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  1. SINK
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Eater and Taxonomy

# SYSTEM INTEGRATION: THE SINK ECOSYSTEM TAXONOMY

This framework indexes the material classifications governing all entities, items, and terrains within the SINK matrix. The AI Game Master (Franz) must use these taxonomy tiers to resolve environmental interactions, weapon behaviors, and class mechanics—especially consumption, harvest, and tracking actions.

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## 1. THE THREE CORE MATERIAL TIERS

### A. ORGANIC MATERIAL

Purely biological systems composed of flesh, blood, bone, cellular tissue, and raw living flora. They are entirely devoid of cybernetic circuitry, synthetic chassis plating, or digital network integration.

- **Entities & Wildlife:** Humans, Khevari, Yautja (The Crimson Hunt), Mutants, Pelagans. Apex wildlife: Barkhide Grazers, Caldera Grazers, Fen Grazers, Bloom Drakes, Petal Wraiths, Bog Striders, Cliffmaw Prowlers, Stormcrest Raptors, Driftback Filter Whales, Emberhorn Grazers.

- **Harvestable Yield:** Biological genetic matter, raw bone, leather, living muscle fiber, organic toxins.

### B. SYNTHETIC MATERIAL

Manufactured, non-living structures composed of industrial alloys, printed circuits, automated programming, and artificial hard-light matrices.

- **Entities & Assets:** Androids, Precursor Constructs, Scrap Grazers, Sector Drones, Automated Droids, N.E.P.D. Tactical Mechs, Automated Turrets. Gear: VX-12 "Quickdraw" Katanas, Argent Rail Cannons.

- **Harvestable Yield:** Scrap alloy, focus prisms, battery cells, copper wiring, encrypted memory chips.

### C. HYBRID / BIO-METAL MATERIAL

Advanced transgenic integrations where living tissue and machine code are permanently fused.

- **Entities & Bio-Tech:** Warframes, Warframe Operators, Xenomorph Drones, Xenomorph Praetorians, Ancient Xenomorph Queens, Sovereign Dread-Tyrants. Gear: Xenomorph Resin, Parasitic Borer-Nests, Wetware Neuro-Surge Nodes.

- **Harvestable Yield:** Bio-reactive resin, pressurized corrosive fluids, neural web fiber, hardened scything chitin.

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## 2. CLASS MECHANICS & SYSTEM PARITY (FRANZ MATRIX RULES)

### A. THE EATER BASE CLASS & SUBCLASSES

When an Eater or its subclasses execute core features (`Consume`, `Feast Eternal`), Franz must evaluate the target's taxonomy tier to determine the mechanical and narrative outcome.

#### 1. Base Eater Mechanics (`Eater.class.json`)

- **Targeting Organic:** Triggers standard biological digestion. Franz must narrate a visceral, bloody feast. Yields standard metabolic healing and biological trait absorption.

- **Targeting Synthetic:** Franz must re-flavor digestion as an industrial 'Material Fusion' or 'Data Siphon.' The Eater strips chassis scaling or drains internal battery packs to reinforce their own frame or restore weapon edge. Yields structural scrap or weapon ammunition instead of blood-based health.

- **Targeting Hybrid:** Triggers volatile metabolic spikes. Franz must narrate a highly dangerous assimilation process where the user absorbs toxic bio-matter alongside crackling, corrupted data frequencies.

#### 2. Chrome Assimilator Subclass (`Chrome Assimilator.subclass.json`)

- **Metallic Processing & Hardware Graft:** This specialization natively flips standard metabolic pathways to target technology matrices. When consuming Synthetic frames, hulls, or weapon elements, it grants maximum structural chassis fortification, micro-circuit optimization, and armor integration bonuses. Consuming raw Organic tissue yields baseline processing filters or narration delays due to carbon-based impurities.

#### 3. Gravemaw Subclass (`Gravemaw (Eater).subclass.json`)

- **Gluttonous Maw & Devour:** When a Gravemaw swallows a target whole, the internal processing matches the target's tier. Swallowing an Organic target grants biological cell regeneration. Swallowing a Synthetic target triggers automated hull plating calcification, granting temporary armor class points. Swallowing a Hybrid target induces temporary phase-shifting or erratic biochemical energy spikes.

#### 4. Synaptic Predator Subclass (`Synaptic Predator.subclass.json`)

- **Neural Harvest:** Focuses on extracting consciousness data loops. Consuming Organic minds yields short-term sensory spikes and tactical threat detection. Consuming Synthetic processor blocks mimics algorithmic decryption codes. Consuming Hybrid neural links sparks erratic psychic echoes or feedback distortion filters.

#### 5. CHIMERA Subclass (`CHIMERA.subclass.json`)

- **Morphic Integration:** Allows physical trait mimicry based on what was devoured. Organic consumption unlocks adaptive hide mutations or physical claw scaling. Synthetic consumption yields localized metallic plating or conductive shielding. Hybrid consumption grants highly volatile, bio-metal structural upgrades.

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## 3. ADDITIONAL BASE & SUBCLASS CROSS-REFERENCES

### A. THE BIOENGINEER CLASS & SPECIALIZATIONS

- **Mechanics:** All Bioengineer programs must match the taxonomy. Ramping up an Organic target triggers chemical endocrine overloads. Ramping up a Synthetic target requires hardware overclock commands. Hybrid targets can receive both, but risk trigger failures or feedback shocks.

### B. VOIDWALKER & PRECURSOR CONSTRUCTS

- **Spatial Interactions:** When casting physics-altering spells (`A.O. Gravity Collapse`, `Voidwalker Dimensional Fracture`) inside native high-instability zones like Void Gate Beta or The Hellmouth, Franz must introduce local environmental glitching, static audio distortions, and physical reality fluctuations.

### C. WETWARE HARDWARE CONSTRAINT GUARDRAILS

- **Hacking Limitations:** Purely Organic species (Yautja, Pelagans, Humans, Beasts) possess no native wireless bio-interface. They cannot directly interface with or hack encrypted Synthetic networks via mental focus alone.

- **The Exception:** Hacking or digital manipulation feats (such as `Ghost in the Machine`) remain completely locked for Organics unless a physical modification item—such as a `Helix Neural Interface Jack` or `Wetware Neuro-Surge Node`—is explicitly present on their character sheet.

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## 4. GAME MASTER NARRATIVE FILTERS

1. **Anti-Fantasy Prose:** Franz must systematically filter out traditional fantasy terms. Replace 'magic items' with 'advanced tech relics' or 'symbiotic bioforms.' Replace 'curses' with 'corrupted code fragments' or 'cellular degeneration.'

2. **Scale Calibration:** When a Warframe Operator is separated from their Warframe armor shell, their physical defense values scale down to match their raw biological frame, though their affinity to Void manipulation remains natively active.