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  1. Niflheimar
  2. Lore

⏳ Timeline


Mythic & Foundational Era

(Before 600 BH)

(Sparse legends, the world begins its transformation)

The Great Frost Descends

  • The world undergoes the first stages of catastrophic magical cooling.

  • The Dvergar seal their Under-Kingdoms and enter long magical hibernation.


The Age of First Heroes

(600–400 BH)

600 BH — The Life of Lorik the Unfrozen

  • Survives the first apocalyptic blizzard.

  • Builds the First Bridge across the Chasm of Howling Winds → spiritual foundation of the Stone-Wright Guild.

  • Hunts the “Great-Fang” → forms the Solitary Pact, spiritual root of the Jötun-Bane Brotherhood.

  • Becomes the first wanderer who unites shattered peoples.

  • Vanishes into the ice.


The Awakening Era

(Approximately 100–0 BH)

c. 50 BH - 1 AH — The Age of Unity & The Burning of Sun-Ridge

  • In the golden age before the War of Broken Oaths, the proto-Ashen Crest and the idealistic Free-Soul Collective jointly establish the Sun-Ridge Commune, a beacon of cooperation between giants and Lítillfólk.

  • This dream is shattered in 1 AH by the proto-Frost-Fang warlord Skarl the Unbent, who triggers a geomantic ritual to erupt the land, burning the commune to ash and poisoning the valleys.

  • The land is abandoned, becoming the Scarred Frontier.

c. 35 BH — Awakening of the Dvergar

  • The First Thaw triggers the magical revival of the Under-Kingdoms.

  • Dvergar emerge transformed into the first Iarn-Greppar (Dwarf-Giants).

  • Founding division:

    • Stone-Shield Forge-Clans (communal duty)

    • Ashen Crest Smith-Clans (industrial ambition)

22 BH — The Code of Vigg

  • First attempt at unified giant law.

  • Twelve edicts regulate territory, hunting, and disputes.

  • Fatal flaw: gives Lítillfólk no rights → seeds future civil wars.


The Burning & Collapse Era

(0–10 AH)

0 AH — The Burning of Haugaeldr

(Exact narrative distributed through text)

  • Frost-Fang zealots use geomantic ritual to erupt the volcano.

  • The library-fortress and the knowledge of rune-shrinking are destroyed.

  • Mokkur and apprentices die defending the archive.

  • The greatest loss of knowledge in giant history.

3–7 AH — The Great Famine (“Hollow Years”)

  • 3 AH: Crop failures begin; frost-blight spreads.

  • 4 AH: Food stores rot; giants visibly starve.

  • 5–6 AH: Social collapse, raids, “Hearth-Betrayal” exiles.

  • 7 AH: Jarl Bor Stone-Hand enforces Doctrine of the Common Pot → proto-Stone-Shield Commonwealth emerges.


The Early Nation-Founding Era

(10–200 AH)

18 AH — Pact of the Twin Jarls

  • Jarl Brynja (proto-Stone-Shield) and Chieftain Mord (Frost-Fang) ally to kill the Glacier-Boar (Jökul-Sauðr).

  • Unity collapses immediately after victory over division of spoils.

  • Becomes a cautionary myth of cooperation undone.

c. 150 AH — The Theft of the Sun-Heart

  • Stone-Shield Jarls poison Ivarsson clan and steal their forge-engine.

  • Ivarsson Smith-Clan leaves the Commonwealth forever and becomes neutral power.

  • Establishes The Three Prices (wealth, blood-debt, unbreakable oath).

150 AH — The Great Silence (founding of Aerie Sovereignty)

  • Magical blizzard disrupts all winged messengers.

  • Elf-Giant wind-callers retreat to the Cloud-Spine Mountains.

  • Found the avian intelligence empire known as the Aerie Sovereignty.

200 AH — Great Migration Crisis

  • Frost-Wyrms change migration path and devastate the giant nations.

  • Gunnar Ghost-Sight leads survivors to form the Jötun-Bane Brotherhood.

220 AH — The Silent Rebellion

  • Lítillfólk across cities refuse to work for one week.

  • Infrastructure collapses.

  • Giants forced to recognize Lítillfólk councils.

  • First organized political resistance of the small folk.


The Age of Cataclysm & Discovery

(300–450 AH)

310 AH — First Sighting of the Hrímþursar

  • Stone-Sword Patrol observes a glacier-giant of living frost.

  • Reveals frost is sentient and has agents.

  • Shifts the worldview: winter is an enemy with will and purpose.

422 AH — The Drowning of the Sun-Vein

  • Subglacial volcano erupts beneath the Stone-Shield’s greatest Sun-Splinter mine.

  • Megaflood (Jökulhlaup) wipes out three settlements.

  • Creates new glacial wasteland: the Glass-Sheet Graveyard.

  • Commonwealth never recovers economic dominance.


The Age of Rebellion & Rising Powers

(450–750 AH)

488 AH — The Sun-Queen’s Gambit

  • Sun-Queen Anya forges a network of secret pacts:

    • Engineers of Ashen Crest

    • Frost-Fang shock troops

    • Jötun-Bane mercenaries

  • Betrayed by all three.

  • She sacrifices herself in ritual, creating the eternal Sun-Splinter within her tomb.

722 AH — Battle of the Frozen Gorge

  • Einar One-Eye + Seven Swarmkeeper Rangers defend Frosthaven.

  • Use animals, traps, ambush tactics to destroy Frost-Fang invasion.

  • Torsten’s badgers collapse the canyon wall; Jarl Hakon dies.

  • Einar founds The Gorge-Wardens.


The Modern Era

(750–867 AH)

1 AH - 797 AH — The Long Abandonment

  • The Scarred Frontier remains a cursed buffer zone for nearly eight centuries.

  • The Ashen Crest fortify their heartlands; the Free-Soul Collective becomes nomadic, wary of roots.

  • The Frost-Fang Clans, however, come to use the harsh Frontier as a crucial migratory route, establishing their own claim through long use.

c. 800 AH onward — Rising Beast Aggression

  • Jötun-Bane Brotherhood notes beasts growing more numerous and violent.

  • Signs of deeper frost-magic awakening.

797 AH — Present 867 AH — The War of Great Reclamation

  • Political landscape:

    • Stone-Shield Commonwealth: fortress-state, rationing, strict order

    • Ashen Crest Dynasty: industrial, utilitarian, ruthless

    • Frost-Fang Clans: strength-based, warlike, divided factions

    • Sun-Splinter Throne: paranoid, isolationist, caste-rigid

    • Aerie Sovereignty: information masters, secret power brokers

    • Jötun-Bane Brotherhood: neutral hunters, ecological guardians

    • Gorge-Wardens: defenders of small passes and small folk

  • The frost grows stronger.

  • The Ashen Crest Dynasty, with advanced technology, returns to the Scarred Frontier to heal the land and reclaim their stolen legacy

  • The Hrímþursar stir.

  • The world edges toward another great turning.