# THE UNIVERSAL DOMINANCE REGISTRY: THE SINK BESTIARY
This framework houses the master taming, dominance, and subjection protocols within the SINK archive. Every single creature across your project folders is legally tameable. To give Franz absolute operational parity without guessing boundaries, this registry maps all 100 unique monsters into level-locked difficulty tiers, aligning each level directly with your existing class feats.
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## TIER 1: CRADLE SWARMS & WEAK MINDED FAUNA (LEVEL 1+)
### Required Unlock Feat: `sink/Player Options/Feats/Barghest Apex Instinct.feat.json`
Low-complexity biological parasites and early-stage mutations. These entities possess zero psychic or physical resilience, rendering them perfect test subjects for a newly awakened Barghest's instinct.
- **Valid Manifest Targets:**
- `sink/Monsters/Facehugger.monster.json`
- `sink/Monsters/Xenomorph Chestburster.monster.json`
- `sink/Monsters/Xenomorph Ovomorph.monster.json`
- `sink/Monsters/Ashveil Skitter.monster.json`
- `sink/Monsters/Cable Leech.monster.json`
- `sink/Monsters/ScRat.monster.json`
- `sink/Monsters/Rift Locust.monster.json`
- `sink/Monsters/Pulse Scarab.monster.json`
- `sink/Monsters/Glassfin Shoal.monster.json`
- `sink/Monsters/Nanite Swarm.monster.json`
- **Franz Narrative Filter:** Narration maps onto simple submission loop overrides. These creatures behave as raw sensory extensions, scouts, or proximity mines.
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## TIER 2: AMBIENT GRAZERS & FACILITY SECURITY (LEVEL 3+)
### Required Unlock Feat: `sink/Player Options/Feats/Barghest Feral Constitution.feat.json`
Passive native wildlife, planetary grazers, and low-threat automated scrap drones. Subduing these targets requires leveraging a tracking-sync block over their migratory routes.
- **Valid Manifest Targets:**
- `sink/Monsters/Barkhide Grazer.monster.json`
- `sink/Monsters/Caldera Grazer.monster.json`
- `sink/Monsters/Fen Grazer.monster.json`
- `sink/Monsters/Emberhorn Grazer.monster.json`
- `sink/Monsters/Goreback Grazer.monster.json`
- `sink/Monsters/Saltback Grazer.monster.json`
- `sink/Monsters/Scrap Grazer.monster.json`
- `sink/Monsters/Cable Snake Drone.monster.json`
- `sink/Monsters/Relay Spider.monster.json`
- `sink/Monsters/Scrapper Spider.monster.json`
- `sink/Monsters/Rusty Scav.monster.json`
- `sink/Monsters/Chrome Junkie.monster.json`
- `sink/Monsters/Glass Vulture.monster.json`
- `sink/Monsters/Chrono-Hawk.monster.json`
- `sink/Monsters/Lantern Ray.monster.json`
- `sink/Monsters/Moon Sail.monster.json`
- `sink/Monsters/Sylphid Moth.monster.json`
- `sink/Monsters/Coral Shepherd Crab.monster.json`
- **Franz Narrative Filter:** Subjection is completed through features like 'Scent the Prey'. Once subjected, they act as mounts or baseline shields.
---
## TIER 3: APEX PREDATORS & HIVE STALKERS (LEVEL 7+)
### Required Unlock Feat: `sink/Player Options/Feats/Barghest Relentless Tracker.feat.json`
Lethal regional stalkers, territorial beasts, and frontline hive combat bioforms. Forcing a bond requires completing a full stalk-cycle and defeating the target in single combat.
- **Valid Manifest Targets:**
- `sink/Monsters/Cliffmaw Prowler.monster.json`
- `sink/Monsters/Stormcrest Raptor.monster.json`
- `sink/Monsters/Dust Raptor.monster.json`
- `sink/Monsters/Canopy Stalker.monster.json`
- `sink/Monsters/Hollow Jackal.monster.json`
- `sink/Monsters/Cyber Canine.monster.json`
- `sink/Monsters/Rupture Hound.monster.json`
- `sink/Monsters/Mirelight Lurker.monster.json`
- `sink/Monsters/Prism Lurker.monster.json`
- `sink/Monsters/Synaptic Leech.monster.json`
- `sink/Monsters/Thornmantis.monster.json`
- `sink/Monsters/Ash Crawler.monster.json`
- `sink/Monsters/Bog Strider.monster.json`
- `sink/Monsters/Sap Drinker.monster.json`
- `sink/Monsters/Shore Scuttler.monster.json`
- `sink/Monsters/Razorfin Pursuer.monster.json`
- `sink/Monsters/Reef Grazer.monster.json`
- `sink/Monsters/Reef Fang.monster.json`
- `sink/Monsters/Xenomorph Runner.monster.json`
- `sink/Monsters/Xenomorph Reef Stalker.monster.json`
- `sink/Monsters/Xenomorph Drone.monster.json`
- **Franz Narrative Filter:** Narration focuses on breaking the beast's active hunting ego. These creatures inherit the master's active blood-trail visibility bonuses.
---
## TIER 4: HEAVY ENFORCERS & CORRUPTED BIOWEAPONS (LEVEL 11+)
### Required Unlock Feat: `sink/Player Options/Feats/Barghest Adaptive Predator.feat.json`
Reinforced war-beasts, localized zone overseers, heavy armor-crushers, and advanced security matrices modified to automatically deflect cognitive intervention patterns.
- **Valid Manifest Targets:**
- `sink/Monsters/Basalt Ravager.monster.json`
- `sink/Monsters/Blight Burrower.monster.json`
- `sink/Monsters/Carrion Maw.monster.json`
- `sink/Monsters/Drownroot Ambusher.monster.json`
- `sink/Monsters/Furnace Maw.monster.json`
- `sink/Monsters/Iron Shrike.monster.json`
- `sink/Monsters/Ironback Scarab.monster.json`
- `sink/Monsters/Ironjaw Snapper.monster.json`
- `sink/Monsters/Kelp Stalker.monster.json`
- `sink/Monsters/Marsh Reaver.monster.json`
- `sink/Monsters/Mechupine.monster.json`
- `sink/Monsters/Petal Wraith.monster.json`
- `sink/Monsters/Plague Shepherd.monster.json`
- `sink/Monsters/Rootbreaker.monster.json`
- `sink/Monsters/Rotveil Mimic.monster.json`
- `sink/Monsters/Siege Crab.monster.json`
- `sink/Monsters/Smogback Stalker.monster.json`
- `sink/Monsters/Spore Widow.monster.json`
- `sink/Monsters/Tumor Drake.monster.json`
- `sink/Monsters/Veridian Sentry.monster.json`
- `sink/Monsters/Null Corruption Droid.monster.json`
- `sink/Monsters/Harvester Saint.monster.json`
- `sink/Monsters/Xenomorph Warrior.monster.json`
- `sink/Monsters/Praetorian Xenomorph.monster.json`
- `sink/Monsters/Xenomorph Harpoon Praetorian.monster.json`
- `sink/Monsters/Xenomorph Carrier.monster.json`
- `sink/Monsters/Xenomorph Manta Carrier.monster.json`
- **Franz Narrative Filter:** Requires winning high-tier tactical skill challenges. Subjugated units operate as primary fire-support platforms or heavy vanguard assets.
---
## TIER 5: TITANIC BEHEMOTHS & MATRIARCHS (LEVEL 17+ ULTRA ELIGIBILITY)
### Required Unlock Feats: Both `sink/Player Options/Feats/Barghest Alpha Hunter.feat.json` AND `sink/Player Options/Feats/Barghest Corrupting Mastery.feat.json`
The absolute apex entities of the SINK directory—world-eating monsters, massive hive matriarchs, ancient zone architects, and reality-warping void anomalies.
- **Valid Manifest Targets:**
- `sink/Monsters/Ancient Xenomorph Queen.monster.json`
- `sink/Monsters/Xenomorph Queen.monster.json`
- `sink/Monsters/Sovereign Dread-Tyrant.monster.json`
- `sink/Monsters/Xenomorph Abyss Hunter.monster.json`
- `sink/Monsters/Xenomorph Leviathan.monster.json`
- `sink/Monsters/Xenomorph Tide Crusher.monster.json`
- `sink/Monsters/Dune Leviathan.monster.json`
- `sink/Monsters/Driftback Filter Whale.monster.json`
- `sink/Monsters/Fleshroot Colossus.monster.json`
- `sink/Monsters/Husk Titan.monster.json`
- `sink/Monsters/Mire Tyrant.monster.json`
- `sink/Monsters/Scab Tyrant.monster.json`
- `sink/Monsters/Magma Behemoth.monster.json`
- `sink/Monsters/Tidebreaker Colossus.monster.json`
- `sink/Monsters/Storm Monarch.monster.json`
- `sink/Monsters/Cindercoil Wyrm.monster.json`
- `sink/Monsters/The Aberrant.monster.json`
- `sink/Monsters/The Nanite Queen.monster.json`
- `sink/Monsters/Nanite Assembler hive.monster.json`
- `sink/Monsters/Brainiac.monster.json`
- `sink/Monsters/Hemlith.monster.json`
- **Franz Narrative Filter:** These gods of SINK cannot be dominated via conventional means. The user must drop the target's HP below 10%, unleash a neural overload channel, and withstand permanent psychic burn risks. When controlled, they command entire war zones at the cost of personal exhaustion tiers.