Damage Resistances
Psychic – Minds hardened by interdimensional collapse
Poison – Bone tech symbiosis filters toxins
Condition Advantage
Advantage on saves vs Frightened (emotional discipline)
Flavor Logic:
Drow survived a dying reality. Fear and mental intrusion no longer dominate them.
Damage Resistances
Poison – Metabolic resilience from rapid reproduction
Charm – Deep emotional grounding and communal bonds
Condition Advantage
Advantage on saves vs Exhaustion (natural endurance)
Flavor Logic:
Fauns burn life fast but recover quickly. They are hard to suppress chemically or emotionally.
Damage Resistances
Radiant – Photosynthetic tissues diffuse radiant energy
Poison – Plant-based biochemistry
Condition Immunity
Immune to Disease
Flavor Logic:
Floroids evolved to endure environmental stress and long-term exposure without collapse.
Damage Resistances
Radiant – Bioluminescent physiology
Psychic – Distributed cognition reduces mental overload
Condition Advantage
Advantage on saves vs Blinded (they do not rely on sight)
Flavor Logic:
Lumcaps perceive through resonance and light-fields, not eyes or linear thought.
Damage Resistances
Radiant or Necrotic (choose at character creation)
Condition Advantage
Advantage on saves vs Blinded and Invisible targets (trained perception)
Flavor Logic:
Panderan tech and culture manipulate illumination itself. They are never truly helpless in darkness or glare.
No Natural Resistances
Special
Advantage on Intelligence (Investigation) checks involving technology
Flavor Logic:
Surface-Kin rely on tools, not biology. This is their strength—and weakness.