"The Frost-Grasp is a winnowing wind. It separates the exquisite from the expendable."
The Sun-Splinter Throne embodies the principle that the Great Growing was not a random event, but a divine culling—a final, physical manifestation of a spiritual truth that had always existed. They believe that their colossal stature is irrefutable proof of their inherent superiority, a permanent separation from the "chaff" of mortal-kind. They are aristocratic, elegant, and merciless, ruling from a place of cold, aesthetic judgment.
Founder: Frozz, the First Bloom
The Throne was founded by Frozz, an Elf-Giant of legendary beauty and intellect, who was among the very first to undergo the Great Growing. He theorized that the transformation was a response to a latent "spark of perfection" within certain souls. He saw the new, frozen world not as a wasteland, but as a "blank canvas" upon which a perfect, beautiful society could be built, free from the flaws of the old one. His first decree was the Edict of Measure, establishing the criteria by which all beings would be judged: talent, beauty, and lineage.
Philosophy: The Cult of Worth
The core tenet of the Sun-Splinter Throne is "The Worthy Shall Prosper." To them, resources—especially warmth—are not rights, but rewards. A being's access to food, shelter, and protection is directly proportional to their perceived "Worth." This Worth is a calculated metric based on:
Beauty: Physical perfection, grace, and the aesthetic contribution one makes to the environment.
Talent: Mastery of a valued art, magic, or craft.
Lineage: Purity of bloodline, with proven descent from other "Worthy" giants or esteemed Lítillfólk families.
Those who excel in these areas live in luxury. Those who are deemed "Unworthy"—the plain, the unskilled, the infirm, or the politically disfavored—are relegated to menial labor, denied resources, or, in a practice they call "The Gentle Exile," cast out from the protected territories to fend for themselves in the frost.
The Capital: The Glimmering Spire
Their seat of power is the Glimmering Spire, a city that seems grown rather than built. Its towers are formed of magically fused Sun-Splinter crystals, which capture, amplify, and store the pale sunlight, filling the city with a perpetual, warm, golden glow. The architecture is one of breathtaking beauty and deliberate segregation:
The Radiant Quarter: The highest levels of the Spire, where the most Worthy Giants and their favored Lítillfólk attendants reside in opulent, sun-drenched gardens and soaring, airy palaces.
@The Crystal Tiers The middle levels, housing those of moderate Worth—skilled artisans, competent mages, and beautiful courtiers.
The Foundation Shade: The cold, ground-level and subterranean districts where the "Unworthy" Lítillfólk and disgraced Giants dwell, laboring to maintain the splendor above while rarely feeling its warmth.
Society: A Gilded Cage
Life under the Sun-Splinter Throne is a constant, silent competition.
For the Lítillfólk: Their only path to security is to be found useful or beautiful by a Giant patron. They might become musicians, artists, weavers of magical fabrics, or personal attendants. Failure to maintain this favor means a swift descent into the Foundation Shade or exile.
For the Giants: Status is everything. They engage in intricate social games, patronizing artists and flaunting their beautiful Lítillfólk servants. A Giant's social standing can be elevated by the talent of their chef or ruined by the poor performance of their court poet.
Motivations: Purity and Perfection
The Throne is driven by two intertwined goals:
Purity: They seek to cultivate a "perfected" society, systematically weeding out any perceived weakness or imperfection. They see other Giant nations as vulgar and chaotic, corrupted by their tolerance for the "unworthy."
Beauty: They believe that by creating a society of ultimate aesthetic and intellectual refinement, they are performing a sacred duty, creating a bastion of light and order against the formless chaos of the frost.
The Sun-Splinter Throne does not see itself as cruel, but as curators of a living masterpiece. In their eyes, the suffering of the Unworthy is not their fault, but the inevitable and natural consequence of a universal law they did not create, but have the wisdom and the will to enforce.