Æðr Niflhel - The "Breath of the Deep Frost"; the magical, semi-sentient cold that permeates the world.
AH - "After Haugaeldr"; the current dating system marking years since the library's destruction.
Anvil-Home Delve - A typical Stone-Shield subterranean settlement cavern.
Ashen Crest Dynasty - The industrialist giant nation valuing Progress Through Power.
Aurora's Mirror - A frozen lake perfectly reflecting the northern lights.
Belt-Bazaars - Mobile marketplaces in Free-Soul settlements.
Belt-Fortresses - Lítillfólk settlements suspended from a giant's belt.
BH - "Before Haugaeldr"; the era before the library's destruction.
Blizzard-Singer's Peak - Sacred Frost-Fang peak where shamans commune with storms.
Blood-Tusk Moot - Frost-Fang gathering circle for disputes and declarations.
Bone-Yard of the Great Worm - Field containing a colossal prehistoric frost-worm skeleton.
Cambion Giant - Giants with infernal heritage, like Vampire Giants or Flowmancers.
Children of the Final Stillness - Cult that worships the Frost-Grasp.
Children of the Frost - Original name for frost-worshipping cultists.
Cinder-Flux Geyser - Unstable central geyser in the Meginmarkaðr.
Cinder-Ford - An Ashen Crest frontier settlement.
Circle of Thorns - Druidic sect seeking to accelerate the Frost-Grasp.
Crystal Bloom Forest - Field of towering crystalline formations.
Crystal-Fur Fox - A fox with light-refracting fur.
Crystal Highroads - Magically reinforced ice bridges connecting biomes.
Deep-Frost - The 6-month season of near-total darkness and lethal cold.
Draugr - Frozen dead risen from those who died in the snow.
Dread Boar of Ymir - Colossal boar with tusks of black ice.
Drekjötnar - Dragonborn Giants.
Dularfyllr - The hidden shard of the Veiled Conclave.
Dvergar - Dwarves; also called Iarn-Greppar (Iron-Grippers).
Echo-Frost - a realm where the physical world's cold has won its ultimate victory. The warmth of life and hearth has been utterly extinguished.
Echo-Moss - Magical moss used for long-distance communication.
Eldhrýr Caldera - The Fire-Hearth Caldera, largest geothermal source.
Eldhrýr Geysirs - Fire-Hearth Geysers.
Emberfall Keep - Volcanic capital of the Ashen Crest Dynasty.
Ember-Ice Caverns - Caves where ice forms around volcanic vents.
Ever-Smoking Chasm - Poisonous fissure venting toxic fumes.
Fire-Tongue Mountains - Volcanic range home to the Ivarsson Smith-Clan.
Flowmancy - Magic controlling both water and fire.
Forge-Citadel - Mountain capital of the Stone-Shield Commonwealth.
Foundation Shade - The cold, lowest levels of the Glimmering Spire.
Free-Soul Collective - The nomadic nation valuing freedom and cooperation.
Frost-Heart - The sentient entity of the Echo-Frost/Shadowfell.
Frost-Fang Clans - The tribal nation living by "The Strong Take."
Frost-Grasp - The perpetual, advancing magical winter.
Frost-Sloth - Bear-sized sloth with crystalline fur.
Frost-Tide - Daily advance of the cold.
Frostwraith - Spectral undead created by freezing death.
Fossegrim - Aquatic spirit that drowns victims with music.
Geyser-Song Valley - Valley of hundreds of singing hot springs.
Ghost-Fire Fen - Bogland with spontaneously igniting methane.
Giant's Graveyard - Field of fallen giant skeletons.
Gjallarhorn's Whisper - Legendary quest involving spirit communication.
Glass-Shatter Plains - Vast fields of obsidian shards.
Gleam-Tide - Magical current used for sending message-skiffs.
Gleamers - Lítillfólk scavenger guild.
Glima af Ur-Eldr - "Spark of the Primeval Fire"; the original hearth ember.
Glimmering Spire - Crystal capital of the Sun-Splinter Throne.
Gorge-Wardens - Defensive order founded after the Frozen Gorge battle.
Haugaeldr - The great library-fortress destroyed in 1 AH.
Hearth-Field - Zone of warmth projected by a Hearth-Giant.
Hearth-Giants - Giants who protect others with their warmth.
Hearth-Tenders - Lítillfólk faction of community caretakers.
Herjalfaðar Eiðr - The Hearth-Warden's Oath.
Hrímdrótning - "Frost-Queen"; leader of the Hrímþursar.
Hrímþursar - Frost-Tainted Giants who have embraced the cold.
Huldufólk - "Hidden Folk"; gnomes/halflings, or the Veiled Conclave.
Huskarls of the White Waste - Elite giant mercenary company.
Hvera Lækir - "The Hot Springs"; geothermal region housing the Meginmarkaðr.
Iarn-Greppar - "Iron-Grippers"; the dwarf giants.
Ice-Tusk Bridge - Strategic fortified bridge.
Ice-Whale - Colossal creature that migrates through glaciers.
Ivarsson Smith-Clan - Independent master smiths living in volcanoes.
Jarl - Giant clan leader or King.
Járnviðr (Iron-Wood), is invoked only for the gravest disputes where evidence is contested, honor is at stake, and no other form of justice is possible.
Jörmundgandr - The slumbering World-Serpent whose breath is the frost.
Jötun-Bane Brotherhood - Elite monster-hunting giants for hire.
Jötunfósturs - "Giants' Embrace"; the advancing glacial front.
Jötun-Gangr - Giant-sized war-machine animated by a frost-spirit.
Kenaz - The rune of torch/fire/heat.
Lindwurm - Wingless frost-drake that burrows through ice.
Lítillfólk - "Little Folk"; the normal-sized races.
Ljósalfar - Light Elves.
Ljósjötnar - Elf Giants.
Longhall Camps - Temporary Frost-Fang settlements.
Mannjötnar - Human Giants.
Mara - Nightmare spirit that crushes sleepers.
Meginmarkaðr - "Might-Market"; the neutral giant trading ground.
Megin-Sólstikur - "Great Sun-Splinter"; the ultimate power source.
Moloch-Binders - Cult that sacrifices warmth for power.
Myrkridian Stalker - Shadowy fey predator of frozen forests.
Niflheimar - The world itself; "Home of Mist."
Nocturne Court - The society of Vampire Giants.
Nuckelavee - Skinless horse-human hybrid that spreads plague.
Oath-Anvil - Sacred anvil in the Meginmarkaðr for sealing pacts.
Oath-Breaker's Plunge - Bottomless crevasse for executing traitors.
Permafrost Gardens - Subsurface farms warmed by geothermal heat.
Radiant Quarter - Highest, most luxurious level of the Glimmering Spire.
Rime-Carving - Magic of shaping and enchanting ice.
Rune-Gate of Unyielding Stone - Primary entrance to the Stone-Shield Commonwealth.
Rune-Shrinking - Lost art allowing giants to shrink to Lítillfólk size.
Rune-Tide - Communication system using magical stone beacons.
Sáluhöll - "Soul-Hollow"; tundra where the dead are said to speak.
Shoulder-Cities - Lítillfólk settlements built on a giant's shoulders.
Sky-Speak Parrots - Giant messenger birds.
Sólstikur - "Sun-Splinter" crystals that provide warmth.
Sons of the Silent Sea - Secret maritime trading society.
Steam-Sung Caverns - Heated agricultural caves of the Commonwealth.
Stone-Shield Commonwealth - The ordered nation valuing security above freedom.
Stone-Wright Guild - Universal Lítillfólk artisan network.
Storm-Griffon - Lightning-attuned giant griffon.
Sun-Return - The 6-month season of slightly less harsh cold.
Sun-Scorched Spires - Pink and orange mineral-stained mountains.
Sun-Splinter Throne - The elitist nation where "The Worthy Shall Prosper."
Sundered Monolith - Ancient broken gateway structure.
Svartjötnar - Tiefling Giants.
Tanit, Echoes of - Secret society worshipping a forgotten earth goddess.
Thunder-Steam Fields - Where underground water explosively meets magma.
Tide-Caller Tokens - Enchanted shells for water manipulation.
Tundra Bison - Massive, shaggy herd-beasts.
Úlfhéðnar - Wolf-skin warrior giants.
Under-King's Highway - Vast tunnel network of the Commonwealth.
Unity Dice - Mechanic representing party cohesion.
Vaettr - Territorial nature spirit.
Valkyrie of the Fallen - Warrior spirit serving the Frost-Heart.
Vampire Giants - Giants who consume life-force, leaving frozen husks.
Vargr - Fenrir-bound giant wolves.
Veil of Sighs - Lítillfólk assassin guild specializing in killing giants.
Volcanic Heartlands - Region of geothermal and volcanic activity.
Wandering City - Mobile capital of the Free-Soul Collective.
Warmth Pool (WP) - Resource measuring a giant's ability to project heat.
Weeping Caves - Caves with constantly dripping, freezing water.
Whispering Catacombs - Ice caves beneath Frosthaven Vale..
World-Serpent's Breath - Alternate name for the Ginnungagap.