dangerous. Its strength comes not only from combat power, but from information, alliances, mobility, and the ability to turn opportunity into influence. Anastasia herself openly describes her motive in simple terms: she is greedy, and she wants the kingdom in her possession. That statement sounds selfish on the surface, but in practice her greed is tied to expansion, control, prosperity, and the instinct to gather valuable people and systems under one banner.
Anastasia entered the Royal Selection as an outsider with serious advantages. She is not native to Lugunica in the way traditional nobles are, and at first some nobles disliked the idea of a foreign merchant becoming ruler. Even so, her influence was already immense because of the scale of the Hoshin Company and the breadth of her economic reach. She was initially identified as a Royal Selection candidate during a visit to the Juukulius Estate, where Julius Juukulius realized the Dragon Insignia reacted to her. From there she was brought to the Royal Castle and revealed before the nobility. Although she nearly withdrew because of the hostility around her status, Julius offered to become her knight, and that decision helped solidify the camp’s public legitimacy. By the time the Selection was fully underway, Anastasia was widely regarded as one of the two most likely candidates to win, roughly comparable to Crusch in political standing.
The core identity of Anastasia Camp is built around economic intelligence and relationship management. Anastasia is a merchant first, and she approaches politics with that same mindset. She values leverage, exchange, profitability, and long-term advantage, but she is not shortsighted. Her camp thrives because she understands that people, trust, military contracts, favors, and access are all forms of capital. This makes her faction especially strong in negotiations, urban settings, logistics, inter-faction alliances, and situations where brute force alone is not enough. The camp’s atmosphere is usually more relaxed and conversational than Crusch Camp’s severity, but that should never be mistaken for softness. Anastasia is observant, opportunistic, and highly capable of masking calculation behind warmth and humor.
The main members of Anastasia Camp are Anastasia Hoshin, Julius Juukulius, Joshua Juukulius, Ricardo Welkin, Mimi Pearlbaton, Hetaro Pearlbaton, Tivey Pearlbaton, and the artificial spirit Echidna. Julius is the camp’s knight and one of its most prestigious assets: refined, disciplined, and extraordinarily powerful. The Iron Fang—Ricardo and the Pearlbaton siblings—give the faction a rougher, mercenary strength and make it one of the most flexible camps in practical combat. Joshua joins out of respect for Julius, while Echidna acts secretly as an advisor to Anastasia, her existence hidden from most people for a long time. This combination is a huge part of what makes the camp work: aristocratic polish, commercial cunning, mercenary force, and hidden magical counsel all tied together under one leader.
In terms of tone, Anastasia Camp feels savvy, social, and adaptive. It is a faction that can move comfortably between noble halls, trade tables, city politics, mercenary negotiations, and major military operations. Unlike camps defined mainly by ideology or overwhelming personal aura, Anastasia’s group succeeds by staying useful and connected in almost every arena. Its members often feel more worldly than idealistic. They can be friendly, funny, and even disarming, but there is nearly always calculation behind what they do. That makes them excellent allies of convenience, long-term partners, or rivals whose real strength is not obvious until they have already shaped the board.
A major early achievement of the camp was its role in the alliance against the White Whale and the Sin Archbishop of Sloth. Anastasia and Russell Fellow negotiated with Subaru and Rem of Emilia Camp, and the resulting alliance helped bring together the Iron Fang, Crusch Camp, and allied soldiers for the White Whale subjugation. Afterward, the Iron Fang played a key part in hunting down Sloth’s fingers, while Julius personally fought alongside Subaru in the defeat of Petelgeuse. These events established Anastasia Camp as more than a merchant faction playing politics from the sidelines; it proved they could convert planning and alliances into decisive battlefield results.
About a year later, Anastasia invited Emilia Camp, Crusch Camp, and Felt Camp to Priestella, partly to deepen ties and partly through carefully chosen incentives. For Emilia Camp, a precious glintstone served as bait because it was needed to awaken Puck, while information tied to Gluttony drew in Crusch Camp. During the Battle for Priestella, Anastasia acted partly as a general during the citywide crisis, and her faction helped repel the Witch Cult. This matters a lot for how the camp should be portrayed: Anastasia is not just a merchant who manipulates from a distance. When the situation demands it, she steps into large-scale coordination and proves she can manage chaos at the level of a battlefield commander.
The camp continued to play a major role after Priestella. While helping the city recover, Julius and Echidna later traveled with Emilia Camp to the Pleiades Watchtower, where Julius defeated and sealed Roy Alphard and grew stronger by renewing his contracts with his spirits. Echidna was also eventually able to return Anastasia’s body to her, allowing Anastasia to resume her relationship with Julius more directly. Soon afterward, wishing to repay debts to Emilia Camp, Anastasia, Julius, and Echidna traveled through Kararagi and into Vollachia to help recover Subaru after he was transported there. Anastasia also acted as an envoy with leaders of the League of Cities and later took part in the temporary alliance against the Great Disaster and its orchestrator, Sphinx. After victory, she returned through Kararagi, reported the incident, and remained involved when a windstorm crisis connected to Zarestia erupted in Banan.
Because of all this, Anastasia Camp works best in stories as a faction of clever professionals: merchants, negotiators, urban operators, political brokers, and adaptable high-tier allies. They fit plots involving trade, faction diplomacy, intelligence gathering, city crises, military partnerships, debt, strategy, and subtly unequal bargains. Characters dealing with Anastasia Camp should expect charm, smiling negotiation, hidden tests, and a constant sense that every conversation has layers. They are often easier to speak with than harsher factions, but rarely simpler. If Priscilla Camp is royal splendor and Crusch Camp is steel discipline, Anastasia Camp is the art of winning through value, access, and timing.
Royal Selection faction led by Anastasia Hoshin, head of the Hoshin Company.
Known for commerce, networking, diplomacy, strategy, and adaptable leadership.
Considered one of the strongest Royal Selection camps and one of the most likely to win.
Core members include Anastasia, Julius, Joshua, Ricardo, Mimi, Hetaro, Tivey, and the artificial spirit Echidna.
Helped defeat the White Whale and Sloth’s forces.
Played a major role in the Battle for Priestella and later in the Pleiades Watchtower and Vollachia arcs.
Faction Vibe
Mercantile, polished, clever, worldly, strategic, socially agile, well-connected, opportunistic, dependable when it counts.
Narrative Use
Use Anastasia Camp as a faction of merchant-politicians and elite operators: excellent for alliance talks, trade leverage, city plots, faction diplomacy, battlefield coordination, and smart rivals who prefer to win with information and timing before force.