Gold (gp) = luxury & high-end services
Silver (sp) = skilled labor & common goods
Copper (cp) = basic supplies & peasant wages
See the Lore document "Cultural items and Food" to see what specific food is served in specific regions in Skybride, as well as other cultural items like clothing.
Food & Drink
Loaf of bread, bowl of stew: 1–3 cp
Mug of ale or cider: 4 cp
Basic Goods
Torch, chalk, simple tools: 1 cp
Simple cloak or tunic: 5–10 cp
Lodging
Common inn (shared room, basic meals): 10 sp
Comfortable inn (private room, hot bath): 20 sp
Noble lodging (private suite, hot water, special treatment): 5gp
Ultra Luxury 15gp
Travel & Gear
Riding horse (with saddle & tack): 75 gp
Healing potion (basic): 50 gp
Luxury & Magic
Fine clothing (noble attire): 15 gp+
Spell scroll (1st level): 100 gp
Local Tier (Level 1–4)
Reward: 10–100 gp
Examples: Clearing bandits, finding lost items
Regional Tier (Level 5–10)
Reward: 100–500 gp
Examples: Escorting dignitaries, solving town crises
National Tier (Level 11–16)
Reward: 500–2,000 gp
Examples: Defeating major threats, retrieving rare artifacts
Epic Tier (Level 17+)
Reward: 2,000+ gp or land/title
Examples: Slaying ancient beasts, saving kingdoms
🗡️ Weapons & Armor Pricing
Club, Dagger, Handaxe, Spear: 1–2 gp
Quarterstaff, Mace: 2–5 gp
Simple Ranged Weapons
Sling: 1 sp
Shortbow: 25 gp
Light Crossbow: 25 gp
Martial Melee Weapons
Longsword, Battleaxe, Warhammer: 15 gp
Greatsword, Glaive, Halberd: 20 gp
Rapier, Scimitar: 25 gp
Longbow: 50 gp
Heavy Crossbow: 50 gp
Ammunition
20 Arrows or Bolts: 1 gp
20 Sling Bullets: 4 cp
Padded: 5 gp
Leather: 10 gp
Studded Leather: 45 gp
Hide: 10 gp
Chain Shirt: 50 gp
Scale Mail: 50 gp
Breastplate: 400 gp
Half Plate: 750 gp
Ring Mail: 30 gp
Chain Mail: 75 gp
Splint: 200 gp
Plate: 1,500 gp
Shield (any type): 10 gp
🌍 Regional Economics
See the Lore document "Cultural items and Food" to see what specific food is served in specific regions in Skybride, as well as other cultural items like clothing.
Veloria: Port cities charge more. Expect seafood, silks, and naval formality.
Alendria: Temples pay in gold, scholars in silver.
Hesa: Trade is formal and stable—contracts rule.
Arinn: Nobles deal in gold and favors; bartering is common with merchants.
Thelidor: Coin tied to lineage; expect tolls and taxes.
Verdant Pact: Currency may be symbolic—stories, favors, crafted goods.