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Classs 14

TECHNOMANCER

Primary Ability:

Intelligence

Hit Die:

d8

Role:

Battlefield Controller • Systems Specialist • Tech Caster

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OVERVIEW

Technomancers wield technology as an extension of their own will. Unlike Netrunners, who infiltrate software and digital networks, Technomancers manipulate the physical and energetic aspects of advanced technology itself. They redirect power, reshape machinery, command nanites, and transform sophisticated equipment into devastating weapons or invaluable tools. Their mastery lies in understanding that sufficiently advanced technology can be guided with the same precision others devote to martial skill or arcane study.

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TRAINING

Technomancers dedicate years to engineering, electronics, energy systems, cybernetics, and anomaly-infused technology. Their education combines rigorous scientific theory with practical experimentation, allowing them to safely manipulate devices that most people would never dare activate.

Training commonly includes:

• Advanced electronics

• Energy manipulation

• Cybernetic systems

• Robotics

• Nanotechnology

• Artifact analysis

• Emergency field repairs

• Experimental engineering

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METHODS

Technomancers dominate the battlefield by controlling technology rather than people. They overload hostile systems, empower allied equipment, deploy autonomous constructs, manipulate energy fields, and reshape the environment through advanced machinery. Their abilities allow them to solve problems with innovation instead of brute force.

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COMMON EQUIPMENT

• Multi-tool engineering kit

• Portable fabrication unit

• Energy focus device

• Diagnostic scanner

• Utility drones

• Reinforced utility armor

• Compact sidearm

• Spare components and power cells

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STRENGTHS

• Exceptional technological versatility

• Strong battlefield utility

• Effective against machines and cybernetic enemies

• Excellent support capabilities

• Adaptable problem solving

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WEAKNESSES

• Less durable than frontline fighters.

• Many abilities depend on functioning technology.

• Complex equipment requires maintenance.

• Limited effectiveness when deprived of tools or power sources.

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ROLE IN HUMAN SPACE

Technomancers serve as engineers, researchers, military specialists, expedition support, and anomaly investigators throughout Human Space. They restore failing infrastructure, unlock forgotten technology, and keep advanced systems operating in environments where conventional engineering would fail.

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REPUTATION

Technomancers are often viewed with equal parts admiration and caution.

When a machine performs the impossible, most assume a Technomancer was responsible.

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SPECIALIZATIONS

Salvage Savant

Salvage Savants recover, repair, and repurpose damaged or abandoned technology. They excel at extracting value from seemingly worthless machinery, restoring ancient devices, and constructing reliable equipment from battlefield scrap.

Nanite Nightmare

Nanite Nightmares command swarms of microscopic machines capable of repairing allies, dismantling enemy equipment, and overwhelming defenses through relentless adaptive technology. Their mastery of nanites makes them among the most feared technological specialists in Human Space.