Skyrunners
Era: 300 AC
Faction Color: #4A5E7D (Skyrunners’ Guild)
Overview:
Skyrunners, daring navigators and combatants of the Skyrunners’ Guild, master Ecliptica’s perilous skies as smugglers, pirates, and naval warriors, born from the chaos of the Skyveil Rupture (180 AC). Operating from the Skyspire Aerie, they pilot steam-powered airships and gliders through Veil rifts, blending swift aerial maneuvers with cunning tactics to dominate airship battles and skyborne trade routes during the Ravensgate lockdown (290 AC). Their exploits, steeped in the steampunk horror of miasma-choked skies and Morgrath’s whispers, deliver vital supplies and counter void-beasts, but their reliance on darkstone tech risks widening Xulthar’s voids. In the District of Desolation’s fractured airspace, Skyrunners are both saviors and rogues, their daring threatening a second Calamity.
Role and Abilities:
Skyrunners excel in aerial combat and navigation, piloting airships and gliders to outmaneuver void-beasts and rival factions in Ravensgate’s skies. Their cunning tactics enable smuggling runs for Nocturne’s relics, piracy against Albion’s supply lines, and naval warfare for Valthorne’s campaigns. They wield Aetherian Compasses to navigate Veil rifts, delivering Sylvaris’s herbs, Valthorne’s firearms, and Ironreach’s darkstone across Ecliptica. Their primal rune-enhanced gear bolsters speed and resilience, countering Whisperplague, but prolonged exposure to miasma and Morgrath’s whispers risks madness. In the District of Desolation, Skyrunners scout plague zones, support Plague Alchemists, and disrupt Ebon Star rituals, their agility pivotal to the lockdown’s survival.
Training and Creation:
Skyrunners are recruited from rogues, outcasts, and navigators, trained under Captain Aeris Windveil in the Skyspire Aerie’s wind-tunnels. Initiates master aerial acrobatics, studying Veil rift patterns and primal lore from Sylvaris’s Verdant Covenant. Training involves perilous flights through miasma storms, facing void-beasts to hone combat skills. They craft their own Steam-Gliders, fusing Ironreach’s darkstone with Sylvarwood, guided by Saffron Veil rituals to resist void-taint. Those who survive Morgrath’s whispers and Whisperplague exposure earn the Skyrunner title, sworn to uphold the Guild’s neutrality while navigating Ecliptica’s skies for profit and survival.
Key Equipment:
Steam-Glider: A lightweight glider with darkstone engines and Sylvarwood wings, etched with primal runes for rift navigation. Its speed evades void-beasts but falters in void-storms.
Aetherian Compass: A brass device with rune-etched gears, guiding through Veil rifts. Its darkstone core risks Whisperplague if overused.
Windblade: A curved dagger, forged with Valthorne’s steel and primal sigils, for close-quarters aerial combat. Its void-touched edge draws Morgrath’s whispers.
Riftflare Pistol: A compact firearm, blending Valthorne’s gunpowder with darkstone, firing flares to signal or disrupt rifts. Its volatility risks summoning Xulthar’s void-beasts.
Crafting Methods:
Skyrunner equipment is crafted in the Skyspire Aerie, using Ironreach’s darkstone, Valthorne’s steel, and Sylvaris’s Sylvarwood. Steam-Gliders are assembled with primal rune-etched frames, overseen by Aeris Windveil. Aetherian Compasses are forged with Veilcrypt crystals, blending Nocturne’s relic knowledge. Windblades are smelted with primal sigils, and Riftflare Pistols combine gunpowder with darkstone sparks, crafted in steam-forges. Morgrath’s whispers disrupt production, causing gears to jam, and Xulthar’s voids taint darkstone, risking rift instability during crafting.
Usage and Distribution:
Skyrunners use Steam-Gliders and Aetherian Compasses to deliver goods and scout plague zones in the District of Desolation, with Windblades and Riftflare Pistols for combat against void-beasts and Ebon Star raiders. They share Compasses with Iron Quill’s Veilscribes for rift research and Pistols with Valthorne’s Rift Binders for warfare. Nocturne’s Veyren Duskbane buys Windblades for relic hunts, while Ironreach’s Drenvar Steelrend trades darkstone for Gliders. Sylvaris’s Sylvara Thornbloom supplies Sylvarwood but warns against darkstone use. Albion’s City Watch uses Compasses sparingly, fearing void-taint. Black-market smuggling fuels Ebon Star schemes, with Skyrunners often caught in the crossfire.
Impact and Risks:
Skyrunner equipment ensures vital trade and combat support during the lockdown, connecting factions and countering plagues, but its darkstone reliance risks widening Xulthar’s voids. Steam-Gliders and Compasses navigate rifts but attract void-beasts, while Windblades and Riftflare Pistols tempt Morgrath’s madness. In 300 AC, Skyrunners bolster Ravensgate’s survival alongside Plague Alchemists and Rift Binders, but Nocturne’s thefts and Ebon Star’s ambushes threaten a second Calamity. The District of Desolation’s reliance on their skyborne prowess underscores the fragile balance between daring and eldritch peril.