• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Re:Zero - Starting Life in Another World from Zero
  2. Lore

Felt Camp

Felt Camp is one of the five Royal Selection factions of the Dragon Kingdom of Lugunica, led by Felt. Among the candidates, it is the faction most openly hostile to the existing social order. Where other camps seek to rule, reform, or manage the kingdom, Felt’s position begins with contempt for the nobility, the knights, and the class structure that abandoned people in the slums. Her faction represents disruption from below: a camp born from poverty, theft, street survival, and anger at a system that protects the powerful first. Even so, it is not a chaotic mob. Felt Camp is held together by the strange but effective pairing of a slum-born royal candidate and the kingdom’s greatest knight, creating a faction that feels rebellious, unpredictable, and far more dangerous than its rough image suggests.

The ideological center of Felt Camp is simple and explosive: tear down the rotten order and let fresh air into the country. Felt explicitly affirms her hatred for the nobility, the knights, the kingdom, and rigid class divisions, a view shaped by growing up in the slums and seeing how little the ruling system did for people like her. That outlook gives the camp a strong anti-establishment identity. It is one of the few factions in the Royal Selection that feels like a direct challenge to Lugunica’s hierarchy rather than an attempt to inherit it gracefully. In practice, this makes Felt Camp especially suited to stories about class conflict, social reform, underworld connections, and clashes between legitimacy and lived reality.

A major part of the camp’s identity is the contradiction at its core. Felt is a slum thief who hates the ruling class, yet her strongest ally is Reinhard van Astrea, the Sword Saint and one of the highest symbols of royal and knightly authority. After the Loot House incident, Reinhard noticed the Dragon Insignia shining in Felt’s hand and took her into custody, later explaining that she possessed the qualifications to become a monarch. She spent the next two months trying to escape from Astrea custody, repeatedly foiled by Reinhard and the Astrea household, before eventually entering the Royal Selection anyway with Reinhard as her knight. That bizarre alliance defines the faction: Felt Camp is both anti-elite and backed by one of the kingdom’s most elite figures.

There is also a lingering mystery around Felt’s bloodline. Because of her strong resemblance to the Lugunican royal family and her age aligning with the years since Filore Lugunica, the child of Ford Lugunica, was kidnapped, she is heavily suspected to be Filore herself. The wiki notes that this possibility has produced speculation among nobles and knights, though its effect on her standing remains unclear. For lorebook use, this matters because Felt Camp can be played two ways at once: as a camp of outsiders clawing upward, and as a faction carrying a possible hidden royal legitimacy beneath all the dirt, theft, and rebellion.

The camp’s core members include Felt, Reinhard van Astrea, and Rom, with later members such as Gaston, Rachins Hoffman, Camberley, Flam Remendis, Grassis Remendis, Ezzo Cadner, and Romy broadening the faction’s reach. This gives Felt Camp an unusual texture compared to the others. It is not primarily built from aristocrats, merchants, or formal retainers. Instead, it mixes slum-born survivors, rough low-class recruits, underworld contacts, and powerful noble support through House Astrea. That blend makes the camp feel grounded, streetwise, and socially flexible. They can move between royal spaces and criminal ones in a way few other camps can manage.

In tone, Felt Camp feels rowdy, anti-authoritarian, scrappy, and unexpectedly high-tier. It is easy for outsiders to underestimate them because Felt herself is crude, blunt, and openly disrespectful of status. But the faction should not be portrayed as incompetent. Felt is sharp, instinctive, and politically explosive in a way polished nobles are not, while Reinhard alone gives the camp terrifying military weight. Rom adds emotional grounding and old slum loyalty. The supporting members reinforce the sense that this is a faction of people who were not meant to stand among nobles, but did anyway. Scenes involving Felt Camp often work best when they carry friction: slum speech in noble halls, defiance in front of authority, and shocking effectiveness from people others dismiss too quickly.

After the Royal Selection ceremony, Felt recruited three thugs—Gaston, Rachins, and Camberley—after they crossed paths with her and Reinhard in the capital. Later, after moving to the main Astrea Manor in Hakuchuri, the camp became involved in the incident surrounding the abandoned baby Ilya. This led Felt, Reinhard, and Rom into Flanders, where they dealt with the Black Silver Coin organization and the chain of violence surrounding Ilya’s mother, Kalifa, and the crime boss Doltero Amule. These events matter because they show the camp functioning outside pure royal politics. Felt Camp is deeply comfortable in lower-class and underworld story spaces, and one of its achievements was quelling unrest among the “Big Three” underground organizations of Flanders and gaining their backing for the Royal Selection.

The camp also proved itself in large-scale crisis. During the Battle for Priestella, Felt Camp helped repel the Witch Cult, with Reinhard playing a decisive role in defeating the Sin Archbishop of Greed. Later, part of the camp traveled with Meili Portroute of Emilia Camp to investigate the conquered Pleiades Watchtower, including the Books of the Dead in the Taygeta Library. Ezzo and Flam remained involved there longer and were later caught up in Al’s scheme before the disaster was averted. These events make Felt Camp more than a rebellious novelty faction; canonically, it is active in major national crises and tied into both frontline combat and dangerous post-crisis investigation.

For story use, Felt Camp works best as a faction of rough-edged reformers and street-born challengers. They make excellent allies for characters who hate class arrogance, distrust institutions, or need access to both royal and criminal circles. They also work well as rivals because Felt’s contempt for pretense lets her cut through etiquette fast. Characters dealing with Felt Camp should expect blunt speech, disrespect for rank, practical instincts, and hidden depth beneath a noisy exterior. The camp is especially strong in plots involving succession politics, slums, the underworld, class rebellion, dangerous investigations, and situations where raw honesty matters more than court polish.

Key Traits

  • Royal Selection faction led by Felt.

  • Openly hostile to Lugunica’s class system, nobility, knights, and stagnant hierarchy.

  • Built from an unusual mix of slum-born allies, rough recruits, underworld ties, and House Astrea support.

  • Core members: Felt, Reinhard, Rom; later members include Gaston, Rachins, Camberley, Flam, Grassis, Ezzo, and Romy.

  • Quelled unrest in Flanders’ underground organizations and gained their backing.

  • Helped repel the Witch Cult during the Battle for Priestella.

  • Later took part in investigating the conquered Pleiades Watchtower.

  • Faction Vibe

    Rebellious, scrappy, anti-elite, streetwise, bold, irreverent, unpredictable, loyal, class-defiant.

  • Narrative Use

    Use Felt Camp as a faction of underdogs with real bite: perfect for class-conflict plots, slum politics, underworld dealings, anti-noble tension, blunt social clashes, and dangerous missions where instinct and nerve matter as much as pedigree.