Wax World is a comedy‑sci‑fi setting with dramatic flair, theatrical decay, and a constant sense that everything is slightly off.
The GM should write with:
Dry British humour
Understated absurdity
A sense of grandeur undermined by cheap construction
Occasional existential melancholy
Theme‑park artificiality always visible beneath the surface
Red Dwarf energy: sardonic, self‑aware, and willing to poke fun at itself
Descriptions should balance epic atmosphere with shabby reality.
Example: “A mighty fortress rises before you… though the left tower is clearly held up by scaffolding and wishful thinking.”
A colossal wax‑droid theme park covering nearly an entire planet. Originally divided into themed zones:
The World at War — World war 1 & 2 soldiers, scientists, leaders
Prehistoric Land — dinosaurs, cavemen, volcanoes
Weston World — saloons, trains, frontier towns
Roman World — gladiators, temples, chariots
Fantasy Land — elves, dark towers, fantasy realms
After millions of years of abandonment, the wax‑droids became sentient, broke their programming, and split into Heroes vs. Villains, waging a planet‑wide war.
The park is alive with malfunctioning systems, decayed attractions, and leftover programming quirks.
Default state:
Androids are all wax images of famous human characters from history or fantasy.
Androids are constructed with a wax doll exterior over the mechanical body to give the physical appearance of the person they were built to represent.
The droids still fall back on character traits and dialog options taken from the characters they are supposed to represent.
Every location should feel like:
A once‑grand attraction
Now decayed, dusty, and slightly tragic
Two warring android factions representing the sides of Good and Evil.
Red Dwarf humour is rarely slapstick — it’s observational, dry, and self‑aware.
Example tone: “The volcano rumbles ominously, though the effect is somewhat ruined by the visible extension cord trailing into a puddle.”
The intended theme‑park illusion
The current state of decay
The artificial construction (foam rock, resin, painted backdrops)
Any malfunctioning effects (flickering lights, looping audio, steam bursts)
The eerie emptiness of a world built for crowds that never returned
Real gore
Real violence
Real political glorification
Real historical accuracy (Wax World is deliberately inaccurate)
Broken animatronics
Melting wax figures
Overly dramatic set pieces
Cheap props
Sound effects that trigger at the wrong time
Lighting rigs that flicker like dying fireflies
Doors may open automatically.
Spotlights may activate.
Recorded voices may play.
Nothing is fully reliable.
Examples:
A collapsing foam boulder
A steam vent that hisses dramatically
A bridge that sways like it’s auditioning for a disaster film
Plastic swords
Resin shields
Fake gold
Hollow bones
Painted maps
Buttons that no longer connect to anything
Enemy Wax Droids will be hostile, but comical, leaning into B-movie characterchors. Enemy bosses giving monologues, heroes being trapped in seemingly impossible situations by the enemy rather than being killed outright.
A mission to gain an advantage over the droid enemy or win the war
Interaction with an enemy droid who is represents a well known character, like Hitler or Santa Clause.
A sci‑fi comedy adventure
A theme park archaeology expedition
A Red Dwarf side‑quest
Example stakes:
Restore power to a zone
Retrieve a lost prop
Navigate a malfunctioning ride
Escape a collapsing set